As The Outer Worlds 2 hits $80, director says "we don't set the prices for our games" and wishes "everybody could play" Obsidian's new RPG
As The Outer Worlds 2 hits $80, director says "we don't set the prices for our games" and wishes "everybody could play" Obsidian's new RPG

As The Outer Worlds 2 hits $80, director says "we don't set the prices for our games" and wishes "everybody could play" Obsidian's new RPG

Setting aside prices, I've seen an unexpected amount of sourness directed at the first game. While the first game wasn't a greatest of all time RPG and had flaws, I found it overall enjoyable enough and it was clearly a project with some passion that I didn't regret sinking time into it.
I expect similar of the sequel, with hopefully improvements based on feedback from the first game. I plan to have fun with the game, and it is a bit tiring to see things like the pricing prompting people to badmouth the game itself when they are separate things.
Am I going to pay $80? No. No I'm not. This is a single player RPG though. There's no FOMO of getting left behind on the multiplayer unlocks or the lore of a new season. It's a singleplayer game. Put it on the wishlist and buy it on a sale. Simple as.
The first game wasn't bad, but it didn't really feel like a full price title.
What does that even mean? And what do you consider "full price worthy" in that case?
I've always maintained that the first was a fine game that was tanked by the price. It was priced to drive gamepass subs, not sell the game. At $35-40, it would have been received much better, imo. Years later, now that it's more appropriately priced, it seems to be more well-reviewed.
Unfortunately the second is going down the same path. It may take 5+ years for the game to be appreciated to its fullest (assuming no glaring issues), through no fault of the devs.
It was a fine game that was tanked by the massive inconsistency of its quality as you progressed. The game starts out absolutely fantastic, but the quality takes a very sharp and sudden fall after a few hours, and then it just sorta ends not long after. It was a very weird experience. Definitely felt like something went very wrong during development and they had to make big changes.
I tried giving it a chance but it just felt like a bad Fallout 3 with Borderlands writing. Got to like the third planet I think and I dropped it.
I really liked Avowed though, which elicited similar reactions.
The expectation that it was an open world modern style Fallout game does seem to be a theme among people who didn't like it. That wasn't helped by pre-release marketing that emphasized it came from the studio that made New Vegas (despite the writers and game leads all being different).
I went in to the game without expectations and found the structure of the game closer to a classic BioWare RPG. Rather than a single huge open world it was a series of curated hubs to travel between. At those hubs there was space to explore but it was more limited and curated than a full open world. The more curated approach meant that the game could be designed with certain builds in mind since players would interact with certain areas coming from known directions, allowing alternate routes or quest solutions for different builds to be placed.
Accepting it as a hub based RPG that leaned into a specialized build made the game click for me.
Besides that I just kept feeling like it was "been here, done that". I remember at one point there is a small village and you have to choose to pull their power source or leave it and it felt so damn familiar, I didn't bother continuing much past that. I felt like if I hadn't played a bunch of elder scrolls and fallout games it was probably great but for me it was so much retreading old ground I couldn't stay interested.
I made it maybe 20 min before I un-installed. I don't vibe with Fallout in general (but I'll suffer through them) and with the writing style, just wasn't my thing. Maybe the 2nd one is a bit more polished and I can get into it cause I heard good things.
The first game was like RPG soul food. It didn't do anything new, the gameplay was fine and the story wasn't bad. Nothing innovative but nothing poorly executed. I think people should look to the game as explanation for why Nintendo doesn't make the 'normal Mario game' they want. Innovation is the simplest way to dress up a game, even if you like the loop it's healthier if the sequel is different.
I honestly don't know why so many game journalists and bloggers are obsessed with innovations, and judge games based on that. A game doesn't need to reinvent a genre to be good and enjoyable.
I know a lot of people hyped up Outer Worlds as a spiritual successor to New Vegas and were disappointed when it didn't reach the same heights of writing. Obsidian not being given any time to make New Vegas and then missing their contracted bonus payout by a single Metacritic point was brought up a lot before release, and gamers trumpeted this new game as what Obsidian could have made without Bethesda mismanagement. Then it came out and had the temerity to be average, leaving fans acting like they'd somehow been betrayed by Obsidian.
It wasn't Obsidian's or the game's fault that people decided it had to be a 10/10 masterpiece, it just got caught up in a stupid fanbase war against Bethesda and its reputation suffered when it couldn't meet people's sky-high expectations.
Obsidian themselves were hyping it up...
The first game got heat for no other reason than it was an Epic exclusive. Pissy pants gamers were upset it wasn't on their monopoly.
I got it for cheap layer (I almost never buy new games) and found it kinda shallow and boring. I wanted to like it, I love the theme and settings but ehhhhhhhhh
It was hyped up to be Space Fallout and I did not get Space Fallout out of it. Even like… Space Bad Fallout. I just got mediocre space game.
Also it was just... Boring.