What games are just objective masterpieces?
What games are just objective masterpieces?
What games are just objective masterpieces?
Celeste. Emotional narrative that seamlessly blends with the gameplay, which implementa never before seen accessibility configuration, enhanced by one of the best soundtracks ever. All while being cheap, indie, and one of the best speedrun games ever made
Portal 2.
Portal 1 was flawless. Portal 2 had a crucial flaw.
Specifically, it was not Portal 1. Everything else was perfect.
Are you saying that Portal 2 is not perfect due is a sequel?
This was a triumph
I'm making a note here
"Huge success"
It's hard to overstate my satisfaction
There are a lot of answers, mine will be drowned but... there it is. In no particular order :
Just started BG3. Fuckin mind-blowingly amazing.
If you really liked BG3 you might also like Neverwinter Nights 2 and DA:O. I heard there was a remaster of Neverwinter Nights 2 in the works, maybe give it a try when it comes out.
Since I haven't seen it on here: FTL.
Just out of curiosity, listing the games mentioned here as of this writing by their date of release:
Release Date | Game |
---|---|
1980 | Pac-Man |
1985 | The Oregon Trail (assuming widely-played 1985 game) |
1985 | Tetris |
1986 | Kid Icarus |
1988 | Mega Man 2 |
1988 | Super Mario Brothers 3 |
1988 | The Guardian Legend |
1989 | Abadox: The Deadly Inner War |
1989 | Ironsword: Wizards & Warriors II |
1989 | Monster Party |
1989 | Populous |
1989 | Sweet Home |
1990 | Dr. Mario |
1990 | Final Fantasy III |
1991 | Battletoads (assuming original game) |
1991 | The Legend of Zelda: A Link to the Past |
1992 | Ecco the Dolphin |
1992 | Sonic the Hedgehog 2 |
1992 | Super Mario Kart |
1993 | Dinopark Tycoon |
1993 | Doom |
1993 | Gauntlet IV |
1993 | Lufia & the Fortress of Doom (assuming first game) |
1993 | Mega Man X |
1994 | Donkey Kong Country |
1994 | Earthworm Jim |
1994 | Sonic & Knuckles |
1994 | Sonic the Hedgehog 3 |
1994 | Super Metroid |
1994 | The Lion King |
1995 | Chrono Trigger |
1997 | Castlevania: Symphony of the Night |
1997 | Diablo |
1997 | Final Fantasy VII |
1997 | Mega Man X4 |
1997 | Oddworld: Abe's Oddysee |
1997 | Snowboard Kids |
1998 | Banjo-Kazooie |
1998 | Metal Gear Solid |
1998 | Sonic Adventure |
1998 | South Park |
1998 | StarCraft: Brood War |
1999 | Age of Empires II: The Age of Kings |
1999 | Heroes of Might and Magic III |
1999 | Planescape: Torment |
1999 | Quake III Arena |
1999 | RollerCoaster Tycoon |
1999 | Silent Hill |
1999 | Street Fighter III: 3rd Strike |
1999 | Sven Co-op |
1999 | Unreal Tournament |
1999 | Worms Armageddon |
2000 | Command & Conquer: Red Alert 2 |
2000 | Diablo II |
2000 | Resident Evil CODE: Veronica |
2000 | SimCity 3000 Unlimited |
2000 | Tony Hawk Pro Skater 2 |
2001 | Ace Combat 04: Shattered Skies |
2001 | Final Fantasy X |
2001 | Metal Gear Solid 2: Sons of Liberty |
2001 | Shenmue II |
2002 | The Elder Scrolls III: Morrowind |
2003 | Beyond Good & Evil |
2003 | Need for Speed: Underground |
2003 | Star Wars: Knights of the Old Republic |
2004 | Ace Combat 5: The Unsung War |
2004 | Champions of Norrath |
2004 | Grand Theft Auto: San Andreas |
2004 | Gran Turismo 4 |
2004 | Half Life 2 |
2004 | Metal Gear Solid 3: Snake Eater |
2004 | The Legend of Zelda: The Minish Cap |
2005 | Champions: Return to Arms |
2005 | Psychonauts |
2005 | Shadow of the Colossus |
2006 | Ace Combat Zero: The Belkan War |
2006 | Ōkami |
2007 | BioShock |
2007 | Dark Souls |
2007 | Mass Effect |
2007 | Portal |
2008 | Clonk Rage |
2008 | Left 4 Dead |
2008 | Mirror's Edge |
2008 | Super Smash Bros. Brawl |
2009 | Dragon Age: Origins |
2009 | Forza Motorsport 3 |
2009 | Killing Floor |
2009 | Left 4 Dead 2 |
2009 | Plants vs. Zombies |
2009 | Steins;Gate |
2010 | Battlefield: Bad Company 2 |
2010 | Limbo |
2010 | Nier |
2010 | Planet Minigolf |
2011 | Bastion |
2011 | Portal 2 |
2011 | Terraria |
2011 | The Binding of Isaac |
2012 | Hotline Miami |
2012 | The House in Fata Morgana |
2012 | Tokyo Jungle |
2014 | Forza Horizon 2 |
2014 | LISA: The Painful |
2015 | Bloodborne |
2015 | Ori and the Blind Forest |
2015 | The Witcher 3: Wild Hunt |
2015 | Undertale |
2016 | Doom (2016) |
2016 | Kirby: Planet Robobot |
2016 | Stardew Valley |
2016 | The Witness |
2016 | Titanfall 2 |
2016 | Tyranny |
2017 | Little Nightmares |
2017 | Mario Kart 8 Deluxe (for Deluxe version) |
2017 | Nier: Automata |
2017 | Night in the Woods |
2017 | Super Mario Odyssey |
2017 | The Legend of Zelda: Breath of the Wild |
2018 | Celeste |
2018 | Donut County |
2018 | Return of the Obra Dinn |
2018 | Rimworld |
2018 | Subnautica |
2019 | A Short Hike |
2019 | Disco Elysium |
2019 | Outer Wilds |
2019 | Sekiro: Shadows Die Twice |
2019 | Slay the Spire |
2020 | Cyberpunk 2077 |
2020 | Factorio |
2020 | Hades |
2021 | Everhood: An Ineffable Tale of the Inexpressible Divine Moments of Truth |
2021 | Psychonauts 2 |
2022 | Elden Ring |
2022 | Lil Gator Game |
2023 | Baldur's Gate 3 |
2023 | Dave the Diver |
2024 | Balatro |
The only game I kinda like on this list is Okami.
1996: Duke Nukem 3D
Has seriously no one mentioned The Last of Us? That’s crazy.
I think the second should be included.
As well as red dead redemption 2.
The storytelling is just top tier. Better than literally almost all media made today.
Rdr2 was the only game that I was actually emotionally tied to the characters. It was truly a masterpiece.
Last of Us 1 was really good. But the second one was so bad, it kind of ruined the first one for me as well. And I wouldn't call it masterpiece. Because for me a masterpiece shines in gameplay, narrative and atmosphere. The Last of Us' gameplay serves its purpose, but there's really nothing special here compared to e.g. Elden Ring, were story, atmosphere and gameplay are all pretty much perfect.
Clair Obscur: Expedition 33
Disco Elysium
Alpha Centauri
Super Marios Bros 3
Bloodborne
Ori 1 & 2
Fallout 1 & 2
Planescape: Torment
The Outer Wilds
Super Metroid
Portal 1 & 2 were the first to my mind as well. I really like this list, actually.
Glad to hear it.
I'm tempted to add Red Dead Redemption 2 to the list, but it's too new for me to decide yet.
I think it belongs. It was the greatest storytelling game I've played in a decade or more.
So I think it's actually really important that the games that would be considered objective masterpieces would have to overcome any language barriers and be an experience approachable by anyone. You can learn the mechanics to enjoy the gameplay without words
So:
Then there are dialogue option stories that are fantastic stories that I could consider greats but shareable masterpieces is hard to say as they rely on you speaking the language both literally and then gameplay wise:
Okay, now do it all on a bell curve.
What's the most absolute medium game, to which all other games are compared to, and if worse, fail, or are better and pass?
Oooooh I like that question. I feel like it would have to be some kind of Call of Duty, right? Some absolutely mediocre slop that still has enough mechanical satisfaction and mind-numbing explosion-and-cliché-filled story to keep you somewhat entertained, yet still remaining completely forgettable.
The McDonald's of videogames.
Hell I'd make that a separate post!
Pong.
It's that or tetris
What's left of edith finch.
Such an amazing game. Absolute masterpiece.
This is the game I used to convince my film nerd friends that games can be art too. They really enjoyed playing through it!
Flawed Masterpieces
Masterpiece in my heart: Terraria
I'm always curious why people add things like Ocarina of Time to lists like these. While the game was revolutionary at the time, I don't think it holds up particularly well nor succeeds where later zeldas fail.
To call it an objective masterpiece I feel like it has to be a game that someone picking up today would still enjoy and appreciate. Tetris and Portal for example hold up well even by today's standards.
Good list. I desperately wanted to put Dark Souls on my list, as the first blind playthrough of it was a magical experience. But I don't think it's correct, no matter how much I love it. Flawed masterpiece is about right.
Yeah the souls games are something I like in spite of all of the things wrong with them. There is just so much jank and bizarre design decisions.
I kinda hate that all of the games that have tried to copy them have done so to a point of not critically evaluating everything in them. And then they have all the same flaws, but none of the unique charm that makes me look past them for FROM’s games.
I think Outer Wilds is the most unique and fantastic way to tell a story I've ever experienced. Truly open in a way I've not seen before or since.
With the banger of a soundtrack too, I just can't bring myself to rate other games higher than it; even if I enjoy them more, Outer Wilds is probably the best game I've ever played.
Slay the Spire probably makes the list as it's inspired countless tweaks on its incredibly balanced deck building experience
Katamari Damacy. It has a reputation for being silly Japanese nonsense, but the gameplay is brilliant, the graphics are timeless, the soundtrack is incredible, and it has some surprising thematic depth.
Na naaaaa na na na na na, na na, na naaaa Katamari Damacyyyyyyy
Spec Ops: The line
Basically the "committing war crimes isn't funny after all" game
This is your fault, god-damnit 🫵
Immersive sims: Prey, Dishonored, Deus Ex
Story-driven: The Last of Us, Horizon Zero Dawn, Halo, Batman: Arkham Asylum, Uncharted, HL2, Chronicles of Riddick: Escape from Butcher Bay, Splinter Shock, The Walking Dead
Platformer: Braid, Ori and the Blind Forest, Mario 64, Crash Bandicoot, Spyro, Limbo
Action/roguelike: Bastion, Hades
RPG: Fallout: New Vegas, Mass Effect
Puzzle: Lumines, Puzzle Quest, World of Goo, You Must Build a Boat, Reigns, Threes, Meteos
Other: Desert Golfing
Metro 2033. Played it in the dark with good surround sound headphones on, and it's positively claustrophobic.
Last Light is good too, but at little too optimistic IMHO. 2033 nails that endless pit of despair feeling, with just enough lucky breaks that you might make it through.
I would absolutely put that game up high on the lists as it is a perfect piece of atmospheric gameplay of misery incarnate.
Factorio.
Minesweeper.
Simple, endlessly playable.
Holy shit somehow no one has mentioned:
Nier Automata
It counts as a masterpiece because of how well it blends game design, gameplay and story. I have played very few games as thoughtful, or that weaved the gameplay together into the story it was telling in such a meaningful way. I never thought once in my life that I would think philosophically about bullet hell but somehow Nier Automata has something profound to say and even manages to say it using bullet hell as a gameplay mechanic.
On top of all this, it also has a lot to say about classical philosophers, their works, and honestly deeply subverts things they had to say. It asks tough questions about their thoughts and ideas, once again, through gameplay. Numerous characters are named for classical philosophers: Pascal, Jean-Paul, Simone, Engels, Immanuel... (Yoko Taro obviously has feelings about how Jean-Paul Sartre treated Simone de Beauvoir.)
Further, Yoko Taro is doing something that a lot of game developers fail to manage to do: He is embracing gaming as a storytelling medium and eschewing the traditional three-act arc from film. Because gaming is not film. As Marshall McLuhan posited, "the medium is the message" and unlike other developers Taro's writing is aimed at the medium he is working in instead of leaning on the ropes and tropes of other mediums. (Referring back to above, tying the gameplay into the story, focusing on the medium)
It's basically impossible to not break down into tears at the ending.
Don't write it off because of the scantily clad anime women. Stay for the depth of the human condition. It is truly a masterwork in multiple respects.
I tried to play that game, expecting perhaps a DMC-like gameplay.
Instead I got a 2D plane scroller?
Then 2D sort of platformer?
Then some weird 3D action that I did not understand at all?
What the fuck is that game.
If I enjoyed combat more, I could give it another go. But it was just not for me.
It's basically impossible to not break down into tears at the ending.
The god damn ending is a gameplay mechanic to tell a not yet finished story. Damn you Yoko Taro
How come no one has mentioned “Life is strange” yet? Also, “A plague tale”.
The intro to a plague tale... Jesus.
I'd say games that have set the standard for their genre, and have not been surpassed, would be the only ones that count.
SOMA was great
I feel like Soma was a decent metaphysical question wrapped in a okayish walking simulator.
It got a lot of praise, but basically boils down to the question "what makes you you" with nothing else about it standing out.
If the gameplay isn't a driving factor of making the game objectively good, then I don't think it counts.
The lack of gameplay is fine, and very much important to call out for any new players. There's a whole genre of "you're playing a movie" that SOMA fits nicely into
Personally I think story can make a game stand out far more than graphics or gameplay. I also disagree that the game boiled down to one question. While it was the primary focus of the narrative, the underwater laboratories and world building/history was amazing.
I've been craving another experience like SOMA but unfortunately nothing even comes close. It was probably the coolest and most disturbing story I've ever seen. Finishing that game gave me an existential crisis for like 2 days after. It was that good.
Assuming that "masterpiece" refers to the quality and impact the games had in their time (not how well they aged) some of my picks would be:
I don't know how objective this list is. Some picks are definitely subjective and fit more in a "flawed masterpiece" category of games that had a large impact on how I perceived games but that may not be so widely acclaimed as some others on this list.
My Picks...
Deus Ex (So many games try to be this and fail)
Cyberpunk (This one eventually measured up)
Alpha Centauri (Innovation mixed with familiarity and setting)
Fallout 2 (they're all good. Fallout 2 is special)
Kotor (Star Wars story telling in a beautiful way)
Baldur's Gate 2 and 3 (I'm stunned that 3 was a worthy successor)
Homeworld (One of the World's truly beautiful games)
Phantom Liberty is where Cyberpunk becomes a masterpiece.
I remember trying the demo to Homeworld when I was a kid, it came with one of those old school PC GAMER demo CDs. I think I was too young to understand how to play it effectively, but still loved it because I found the ambience of the experience so memorizing while hyper-cozy. Would you say it she's well as something worth going back and playing now, and what of the sequel(s)?
Zelda: A Link to the Past
Honestly, many of them you know full well, but that's because yes, they are that good:
Completely deserve their legendary status
Slay the Spire
Supergiant games' holy trinity: Bastion, Transistor and Pyre.
Also, the only Borderland games 1 and 2; don't believe the lies there are no more true Borderlands games and no there most certainly is no movie.
There's also one other, but you'll need a crowbar or a gravity gun in hand for me to tell you about it.
Feels odd to include Pyre over Hades.
Bastion and Transistor, sure. Without a doubt, imoactful clever stories that were well delivered.
Pyre always felt like a buggy mess tho. I tried multiple times to get into it but it's just not on the level of the first two.
You are wrong about borderlands as there is one more and it is pretty muc h perfect.
Tales from the Borderlands.
Shame they never made a sequel for it but the artistry, music and story are all so well crafted. Someone loved Borderlands making that.
Journey
There is not a single word in the game, barely any control but the game take you through an emotional story.
It's multiplayer in a sense that you might meet another player, they can help you, you can help them or just continue on your path and despite not having any words it just fell like a genuine, pure connection with someone.
And the music is amazing.
Journey is an Art masterpiece, but one that you need to already appreciate Art to enjoy.
I got friends to try it, some of them enjoyed the experience, others found it boring as hell.
Team Fortress 2
The best teamshooter game to date, endless copy cats that suck ass.
And the character trailers are hilarious.
"That thing ... It scares me," Pyro shooting bubbles and lollypops in his mind actually causing pure death and destruction
It does have a couple sore points. The whole aimbots running rampant was awful. And it was one of the first major games to introduce and popularize micro transactions.
Both true points, however Its still my favorite game of all time. To be fair I am a fanboy, my steam year in review last year was 99% TF2. I don't really play any other games besides tf2 still.
Games I haven't seen mentioned yet:
I love that you included 1.6. I spent my all teenage years staying up all night playing this. I was thinking single player epics but this is absolutely a masterpiece.
I love STALKER with all my heart, and if we're talking atmosphere and vibes and even world building it is up there. But it does not really belong in the objective masterpiece category. Flawed masterpiece, maybe.
Also I think Call of Pripyat is the better STALKER game, but it might be controversial.
Good taste
Hollow Knight is peak
+1 for Beyond Good & Evil.
For those unfamiliar with this game, this was early 2000s Ubisoft when they used to be creative, celebrated, and original.
We'll see how much is recency bias and how well it will stand the test of time, but I really think Clair Obscur: Expedition 33 will be on this list going forward. It's definitely one of the best games I've ever played, and I've played a lot of games. It's not perfect, but it's close enough in all the parts that actually matter.
Otherwise there's your usual suspects:
There is no "objective" when talking about subjective terms.
My personal, SUBJECTIVE favorites are Mass Effect, Titanfall 2, Subnautica, Stardew Valley, Ori and the Blind Forest, Dave the Diver, Balatro, and Portal 1 and 2
Curious to hear what the criteria for "masterpiece" is, otherwise I think it is just peoples' subjective opinion of what makes a great game that they also think others might agree about being a great game. Genuinely curious, interested in discussion, not saying this to shut down any of the answers here.
In my mind a masterpiece video game can't be copied. Or at least if someone tried it would just be called a cheap clone of the original.
Then again everything can be copied but the more difficult it is to copy the closer it is to a masterpiece IMO.
Historically a masterpiece has been a (or the) work that demonstrates an artist is capable of utilizing their medium to its fullest extent, i.e. it has been mastered. Per ye olde Wiki:
Historically, a "masterpiece" was a work of a very high standard produced by an apprentice to obtain full membership, as a "master", of a guild or academy in various areas of the visual arts and crafts.
In that light, I'd say the best qualified would be games that completely utilized the capabilities of the platform they were designed for or, perhaps of interest to more people, expanded what everyone thought could be done with those systems. Games which were furthermore well polished and complete, and did not have much room for improvement taking into account the constraints they had to work with at the time. (For instance: No duh we could make Mario 64 run at a higher framerate and have better textures to look nicer on hardware now. That doesn't mean it wasn't arguably a masterpiece of its time, on the system it was on.) This doesn't just have to be technical stuff -- It could be the way the game used storytelling, its gameplay mechanics, or anything else.
Spyro and Crash trilogies on the PSX, as well as the Quake 2 port, would definitely merit being called technical masterpieces
On the original Xbox, Phantom Dust would fit that bill, despite being a commercial failure at the time. The tldr is that you create a collection of spells (attacks, traps, dodges, curses, buffs) and try to grab them and the "mana" during the real time duels, in order to beat your opponents. Terrain is semi destructible and you have to take into consideration the trajectory of your spells - https://www.xbox.com/games/store/phantom-dust/9PCDNBHR11MR
Outer wilds
Nobody can answer that question objectively.
I'm taking this to mean games that stand out in or define their genre, are widely considered to be excellent, are timeless, and there's very little if any fat to trim.
These aren't necessarily my favorite games, but games I think are well respected. I probably missed a bunch.
Nethack
check out Caves of Qud if you're into NetHack
Doom (93) I guess ?
Also HL and HL2
Clair Obscur has been the best game I've played in a long while, absolute masterpiece
I'd say :
Age of Empires 2 /w The Conquers expansion pack.
Roller Coaster Tycoon 1. (2 was weaker without OpenRCT2, the real masterpiece, but idk if unfinished projects should count or not)
Quake 3 Arena, Unreal Tournament 1999 GOTY, Worms Armageddon, SimCity 3000 Unlimited, Forza Horizon 2 / Motorsport 3, Need for Speed Underground 1, Clonk! Rage, Metal Gear Solid 1/2/3, Ace Combat 4, Okami, Tokyo Jungle, Zelda BOTW, Mario Odyssey, Sven Co-Op, Killing Floor 1, Final Fantasy 7, LISA: The Painful, Everhood 1, Deus Ex 1, Left 4 Dead 1/2, Portal 2, Battlefield Bad Company 2... Champions of Norrath and Return to Arms, Diablo 1, Baldur's Gate 3 makes the list...NIER both games. Planet MiniGolf.
I could go on and on.
Inside.
Came here to say Limbo
Well, none because favorites are super subjective, but I'll shout out my favorites because no one else did:
Catherine deserves to be on someone's list so glad you have it and Gravity rush is a good choice cause it was a fun use of mechanics.
Factorio.
Shadow of the Colossus
Chromehounds was the greatest mech game on shitbox 360 and you can't change my mind.
The sheer variety in player created metas was glorious to behold. Sure, you could play how the game encouraged you to play and hang your weapons in "normal" configurations. But you could also bury whole teams in indirect fire with a triple double from across the map. You could build a little punchy boi buggy with a dick piston, cockpit, wheels, and nothing else. You could even try to sweat the meta in the chicken leg howitzer or the turtle up in the armored crab.
The only limits were creativity and spacer availability lmfaooo
It's pretty wack that we haven't since had a game that captures many of the better elements of Chrome hounds.
"Abzû". That's a hill I'm willing to die on. Got to me even more than Journey or Jusant.
Also, thought very differently, "Senua Hellblade" because it perfectly displayed a condition that I could never fit into words.
Mega Man X
There is no game: wrong dimension
I think Bioshock 1, Inscryption, Portal 1 & 2(I believe that 2 wouldn't be so loved if we didn't already love 1, I like to think of them as a set), Silent Hill 2, Resident Evil, Nier Automata, and Okami.
Glad to see Okami mentioned here. It was poorly marketed, which basically killed the development company… But it was so good.
Some people have called it the best Zelda game never made, and I believe the description is accurate. It has all of the mechanics of Zelda’s puzzlebox dungeons. It’s just a different setting, and the “tools” to solve the puzzles are your brush abilities.
My only real complaint about the game is that it was long. Like every time I expected the game to be wrapping up, it would introduce an entirely new region. But that length also meant it was able to deliver a fully self-contained story that didn’t rely on cliffhangers (sequels) to finish. Sure there were some sequels, but the original story stands on its own without them.
Is disco Elysium the one with all the talking? Like multiple books worth of text? No thanks
Btw how is RDR2 not on the list?
Disco Elysium is definitely closer to the visual novel spectrum of video games than it is to something like Tetris. But make no mistakes, its narrative and impact would be much lessened were it delivered in any other medium. It is absolutely a perfect example of how you use video games to make art.
My biggest issue is I game late at night when everyone else is in bed, so a game like that would knock me out
How do you even begin to care about anything in that game when you are basically mashing buttons for hours and just listening to people complain about how shit life is?
I get its an art piece of living the existence you are thrown into but it feels like a confusing mess even gameplay wise for the starting hours that people that have finished it I feel miss how unfun it is at first.
I didn't even know why I was now stuck on the other side of a wall in a union dispute and I just couldn't be bothered to restart the game to try something else after how long it took to get dressed the first time.
Elden Ring
The Spyro the dragon trilogy for me is just an absolute masterpiece.
Final Fantasy VII, IX and X are three master pieces
Metroid prime and fusion
Fatal Frame trilogy on the PlayStation 2, Forbidden Siren, Silent Hill 2, Resident Evil 2 are amongst the best of the best
I do think the Spyro games are probably the absolute best of the collect-a-thon genre. Joyful and fun and with fun puzzles. I am worried I am too biased to say it though since I have 120%/100%/117% beat the games multiple multiple multiple times.
Hey, you and me man xD
For me it's Journey. That game gave me an emotional experience I've never had in any other.
Absolute embodiment of less is more. Controls are simple but intuitive, you can beat it in one session, there's no major payoff in the end. It's just a game about the journey and the friends made along the way.
I still remember having my mind blown that the other figure I met after the tutorial level was not just an NPC, when I noticed their movements were too deliberate and they were solving some puzzles for me.
I made it all the way to the end of the game with that person. Never knew who they even were until their name showed up at the very end. What a cathartic experience. I've also never been able to achieve anything similar since then.
Zelda Breath of the wild for me. Don't get me wrong I enjoyed Tears of the Kingdom but breath of the wild scratched a perfect itch for me. Especially master mode. Well over 1000 hours played.
I also maintain that Breath of the Wild was superior to Tears of the Kingdom. Apparently this opinion makes Zelda fans incredibly salty.
It's the vibe. TotK just... Feels more industrial, and less clean and hopeful. BotW was just so pretty and you HAD to walk to places or glide the first time. The machines in TotK made it so easy to skip the nature that it felt less rewarding to play. Like, if you could just snap your fingers and have the perfect house immediately with no work, no effort, the house wouldn't feel as rewarding as one you built with your own skill.
I'm going to take this as "games that I never see anyone question their quality." (I don't even like all these games myself)
Steins;Gate my man cultured AF
Prey, System Shock 2, Outer Wilds, and Undertale are fully-realized microcosms where the primary game is unfolding the complex origami of the setting. All of them absolutely beautiful to experience.
Do you think Return of the Obra Dinn would belong alongside these or is that game too flawed by comparison? I ask because I myself am not sure.
Oh, actually Disco Elysium would fit right in here as well as a "fully-realized microcosms where the primary game is unfolding the complex origami of the setting".
Haven't actually played these two but from what I gather, they definitely fit the list!
None. There's no such thing as an objective master piece. Games are art which is, by definition, subjective.
Edited to add, well this was way more controversial than I thought it would be.
I think the word you are looking for is pedant.
Better vocabulary will help get your point across better. Without also sounding like an edgy atheist teen.
It's low-grade trolling, chill bro. They're not serious.
A masterpiece could just refer to a piece of art from a master. It could refer to the quality of an engineering project, or the skill involved in the work's creation. Are these not objective qualities?
I don't really think the Mona Lisa is a great image, personally (it's a boring portrait), but I can still recognize that it was masterfully done.
This gets trickier with games, because an experienced game designer can, for instance, look at the UI design and graphics programming of a Ubisoft open world slopfest, and say those parts were masterfully done (even if the overall game isn't so fun). And, even the best of video games have bits of them that weren't as good.
I see Outer Wilds here but not Nioh 2, so I'm posting about Nioh 2.
Soulsian adventure with ninja gaiden blood, extremely high amount of endgame content, wild depth of character building, lots of avenues to increase your character's power with many "correct answers" to the question of "how should I make my dude stronger". Dropped a while before the most recent push for graphical fidelity with AI upscaling/antialiasing so it actually runs well on a large majority of steam hardware surveys machines.
It's hard early on, but provides the player with tons of options when it comes to progressing through stages and bosses, flexible movesets for each class of weapon and access to potent tools like Gun and turning into an enemy that killed you a dozen times the first time you saw it briefly. The endgame goes beyond replaying through the game into dungeons made of fragments of the stages and some more unique maps (The Abyss). There's a hefty amount of individual bosses to learn, and incentive to do some of the more fun fights in the game multiple times - a lot of which do not require a run back through a stage to get to them. The game does itself a service by breaking up gameplay into chunks with a world map you launch missions from, some of which are just a singular straight up boss fight.
Nioh 2 is one of my favorite soulslikes, but falls short of masterpiece in my opinion due to the repeatedly recycled levels.
Have you played the mainline souls titles? The NG+ system in Nioh 2 leads out into new unique maps (The abyss) rather than being the same game with revamped enemy placement and health nine times lol.
For be it's still System Shock 2
Have you played Prey? Only other game to scratch that same itch for me.
Prey 2017 or Prey 2006?
Super Hexagon
It's about as simple as a 'modern' game can be (I read there was even a port of it to Commodore 64.) but it's a finely tuned machine. When you lose - and you will, a lot - it feels like mostly your own fault and not the game's.
The difficulty levels very accurately start at Hard for the easiest one. There are 6 total levels, the next 5 difficulties are Harder, Hardest, Hardester, Hardestest, and Hardestestest.
With much time and luck I can beat the first level (unlocking the 4th). On a lost save I had unlocked the 5th level by completing the 2nd, and have only ever seen the 6th in videos from other people. I would have to beat the 3rd to see it myself, and that's not happening.
The criteria to beat a level is "last for 60 seconds".
Out of recent ones, Blue Prince
It's such a good puzzle box but I don't think I would call The Room, a masterpiece while it's still yet another great puzzle box game.
They are masterpieces in puzzles but maybe not games? I dunno why I don't consider them.
Hades
Hollow Knight
Noita
Super Metroid
Prey (2017)
DOOM (2016)
Factorio
Stardew Valley
Dragon Age: Origins and Bioshock
The Witness
Super Metroid
Squarez Deluxe
Originally a paid DOS game and the developer is a cool dude who changed it to freeware. You can download it on myabandonware or archive org. Then grab a free copy of DOSBox.
In my view, it is the best shape packing game ever made, and it never really got its due, possibly in part to somewhat extra complexity, and partly from the time it came out.
You learn the ropes in the early modes, but you really need to play on EXTREME Mode. There are many different special pieces, and you decide how to move them in the playfield and rotate them.
There are mud traps and acid pits and missiles and bombs and traps. And you have to not only play the shape packing aspect, but you have to continually think about how to deploy these hazards, to your best advantage, or least disadvantage!
Over the years, I continually come back to this game, and I have probably sunk over a thousand hours since I was young.
Halo 1-3
Forza horizon 2 & 3
COD blacc ops 1-2
MW 1 + 2
Need for Speed Most Wanted/Underground/2/Carbon
More I can’t think of rn
MEDIA APPRECIATION DOES NOT WORK THAT WAY, GOOD NIGHT!