Tesla Robotaxi Freaks Out and Drives into Oncoming Traffic on First Day
homicidalrobot @ homicidalrobot @lemm.ee Posts 0Comments 201Joined 2 yr. ago
They recycled the best features and broke up empty space while filling out travel paths with content. This really never was the dunk people thought it was.
If you want this criticism to land, look at the map of far cry: primal and the preceding far cry game.
Fair warning: the rest of this post has mild player character capability spoilers and a judgemental tone. No mention of puzzles or solutions, just observations about how people are playing the game and some talk about my own experience with it.
Like Outer Wilds, this game involves a lot of reading and connecting the dots on one's own. Unlike Outer Wilds, a lot of the puzzling happens outside the game entirely, providing you no in-game method of remembering things or solving some puzzles. Very early on, the game tells you to keep a notepad for it, and it quickly becomes more than a suggestion. In my hubris, I didn't take any notes until a fair way into the game, and had to basically repeat some of my earlier forays to get information I had thought to be extraneous.
Anyway I'm approaching 120 hours spent and having a blast with it still. I feel like I'm approaching or in the late game, as some of the things I need to do involve having already solved and re-used info from previous puzzles, sometimes more than once.
You must sleep through March.
Honestly provides basically no benefits that existing token systems don't already handle. Games have been tracking completely unique items as commodities in a large market for a long time - the only benefit new to NFT was decentralization, which basically nobody peddling them understands anyway.
X launches E2E encrypted Chat
1000% worth it. You're a concern troll and you post non-stop nonsense. You literally are too inept at reading comprehension and critical thinking to understand that without the weights or promotion criterion, the "open source" algorithm isn't showing what's promoted. Those are the driving force behind algorithmic promotion with what we've been shown and they're not public.
X launches E2E encrypted Chat
Have you played the mainline souls titles? The NG+ system in Nioh 2 leads out into new unique maps (The abyss) rather than being the same game with revamped enemy placement and health nine times lol.
I see Outer Wilds here but not Nioh 2, so I'm posting about Nioh 2.
Soulsian adventure with ninja gaiden blood, extremely high amount of endgame content, wild depth of character building, lots of avenues to increase your character's power with many "correct answers" to the question of "how should I make my dude stronger". Dropped a while before the most recent push for graphical fidelity with AI upscaling/antialiasing so it actually runs well on a large majority of steam hardware surveys machines.
It's hard early on, but provides the player with tons of options when it comes to progressing through stages and bosses, flexible movesets for each class of weapon and access to potent tools like Gun and turning into an enemy that killed you a dozen times the first time you saw it briefly. The endgame goes beyond replaying through the game into dungeons made of fragments of the stages and some more unique maps (The Abyss). There's a hefty amount of individual bosses to learn, and incentive to do some of the more fun fights in the game multiple times - a lot of which do not require a run back through a stage to get to them. The game does itself a service by breaking up gameplay into chunks with a world map you launch missions from, some of which are just a singular straight up boss fight.
It works this way in the rural american southeast. Grew up in Alabama. Literally just find a college town.
There's a lot of games being mentioned here that had a full run. Let's talk about an actually cancelled game - SkySaga: Infinite Isles. Block game in the vein of Portal Knights that was extremely inspired.
The gameplay loop consisted of using "Keys" on a portal at your home island that would randomly generate a floating island with various objectives on it and a boss, all of which was harvestable for materials and blocks to build with back on your home island. There was a social hub city island everyone could access that alowed access to PvP and a few types of guilds with various combat, gathering, and exploration quests. Crafting was pretty good, allowing you to use metals with various properties to mix and match your own gear - some metals did more damage or applied an elemental effect, some had quicker swing speed, some were durable as armor and others not so much but they increased movespeed or jump height.
The game had about a dozen beta access phases then dropped off the face of the earth, with the server (and how it worked) lost forever. Completely lost to time, cancelled before it could release proper. No other block game has come close to the kind of structural appeal it had for me, and I think about it frequently. There's a few reverse engineering projects in the works but they are stagnant.
I love a lot of the games in this thread but they had an actual release and real servers, you could play them for multiple years. Some others promised a bit more than they delivered, and were cut a bit short by EA or other trash publishers. SkySaga was killed before launch and placed in an opaque prison, truly cancelled.
You haven't been there in a few years clearly, they added a rate limit (Waiting period) to posting initially from mobile devices and a timer between posts that you can skip by registering an email a while back. You can also purchase a 4chan pass to bypass this completely, which requires an associated registered account. It's interesting to see people who haven't interacted with the site in a long time espousing that they have expert opinions on it.
Oblivion paintbrushes will get me up there just fine.
The fact that SSN aren't singular identifiers has been public knowledge for quite a while. ID analytics has shown in over a decade of studies that some people have multiple SSN attached to their name, while some (over five million) SSN are used by three or more living individuals. If you search "ID analytics SSN" you'll find loads of articles reporting on this dating back to 2010 and a bit before.
Densely packed open world without much empty space, dialogue trees that will frustrate people with ADHD (seriously, random non-quest npcs have 10 minutes of voiced lines sometimes), fluid mix and match skill trees with easy access respec in the menu, no micromanagement mechanics like ammunition or town NPC line of sight causing every guard in a town to turn hostile, better optimization to run on less powerful machines than recent comparable titles, ability to upgrade gear you like throughout the entire game, magic system held on to some of the CRPG elements (you need to find grimoires with a spell to learn it, but putting points into a spell lets you cast them without the grimoire and upgrades them an extra rank if you still use the book anyway). Does an excellent job of bringing new players into the setting if they didn't play Pillars or Pillars 2.
My current complaints are that the melee combat tree is a bit less exciting than the others, and a few visual issues have presented themselves like enemies with multiple elemental effects applied to them having some visual flickering and distant shallow water looks wrong. There's some player character options that are missing from Pillars of Eternity, but if you haven't played them you'd never know.
I think it's a pretty strong GotY contender to kick off the year, personally. I made this post because people are mentioning user reviews, but steam user reviews have been pretty worthless lately. Way too many people expecting games to behave like another game or genre entirely and basing their entire review on that, or complaining about things that have no relation to gameplay (on that note, the game has XBL login but it is not required).
It's just as likely as any other meat. If it was frozen and shipped beforehand, less likely, so with fast food beef you're probably right; but the reduced chance of infection comes from actually killing bacteria present in the meat, meaning you need to hit the elimination heat threshold for e. coli and the other usual suspects throughout the cut.
I thought it was pay and loot for them.
Did you even read my comment? It's a 5 digit figure because they translated lazily and that's how it was written in Chinese.
Because the way they write numbers is generally misunderstood in the west. Wan, the ten thousand character, and Yi, the hundred million character, are typically the crux of translating big numbers like this.
万 (wàn) comes up the most often and is the largest stumbling block for most people learning Mandarin numbers. In English, numbers are usually broken up into chunks of three digits. Because of 万 (wàn), it's easier to break numbers up into groups of four in Mandarin. In English, we split "twelve thousand" numerically into "12,000" (chunks of three digits). Split it the Chinese way, "1,2000," and the Chinese reading "一万两千" (one wan and two "thousand" = yīwàn liǎngqiān) makes more sense.
Not saying the figure isn't exaggerated, but holy shit it's obvious why it's translated this way in articles if you look even slightly beyond the surface.
This is sarcasm, right?