"Concord servers are now offline. Thank you to all the freegunners who have joined us in the Concord galaxy"
"Concord servers are now offline. Thank you to all the freegunners who have joined us in the Concord galaxy"
Is this the fastest video game death of all time? Not even Lawbreakers died this fast.
Every game executive and investor wants a Fortnight. That's why no matter how many times gamers reject it live service games will continue to be developed. Because AAA games are made for investors not players.
When God of War was popular, they wanted a God of War of their own.
When Call of Duty was popular, they wanted a Call of Duty of their own.
When Overwatch was popular, they wanted a Overwatch of their own.
When Fortnite was popular, everyone wants their own Fortnite.
Rinse and repeat.
Oppai Succubus Academy exists. So where the fuck are all of my Oppai Succubus Academy clones?
I mean sometimes it works. Pubg was the big Battle Royale in town until Fortnite (as a battle Royale) came along. League of Legends too. The problem with Concord is it took about 6 years to come out so it couldn't draft on the hot trend.
It’s not like any game is completely original anyways. They all take inspiration from games that come before, some more than others.
I wonder what all the big publishers are pushing now. A Genshin? A Palworld?
Problem with trying to get a Fortnite was that Epic was wanting to get it's own PUBG after realizing that trying to get their own Minecraft was a failed endeavor. They quickly pivoted the game formula from a Minecraft type tower defense to a battle royale game.
Concord should have seen the writing on the wall early on and pivoted it's game into something else thats flavor of the month.
Wait wasn't the original concept for fortnite actually a wave based tower defence game? I remember being excited for that and then battle royal happened and I lost all interest.
It's not like gamers are rejecting live services as a whole, because there are still quite a lot of successful live service games. And when a live service is successful, it's really successful. So much so that it's worth it to investors to keep gambling on them, one hit can compensate for a dozen flops.
Can they stay solvent through a dozen flops when each one costs them hundreds of millions of dollars?
This is the truth people don't want to admit, but Final Fantasy XIV being successful carried square enix through their darkest days when everything wasn't making a profit. Cygames using all the money they got from the granblue gacha to finance an action rpg and a fighting game, etc.
They serve as a safety net, we lost mimimi last year, I don't think anyone would say they made bad games, but they just didn't sell enough so they closed.
You just made me realise I'm a gamer, not a Fortniter. But I probably should've realised that based on my Steam "years of service* and disgustingly large catalogue.
I'm a proven guaranteed money pot, publishers! Make me something good and I give the moneys!
The challenge is that requires creativity. Creativity isn't a stable investment.
Viva La indie game studio!