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  • This sounds more like they cancelled a prototype that wasn't coming together and they're starting over, not just throwing the game out to cut costs.

  • The earliest this project could have started was 2018, after they made Dragon Ball FighterZ. Before that, ArcSys was on no one's radar. The code that Tokon is definitely, without a shadow of a doubt built on debuted in Strive in beta form approximately 1 year ago, meaning that the project was probably not in ArcSys' hands until after Strive launched, in 2021, at the absolute earliest. Sony had limited partnership arrangements with ArcSys at this point already, with PlayStation themed color palettes for characters in the game. But 2021 is also still likely to be too early, because Dragon Ball was still getting considerable attention, and GranBlue had just launched fresh into a world where it needed to be reworked for rollback immediately, because the market demanded it, eventually resulting in GranBlue Fantasy Versus Rising. So my best bet is that it started development in 2022.

  • I'm sure Marvel Tokon started as a fork of the code from Strive, but ArcSys has always been a multi project studio.

  • Games @lemmy.world

    A New Guilty Gear Game Has Been Canceled

  • It's not locked to the Xbox ecosystem; it's a Windows PC with a better UI for a controller to navigate. And I really don't see this being any more locked down than Asus' previous Ally stuff.

  • This is in line with the other Windows handhelds' pricing, which are still doing half as well as the Steam Deck despite having to run an interface as awful as desktop Windows.

  • That Tainted Grail game that just came out this year is supposedly the indie Elder Scrolls. Maybe you'd argue that's AA, but that's still a symptom of how our standards have shifted. Games like Resident Evil are also abundant these days; not so much like Resident Evil 4 in particular, but RE4 was an experiment that split the difference between old Resident Evil and modern third person shooters.

  • Reminds me of this post on Bluesky. These ads were wild at the time, too; even some that predate this era. There was Fear Effect, which was basically marketed entirely on the back of the game featuring lesbians when that was taboo. There was Rayman standing at the urinals with a guy in 9-5 business attire presumably staring at Rayman's dick. The Neo Geo "You need a pair of these" steel balls "to play one of these" ad. Plus the shockingly racist European white PSP ad; that was a billboard, not a magazine ad, but it had "video game magazine ad energy", in this case with "(negative)" at the end of it.

  • Mostly the former. You got a better variety of courses rather than Paradise reusing a lot of the same pieces of something that distinctly looked like only one city, and a menu was just a quicker way to get in and out of the part of the game you wanted to play.

  • The indie and AA scene have finally started catching up to those tastes of mine that AAA left behind in the racing genre, for what it's worth. What are you looking for?

  • Paradise didn't do it for a lot of us, and we're still waiting for a good successor to Takedown and Revenge.

  • I have done twin-stick shooters like Streets of Rogue and Enter the Gungeon, and I found it to only control better than a second stick.

  • I loved it, but I rarely use it anymore these days. Often enough, trying to remap the inputs on it errors out in the Steam Input interface, and I've gotten tired of fighting with it. I also never used the left pad for anything and would have preferred an actual D-pad. The right trackpad, especially when paired with gyro controls, is so much better than a right stick for every function you could use a right stick for, and I've put it through its paces; but that only works when you can map an actual mouse. Often times, the game will explicitly switch between "controller mode" and "mouse and keyboard" mode, and I hate playing with a controller but seeing keyboard glyphs. Also, due to my preferences, and where the market has headed lately, there have been very few games coming out where I need to "aim", which is where the Steam controller beat a traditional Xbox controller by the widest margin. So unfortunately, between the software being a pain and there not being a compelling reason to bother putting up with it, I haven't been using my Steam controller lately.

  • Games @lemmy.world

    Romero Games has not shut down, in talks with other publishers over cancelled game

  • Loot boxes, for example, aren’t inherently predatory; they can add an exciting and rewarding surprise element when balanced with noble intentions.

    When you sell them, they're unregulated gambling that children can access.

    When designing a battle pass, a designer must answer questions like "How much faster should a premium player progress compared to a F2P player?" and "How long should it take for a player to finish the battle pass?" I’ve seen designers balance it fairly, like by requiring 30 minutes of daily play to complete the free track or $5 to unlock the premium pass.

    I still don't see a way that this could ever be anything other than creating an incentive to play the game for reasons beyond the game being fun, no matter how "fair" it is to the person needing to spend money or not. They're still artificially creating another body in the matchmaking pool that creates value for someone more willing to part with their dollar. If your player base dries up when you stop offering your battle pass incentives, I'd say that was some artificial retention, and it's kind of gross.

    I definitely didn't need more reasons to hate live services. The business model has always affected the game design, and a lot of the author's bullet points could be seen as far back as the arcades, but I don't think we've ever had a better business model for all parties than "sell a good product at a fair price".

  • Depending on how you do accounting, they may or may not have paid off the $70B. They're firing people and cancelling projects, according to reporting, because they want to free up $80B of capital across the organization to invest in AI. Whatever money these other sectors are making, the money AI could make is seen as being way higher.

  • They paid Rockstar hundreds of millions for GTA V. Of course it’s unsustainable.

    I wouldn't be so sure. Best estimates for their subscribers are north of 25M and as high as 35M. The $1 subscribers have dried up by now, but even if we assume an average of $10/month/user, in the current world where there's a $20 tier with the really juicy stuff, that's at least a quarter of a billion dollars per month in revenue. Now that's revenue, not profit, but those several hundred million dollar deals also died down, as well as their willingness to license outside content anywhere near as much as they used to, which they can feasibly afford to do because they've built up a portfolio of games that they own in perpetuity, not unlike what Netflix did.

  • It has plateaued some time ago now. That's not failure, but it's not about to become Netflix either.

  • The initial post you replied to was talking about changing the design, not the game design. I think the thread got off course because you interpreted that as game design. As long as users can host the servers themselves, the game design can remain exactly the same. Even if the game can only be played when it's orchestrated by museum curators or something, that's still preferable than the game being totally dead. If you've ever been to PAX East, there's always a room with a full networked game of Steel Battalion multiplayer via LAN. Every controller was $200 back in the day, plus everyone needs an Xbox and TV. It was highly unlikely that anyone could ever play this game without Xbox Live, but it can still be done, so where there's a will, there's a way.

  • It's not online only, but this Thursday night get-together is online-only.

  • I can find a community for a fighting game from 2012 to get together every Thursday night for a 30-person tournament via Discord. 100 people in a battle royale could work much the same.

  • Games @lemmy.world

    Anthem servers shutting down January 12, 2026

    Games @lemmy.world

    The end of Stop Killing Games

    Games @lemmy.world

    GOG summer sale is live

    Games @lemmy.world

    Marathon is delayed

    Games @lemmy.world

    Inside the 'Dragon Age' Debacle That Gutted EA's BioWare Studio

    Games @lemmy.world

    Invincible VS Studio Reveal and Behind the Scenes

    Games @lemmy.world

    No, the next-gen Xbox does not run on Arm — here's what you need to know

    Games @lemmy.world

    PlayStation Executive Jade Raymond Leaves Studio She Founded

    Games @lemmy.world

    Nearly 5 years in, PS5 sales remain neck-and-neck with PS4 | VGC

    Games @lemmy.world

    Giant Bomb, a web site about video games, has been purchased from Fandom

    Games @lemmy.world

    Mafia: The Old Country release date and $50 price point confirmed | VGC

    Games @lemmy.world

    Grand Theft Auto 6 release date has been announced, but the game has been delayed to 2026 | VGC

    Games @lemmy.world

    Microsoft is raising prices on Xbox consoles, controllers, and games worldwide

    Games @lemmy.world

    Borderlands 4 - State of Play Deep Dive | PS5 Games

    Games @lemmy.world

    Wario64: Borderlands 4 is moving its release date up to September 12th

    Games @lemmy.world

    Larian Studios Talks About Its Future

    Games @lemmy.world

    Nintendo Maintains Nintendo Switch 2 Pricing, Retail Pre-Orders to Begin April 24 in U.S.

    Games @lemmy.world

    PS5 price to rise in Europe, Australia and New Zealand