Skip Navigation

InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)CR
Posts
1
Comments
421
Joined
2 yr. ago

  • Manually enabling a proton version did the trick, I was able to download it after! That was a way simpler fix than I anticipated, I wonder why the Deck behaves like this for this game only (from my library at least).

    In any case, thanks a lot!

  • Games @lemmy.world

    Dungeon Siege 1 on the Deck

  • I‘ve completed Cyber Hook and I can‘t recommend it enough. Screw the story, the gameplay loop and movement is what it‘s all about. It‘s an absolute hidden gem, hands down. I strongly recommend everyone to give it a shot!

    I‘ve also been playing some Horizon Chase Turbo and while I think it‘s pretty unique nowadays and runs great on the Deck, it‘s a bit too fast-paced for the small screen in the higher difficulty levels. Still recommend it though.

    Lastly, I‘ve done some further quests in Assassin‘s Creed: Unity and I remember reading here that the movement reached perfection in this title and while it might be the best movement in the series (I dunno), I think the movement’s absolutely terrible lol, and the combat is worse still. Everything is so inprecise and slow, the character jumps to ledges I didn‘t even think about and takes ages to climb even when pursued or flatout refuses to climb something for five seconds… And I still don‘t know why AC had to turn into these permanent tavern brawls, stealth seems to be impossible, I‘m now resorting to just smoke bombing and cleaning up every fight. I do enjoy the sightseeing and world but man… I liked Origins more as a game. I won‘t pretend like I‘m an AC god, but other entries in the franchise clicked with me more (2, Black Flag, Origins).

  • Fuck Microsoft for buying studios for billions upon billions and then going for layoffs after layoffs, but…

    Including its prototype phase, Everwild had been in development for over a decade, with anonymous developers indicating they had struggled to nail down a clear direction for the title, even after a recent reboot of the project.

    Quite understandable to me to axe a project that hasn‘t been going anywhere for a decade, only this part is understandable though.

  • I‘m playing Bowser‘s Fury while waiting for some AFK grind in Core Keeper to finish for that sweet, sweet platinum.

    Core Keeper‘s a really good game, the 100-skill-point-grind‘s gotta be the bane of any achievement hunter, though. Anyway, I recommend anyone who liked the likes of Starbound to give it a look.

    I‘ve also finished Mario Kart World (not so patient) this week and went back to MK8 to check if it‘s nostalgia but nope, I really think 8 is so much better. A tip for anyone having trouble to three star on 150cc: Stop drifting. The game adjusts difficulty by the amount you drift. If you don‘t drift the AI stops being absolute rubberbanding BS. And you can press dpad down to rewind. If you do that before a blue shell hits, you can avoid the hit.

    I‘ve also „finished“ PUBG with a friend of mine this week. It‘s a really fun game but also… so sweaty at this point that even low elo will likely absolutely smoke you. Can‘t really recommend it unless you wanna spend a long time in training to be able to keep up eventually. There‘s three casual games a day where 88% of the lobby are bots and you get to shoot at someone without getting insta headshot back, so that‘s fun at least.

  • From what I‘ve heard it‘s a good game and unsurprisingly sex sells. I’m not paying 70 bucks for any digital game but I‘ll check out the demo for now to see what it‘s all about.

    Edit: From my first impression it looks competently made and runs well. I just miss an option to turn off the vignette effect it seems to utilize and maybe an option to have the camera slightly closer to read enemy attacks more easily. I‘ll definitely keep this one in mind during sales.

  • Yes, I prefer a game that lets me figure things out on my own through gameplay instead of popups. You are (arguably) forced to engage with the game‘s mechanics to beat the level, it has parries, environmental hazards, ambushes all in it without huge punishment in case of failure. I take the aha moment of using estus over „press square to heal.“ I‘m aware that others might need more guidance, but I didn’t and hence it‘s a great tutorial for me.

    I wouldn‘t mind replaying the tutorial even now after having done it dozens of times already. It doesn‘t feel like one, I’m already playing the game and having fun, immersed in its world. So my bar is: The best tutorials don‘t feel like tutorials at all.