Meta spent $4.3 billion on its VR division in three months, and made checks figures $440 million in return
Meta spent $4.3 billion on its VR division in three months, and made checks figures $440 million in return

Meta spent $4.3 billion on its VR division in three months, and made *checks figures* $440 million in return

It's sort of like how YouTube ran at a loss for a long time. The idea is to get ingrained in the market and make up the money later.
Right now Meta has the best VR / AR that is easily accessible. If some new idea or technology catapults VR into a more popular position, then Meta is in a prime position to take advantage.
Will that happen? I don't know, but Meta seems to think so.
Too bad the company is absolute garbage. I'm not even willing to look at their 'products' anymore.
Particularly with articles like this around:
https://observer.com/2024/03/meta-facebook-compete-snapchat-class-action-document/
Yep. I will never use any VR product by Meta. Mark can go zuck himself.
Meta is the only reason I’m staying away from their AR/VR headsets. If it was any other company, I would have jumped in by now.
I don't think the technology is there yet. As long as people need to wear big bulky goggles and headsets it's not going to take off. Make something that's about as cumbersome as sunglasses and less than $1000 and there might be mass adoption.
March 2023 they sold 20M Quests. Half as many as PS5. That counts as "taken off" in my book.
VR is already great today, and lots of us are enjoying it. I know several people with VR systems.
I agree that the tech isn't there, but unless we figure out some new physics it's going to be impossible to put enough battery, computing power, and cooling capacity in something the size of sunglasses. So the tech for VR like we really want is at least 20 years away, if not more.
I'm waiting for more Bigscreen Beyond class weight headsets. 127 grams.
But it's tethered and the headset itself is ~1000, and you need the stations and controllers as well.
See also: Meta's recent opening of their vr headset OS to other hardware manufacturers.
They don't give a shit about profit at this stage as long as they control it and can use it to suppress the development of any kind of competitors.
There are a lot of problems keeping VR from going big and I think Meta's strategy of cornering the market is one of them. They think if they get all the exclusives they'll be the next iPhone but I think instead they're fragmenting an already tiny market which really needs a bunch of impressive experiences (and there still aren't a ton right now, even after years of VR development). I feel like the reverse would win them more users - they should win on hardware AND software but make their software available for any VR headset to use. Because right now they need to help create a market for VR because there really isn't one worth cornering yet.
They just announced that they opened up the OS for other manufacturers to use. I know Asus/ROG is supposed to have a headset in the works using the OS.
YouTube still runs at a loss
Valve index better
The index is better overall and I love mine, but I can't help but feel jealous that someone can just grab their quest, put it on and get into VR immediately. I have to cart my PC downstairs, turn the base stations on, find the index and wire it all up, troubleshoot why Windows has decided to mess up the drivers and now nothing works, and maybe half an hour later finally get into a game or completely give up and try again another time.
The quest gains a lot in portability and ease of setup, and that does result in a lot of other features being sacrificed but to most people the downsides don't matter as much.
Its not just YouTube. Pleant of companies lose money on their product Loss leader