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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)RE
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2 yr. ago

  • For some reason I always figured CCP was an independent outfit, based on how they've handled EVE over the years. I know there were some rumblings about the business model a few years back, but, by and large, everything seems to be done with a fairly hands off ethos.

  • Dis u?

    I'm not comfortable with companies using any kind of marketing tactics.

    Now, I felt like I was fairly gentle in pointing out the absurd nature of that statement. I even readily acknowledged what I assumed to be your intent, i.e. there are absolutely marketing tactics which go beyond the pale. But, as I, and others, have pointed out, you're the one operating on your own personal definition of marketing here, which is in contradiction to what that concept actually is. Any intro to business class will tell you that marketing is, essentially, ANYTHING an entity does to inform people of its services. It's an enormous umbrella, which includes tactics both odious and innocuous. It is as readily applicable to the gal who posts on Facebook that she'll do your hair for $20 as it is Facebook selling that information to a third party so she can be served targeted salon equipment advertisements.

    All I'm saying is, if you say "all marketing is bad", you need to be prepared for people to call you out on the hyperbole of that statement. Therefore, you might consider arguing the point you actually intend to make (which is good and I agree with you about!), instead of leading with a statement which you don't actually believe.

    Calling you Chicken Little was facetious, but meant to be a gentle dig at the hyperbole. Still, I shouldn't have said it, and I apologize.

  • Take it easy there, Chicken Little. "I'm uncomfortable with any kind of marketing" is so hyperbolic, it's almost parody. Putting the name of your business above the door? Thats marketing. Creating a website where customers can find and engage your services? That's marketing. A minority-owned business proudly owning that status? That's marketing. A friend telling you about the great meal they had the other day from a local restaurant? Believe it or not, that's marketing.

    Marketing is not evil in and of itself. Unless humanity returns to a tribal social structure where you can count the number of non-related acquaintances you know on your fingers, it is a necessary component of operating a business. Of course, you're 100% right that there have been dubious applications of the principle, but again, you're throwing the baby out with the bath water, and it hampers the salient point that you're trying to make.

  • First and foremost, I understand and share your skepticism, but I attribute it more to Hasbro/Wizards of the Coast being terrible stewards of the brand moreso than the game's genre. They've proven to be anti-consumer ghouls with nearly every decision they've made (many of which have needed to be walked back or apologized for in the wake of massive backlash) over the past couple of years. So, in light of that context, it's only natural to assume this game is being made to chase some "casual gamer" money, rather than passion for DnDs various settings or mechanics.

    As a counterpoint to the above, however, turn based gameplay is an abstraction used to make running the game easier for DMs. In the "reality" of the game world, all of the actions taking place in a round occur roughly simultaneously within a 6 second window. While my meat-based brain can't handle adjudicating multiple dice rolls a second, my CPU absolutely can, and therefore you could, potentially, play a highly faithful version of DnD in a real time environment if the CPU is just rolling the dice in the background. In fact, this is basically what Real Time with Pause systems offer, such as the first couple Baldur's Gate games (or many other cRPGs which emulate those).

    Furthermore, the Dark Alliance games (1 and 2, not the recent live service game which is emblematic of the exact sort of decisions by Hasbro et al which leads us both to be highly suspicious of this project) are a lot of fun despite only being tangentially related to DnD. Getting something of comparable quality (with minimal GAAS nonsense), would make me pleased as punch.

  • Caveat: I don't play fighting games, but I come to EVO moment 37 every now and again for the frisson it provides me. From what I've gathered from folks who are in that community, this fest is even more impressive than you might realize, because he had to begin parrying that move before the screen effects begin. You can even see his character sort of twitching back and forth before the super pops, anticipating the directional inputs necessary to pull the parry off. So, not only is it practically frame-perfect reflexes and timing, but it's also an incredible display of metagame knowledge to guess that is what is coming.

  • And it's pretty good! I had fun with the time I put into it, though it did feel a little bloated in the same way their Pathfinder RPG did. I think it's a consequence of their Kickstarter success for these games, which just kept talking on more stretch goals.

    The good news is there is a LOT of game present for those that enjoy it.

  • Idk about that, I heard a fair number of folks who were less enthused with Eternal vs 2016. The general sentiment among those folks was that Eternal skewed too far into "combat puzzle" territory, where encounters felt like they had prescribed "solutions" that you needed to perform to succeed reliably. This iteration being less about resource management and high speed encounter flow seems to be a reaction to those critiques.

  • Games @lemmy.world

    Total War Warhammer 3 devs will remove Steam users starting boycotts