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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)RE
Posts
1
Comments
222
Joined
2 yr. ago

  • Post your shit, don't be excessive. If it gets deleted for self promo in one community, there's several alternatives. If it gets deleted in every community, reassess your messaging lol.

    This platform requires OC to survive, or else we're just a mirror for other sites. Deleting OC because it comes from the Creator seems short-sighted, but I'm also not a mod. So, ymmv.

  • Okay? Again, who are you serving by choosing this specific forum to shout that messaging? I know you aren't OP, so consider that the royal "you".

    It's just tiresome is all, and I'm on the "boo, capitalism" side of things. It's like the folks who turn every thread tangentially related to Microsoft into a Linux advertisement. Or the involuntary ejaculation of a vegetarian when the subject of diet comes up. Like, yes, these folks are probably correct about the things they are saying; you're never going to be wrong to consider the angle being worked by a corp. However, it's infantilizing to suggest that people are unaware that a corporation wants their money. That's a given, and without additional commentary, it's a positively useless statement that only serves to make people tune out the messaging, even in contexts where it IS desirable to bring it up (such as when a company is doing shady shit in pursuit of your money). Releasing a mediocre graphical remaster of a title that people have nostalgia for hardly qualifies as "shady shit" in my book. Lazy, sure, but not shady.

  • I mean, we can only go off of what is presented in the story, while acknowledging it's 4chan and therefore both fake and gay. Within that frame, the new guy has been tagged with a nickname, he has mentioned to his colleagues that he'd prefer they not call him the nickname, and they are continuing to call him the name he's expressly said he'd prefer they didn't use. That's a textbook hostile work environment, at a minimum.

  • He's upset enough that he voiced his preference. Choosing to ignore that stated preference might be fine in this context, or it might not be. But, assuming that someone is not actually upset about a behavior that they've requsted change seems like an unnecessary leap of faith.

  • Undoubtedly, yes, the fixed camera perspective of the original RE games owes a huge debt of gratitude to Alone in the Dark. However, Sweet Home predates the original AitD by 3 years, and has a direct lineage to RE through Tokuro Fujiwara, who directed Sweet Home and produced the original RE game. In fact, RE began its life as a SNES remake of Sweet Home in 1993, and it wasn't until production had already begun that Mikami discovered AitD and reconfigured their plans. I'm not super familiar with AitD, so perhaps he lifted more features from that game than the perspective (that weren't already present in some form in Sweet Home, at any rate), but I didnt see that mentioned in the interview.

  • I really wish there was a companion piece to this article in which all of the alluded to "higher-ups", who are pushing the technology, were afforded the same anonymity and freedom to speak candidly as these employees. The most insightful passage of this article, to me, was the individual who theorized that proponents of AI view game development as a problem to be solved, rather than a valuable process of iteration. Given the opportunity to speak freely, I'm curious if the pro-AI devs/execs would agree with that characterization.

  • It all depends on how you're defining "influence". As an example, let's look at the first Resident Evil game and it's predecessor, Sweet Home. More people have played or heard of Resident Evil than a movie tie-in game that was never officially released outside Japan. However, a huge amount of RE's DNA (indeed, things that fans will say are necessary to capturing the feel of early RE games) stem from Sweet Home. Hell, RE was initially conceived of as a remake of Sweet Home, until they realized they didn't have the rights. Below is an incomplete list of features from Sweet Home that were incorporated into the first RE.

    • inventory management puzzles
    • exploring an intricate, cohesive location inhabited by monsters.
    • narrative communicated through found notes and cutscenes
    • deliberately clunky combat to emphasize player vulnerability
    • protagonist characters each have a thing they can do that others can't (presaging Jill's lockpick and Chris's lighter)
    • door loading transitions

    So, which is the more influential game? The one that popularized all of these concepts, or the one that originated the concepts? I think a case can be made for both, but I lean towards the originator.

  • Higher fidelity for sure, as one would expect when comparing games released 10 years apart, but idk if it's "better" per se. Of course this is totally subjective, but I feel like there's no style to inZoi, unless we define "generic AI output" as a style.

  • I cannot believe no one has mentioned Bill Paxton, who is, to my knowledge, the only actor to have been killed onscreen by the Terminator, a xenomorph, AND a Predator. If that doesn't qualify him for a spot in the genre HoF, idk what does.

  • I feel like my regular rotation is slight in comparison to what other folks are posting, but podcasts are an unwinding kind of activity for me, so I don't really want to be inundated with current events or heavy topics. Accordingly, here's a bunch of "Arts and Culture" type recommendations.

    Bandsplain: Yasi Salek explores bands' discographies, usually with a guest who is a self-described super fan of the band being discussed. I think it's a Spotify exclusive, which is a bummer, but they leverage that to actually play relevant songs at certain points in the cast. A good way to remove blindspots in your catalog, or to achieve a greater understanding of artists' holistic output, rather than just the hits.

    Blank Check: A podcast about filmographies. Each "season" covers a different director, and the hosts examine their career chronologically. Fun, and it encourages me to finally tackle movie blindspots. They are doing the first half of Spielberg's career at the moment, most recently discussing 1987's Empire of the Sun.

    Eye of the Duck: A podcast about movie genres / vibes. Each "season" is a different kind of film, and the hosts select emblematic examples to examine in chronological order, with a mind towards how the genre evolved over time. Examples of past topics include Alien Invasion, 80s Dark Fantasy, Space Movies, and so on. They are typically a little more "film school brain" than most amateur podcasts, which I appreciate, but may not be everyone's cup of tea.

    Three Moves Ahead: Weekly video game podcast, with a heavy emphasis on strategy games. I'm not a regular listener, but I will often check to see if they've done an episode on a particular game that I'm playing.

    Every F'n FF: Three folks (who I think are involved in the speed running scene) on a quest to complete every Final Fantasy game. This coincided with a replay of FFX that I embarked upon. Sadly I think X-2 may have broke them, as they've not uploaded since last October, but it does look like they completed 1, 2, 4, 7, 10, 13, and Dirge of Cerberus.