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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)BR
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  • A lot less than 20% when it comes to specific subjects. The great thing about reddit was finding communities around just about every topic or hobby. If 100 people had a passion for something they could meet on Reddit and still have a comfy, somewhat active sub reddit.

    On Lemmy you've got generic technology, generic news, generic videogames, generic pics, and almost everything else doesn't get enough traction to keep living. It's a basic population problem, the fraction of people knowing about Lemmy is just not enough to gather around shared stuff. Even those that do use Lemmy are probably not aware of every community attempt that could interest them.

    I still see more communities being abandoned than new ones appearing.

  • If you are actually talking about Mario Bros., i.e. the game that's only about kicking turtles, crabs and flies coming out of pipes, yeah, I'd say that one was hardly a new thing.

    Super Mario Bros. though? Hard disagree. Back then, that's a scrolling platformer with controllable jumps, inertia that let you do sliding tricks, and relatively complex physics (acceleration, positional damage, shells, ...)

    Also very good readability with mechanics that were easy to learn on the spot.

    Look at what most platformers played like around that time, and even what basic design errors a lot of them kept doing long after that. SMB was lightning in a bottle.

  • Not really. I am just a bit younger, growing up between the 80s and 90s. I still play old games, only those that aged well though, but sometimes decades after their prime. I play new games a lot too. And games from any time in between, as long as they do something right.

    And there are many, many games around which you can bond just as well as you could back then. Not even talking specifically about multiplayer games (which I don't play very much at all) I've always been a fan of "co-piloting" games, just sharing the experience of playing, spectating, commenting around a game.

    Some games are fantastic for this. Some games are rich enough that you can share your experience and discover other people do stuff completely differently. This sort of always existed (for example, what's the right way to complete Legend of Zelda?), and this is still true even for somewhat simple games, but possibilities have only increased in range. I am pretty sure nobody plays a game like Rimworld or Tears of the Kingdom the same.

  • I have the Switch 2. MK world is nice I guess, but it's nowhere near what 8 was. It feels like they were so proud of their connected gimmick they decided they would create nothing for this episode.

    8 cups, almost all of them redone old tracks. The "highways" connecting them feel very similar except a couple areas (and those include, again, bits of old Mario Kart tracks). I mean, the way they redid these old tracks is cool, but base MK8 also did that very well with its 4 retro cups, and had 4 main cups full of awesome new tracks. And that's before DLC/Deluxe added 4 extra cups. Not counting the pass for the Tour tracks, those were subpar.

    There's a lot of music... But apart from that game's theme, all of it is remixes from Mario games. The karts also are almost only rides from previous episodes.

    The free roaming mode is frankly not that great. I had loads of fun messing around in Forza Horizons games, but here it's just a bit boring. Challenges must be activated and interrupt your driving, they're mostly so easy you can mess up and still clear them, and though they do track records, they don't do anything to make you want to improve them. Also you don't meet other players. For fuck's sake, the last actual Mario game had you meet and play seamlessly along random people!

    MK World is like 90% fueled by nostalgia. This is not what I expect from a new Mario Kart game.

  • That makes absolutely no sense. Nintendo does enough shit that you don't need to invent some.

    Console wars have never been about doing the exact same shit. Game boy Vs Game Gear? N64 Vs Playstation Vs Saturn? Even SNES and Megadrive/Genesis had very different designs, and that's enough to be noticeable in the games if you are familiar enough with them.

    They sell video game systems and games, they're competitors. So is Valve. So was freaking Ouya.

    The fact they're doing thing differently enough that they're not completely interchangeable is the competition.

  • I don't know what's included in batocera, but obviously, there's a big difference between GBA and NES/SNES multiplayer.

    NES/SNES multiplayer is one system with 2 controllers plugged in. To do multiplayer on GBA each player needed their own GBA, and you'd link those together. So if you emulate that on one device it would have to emulate 2 or more systems at once.

  • You know, despite not really believing LLM "intelligence" works anywhere like real intelligence, I kind of thought maybe being good at recognizing patterns was a way to emulate it to a point...

    But that study seems to prove they're still not even good at that. At first I was wondering how hard the puzzles must have been, and then there's a bit about LLM finishing 100 move towers of Hanoï (on which they were trained) and failing 4 move river crossings. Logically, those problems are very similar... Also, failing to apply a step-by-step solution they were given.

  • Weird. It certainly could be better, but the Switch wasn't that hard to fix I'd say. I mean, if it was, I wouldn't have been able to do it. I have quite a few dead electronic devices lying around that I probably broke more than they were originally.

    On my switch I changed a SD card drive and the fan, and that required unmounting quite a bit of it. I was very slow at it, but it's more annoying than hard. Mostly solder-less with just a lot of screws and pins locked in with small levers.

    Also I opened lots of joycons, and while it's not hard, yeah fuck those flimsy pieces of shit. Of course I changed sticks a lot (with other shitty sticks, Hall effect joycon sticks weren't a thing yet) and changed a couple rails, those tend to fail too.

  • IMO the SN/SF30 series is great if you want compact and still good for actual gameplay.

    Though you have to be able to grip it the old Super NES way, from the sides, held by fingers and with thumbs resting diagonally on the buttons. I discovered some people didn't like it but they were mostly holding it weird. Like cradling it uncomfortably in their palms with thumbs coming from the bottom...

  • I thought Impossible Lair was pretty good. Of course, it was a complete different genre, and basically that genre was just "Donkey Kong Country". Nevertheless, great execution.

    I played the actual YL after that one, and... Yeah, I went through it all and barely remember it. Sure, I don't even have a lot of nostalgia for collectathons, except if you count the 3D Mario kind... But it was definitely bland, and had annoying design problems.