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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)BR
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2 yr. ago

  • Using joy-cons, it works for me. Are you sure you're holding A? That is, whatever is mapped to NES A on your controller (the "jump" button).

    Edit : also, if I remember correctly that only brings you to the beginning of the world, not specific level. So if you were on 1-4, you're still going to 1-1.

  • Nah, they evolved way past that in the following decades.

    Sometimes when they're in a hurry they create GUI interfaces using Visual Basic to track IP adresses.

    And sometimes, if they're very good, a hacker can manually carve a virus in a piece of bone using fractal patterns. They can use that to hack the computer scanning the bone so it adds a zero in thresholds for CPU heat monitoring and make it instantly catch fire.

  • I've been replaying Dragon Quest Builders 2. The game isn't voiced, most of dialogues are classic RPG text boxes that you can speed up and skip, BUT. There are special lines of dialogue that are "voices" in a character's head.

    They are unskippable, and they're like a dozen words each that stay on screen for about 20 seconds or more. Some of those dialogues have about 6-7 of those. It's unbearable, and it's genuinely the worst part of starting a game again. Hell, it was the worst part of doing it the first time, too.

    Somehow English localisation created this, in Japanese the messages go a lot faster. Though even those couldn't be skipped, because... fuck you that's why.

  • If we're complaining about bad UX, and speaking about Soul Reaver, games with no subtitle option. Or bad, unreadable subtitles that spoil 2 minutes of dialogue at once (and that one's for you, Bioshock).

  • The availability of old stuff is not and has never been their problem. Not any more than for books or music or whatever. Lost media happens, but by accident and/or lack of interest, not by design.

    Beyond some video game companies I can't think of any that would dare claim that old works should expire.

  • You mean like how the blockbuster movie industry is in a crisis because most people prefer watching VHS of movies from the 1980s rather than watching the latest Marvel movie?

    That doesn't happen, that's not how any cultural medium works. Enthusiasts keeping old stuff running are a minority. Also they are likely to consume a lot, give them a new take on what they like and they'll gladly try it... If it's good enough.

    Of course, that's the real problem. Some companies dream of wiping out everything that came before so their newest enshittified predatory crap doesn't suffer from the comparison.

  • That's the "Quadruple A" studio right? The one that was supposed to have "unlimited budget" so it could create "groundbreaking video game experiences"?

    And they ended up not releasing anything before they're shut down. A+ management there, Microsoft.

  • In one case, when an agent couldn't find the right person to consult on RocketChat (an open-source Slack alternative for internal communication), it decided "to create a shortcut solution by renaming another user to the name of the intended user.

    Ah ah, what the fuck.

    This is so stupid it's funny, but now imagine what kind of other "creative solutions" they might find.

  • I mean, it's true. Killing game services in a way which ensures people have absolutely no way to use the games they bought is... a choice.

    And now a million Europeans have just officially expressed that they don't agree with "developers" (really, publisher higher-ups) being free to choose that.

  • Yeah, it's absurd. Lots of games just warn in their licence agreement that they don't control the experience you get from user-created content and online interactions. It's all it takes for them, especially if they don't even host that content on their own servers.

    One line of EULA is probably enough to state the right holder is not responsible for what happens in private servers.

  • I did not read the full article, but the first advice is what I did, and I don't regret it. I've been working in a public institution's dev department for 3 years, after a dozen working as a contractor for big companies. It pays a fraction of what I could get elsewhere, but I got benefits I value way more than that.

    A lot less stress, concrete work on services that have immediate and beneficial impact on people, colleagues that don't consider everyone else is competition, and somewhat flexible hours with generous annual leave.

    I am not sure that kind of job is available everywhere, so I got "lucky" I found this, I guess. But it's not like I had to fight for it either. Our team had vacant positions for years because nobody was replying to the job offers. And I just had my contract renewed. I was the only candidate.

  • It's not a very notable thing, and we don't see who the hands belong to, but it just seems like what they went for IMO.

    Cadence of Hyrule is pretty good, more forgiving and more of a connected map with item-based puzzles compared to Crypt of the Necrodancer. The map is reordered between games, but it's mostly designed rather than fully procedural. It's fun.

    It borrows heavily from a Link to the Past visually, but has references to many episodes. You've got enemies from Breath of the Wild, Gerudo, Goron, even a full Majora's Mask inspired DLC.

  • I am more familiar with Forza Horizon, which is my own comparison point, but, yeah. It's like they missed why those were fun.

    Also, those button missions. They're slow to set up, they interrupt the flow of driving, they're mostly easy enough you can still beat them while messing up completely and they don't incentivize breaking records.

    Compare that to speed traps and danger signs in Horizon. You see them, you speed through them, you do stupid shit. No pause, no slow as hell camera move showing you the obvious thing you're supposed to do. It's all organic.