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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)BR
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  • Regarding Order of Ecclesia, it's even less connected than Portrait of Ruin, which at least has a central hub. Only the very last part opens up a bit but it's not a big area. The rest is almost completely linear and made of separate, small levels, featuring a bit of backtracking for specific quests. Calling it a metroidvania is almost a stretch at this point.

    It is pretty good though and I liked it a lot. It almost feels like the missing link between classicvanias and metroidvanias, especially in hard mode.

  • Until then it wasn't a thing, but 8 is a precedent for new DLC tracks. The original had a great DLC with 4 extra cups of new circuits. Those are included in the Switch version. There is also the later pass that is made of recycled Mario Kart Tour content, but except maybe a couple, those are rather forgettable and disappointing.

    I am really not sure whether we can expect new tracks in World though. If they want them to work the same as the rest of the game, it would basically mean also designing a new landmass around them. It's not impossible, but I assume it must be a lot of work.

  • In Cadence of Hyrule there's an "enemy" (more like a trap really) that's a pair of white hands coming from the ground which grabs you and prevents you from moving for a couple turns. I am pretty sure it's supposed to be that guy.

    It's not a floor/wall/ceiling master, there are wallmasters in the game too and they're a lot bigger and brown coloured.

  • I hadn't even thought of local coop free roam, but yeah, that would be fun too.

    What I had thought though was why the hell don't we meet random online people messing around, in that mode that's basically just about messing around? Anything to make it feel less empty and boring.

    I mean come on, they did random online coop in the latest actual main Mario game!

  • I agree this one is great. But there's another problem with World : it's one of the 3 tracks or so that are actually new. Almost everything else is an old track they remastered a bit. It's not badly done, but it feels stale.

    Base game 8 already had a lot of fully new, very good tracks. And 8's DLC had some of the best ever, including a few cool crossover circuits.

    Even World's music feels like they went exclusively for nostalgia. There is a lot of it, but every piece of music except this episode's main theme is a remix of a previous Mario Kart or Mario game.

  • I must say, even though I don't play much online, the lack of a traditional 3 lap grand prix is annoying.

    The roads between circuits are not so great a concept that they had to force it on every mode. Especially since a lot of them are very same-y, with only a couple rather cool areas. I was not a big fan of linear tracks that have appeared since 7, but 2 "laps" of random highway for only 1 lap on the actual circuit is worse.

    For that reason and a couple others, I still think 8 is the better game.

  • Return to Dreamland is an original game though. Which is even more confusing in Europe where it's called Kirby's Adventure Wii, while being completely different from Kirby's Adventure.

    However, Nightmare in Dreamland (GBA) is an actual NES Kirby's Adventure's remake.

    Kirby game titles are a mess, especially since they're almost all different in every region.

  • I was going to recommend Bomberman. Super Bomberman 4 on SNES in particular is very fun, you can grab not only bombs but opponents too, and there are cool mounts with special powers. A bit chaotic in some arenas, but the classics are still there of you want them, and then when everyone gets better ot wants a quick laugh, you can go for the crazier ones.

  • Dragon Quest Builders (2) attempted something between RPG and minecraft-style building, and at least it released. It looks pretty good for a blocky game, it has spectacular block and item diversity, and great building tools. As a mostly creative game with a bunch of silly NPC villager interactions, it's fun.

    Unfortunately, there's only the hint of a great base/town builder in there, but it's too shallow in the end. You've got different classes of NPC villagers with needs and skills, but there's no challenge, only the satisfaction of seeing your town run sort of well.

    Story mode also teaches you to build defenses and traps against monster attacks but monster raids are scripted and very dumb. After the story ends and you get into full free build mode, you'll never have a monster raid again, making it all basically useless.

    And also there's very little procedural gen in the game. Main islands are big, but static. Small islands are procedural each with a set biome, but their primary goal is to be destroyed for materials. You can only save 3 of them to use them as (small-ish) new landmasses for your builds.

  • The AI answer mostly just parrots whatever the site that has won the referencement war is spewing. If it's easy enough, it can luck out and find an easy ready answer on wikipedia or something. Beyond that, most of those high referenced sites are the shitty aggregators that already pollute the search results.

    I often search for the correct way to do do something. For example, there's a lot of baseless bullshit in gardening. If there wasn't an AI answer, I would not trust the first result and stop there, I would look for a few, check what sources they have. I would not even take the wikipedia answer at face value without at least confirming where they got their info.

    We know AI doesn't do that. We have examples of it not even recognizing obvious parody, it can't be trusted with recognizing unsourced shit.

  • I had CPC Jaws, it was an action game.

    Pure videogame logic. You had the tiniest submarine and you had to explore underwater caves full of killer starfish and other unspecified marine creatures. The goal was to fish out parts of the ultimate anti-shark gun and use it on the shark.

    Said shark patrolled the area just below the surface. Not sure how big the submarine was supposed to be, but comparing sizes, I think that shark must have been a freaking megalodon.