VR still makes 40-70% of players want to throw up, and that's a huge problem for the companies behind it
VR still makes 40-70% of players want to throw up, and that's a huge problem for the companies behind it

VR still makes 40-70% of players want to throw up, and that's a huge problem for the companies behind it

Why virtual reality makes a lot of us sick, and what we can do about it.
Posted this reply in another instance, but several years ago researchers found that adding a virtual nose dramatically decreased motion sickness. However, I haven't seen any developers adding one in games. I wonder if it'd help.
When the camera movies without me physically moving, I am throwing up immediately. Do you mean a virtual nose would fix that?
Potentially, yeah. Here's an article I found talking about the research: https://www.purdue.edu/newsroom/releases/2015/Q1/virtual-nose-may-reduce-simulator-sickness-in-video-games.html
Yeah instead of throwing up immediately, you won't throw up until 2.2 seconds in. Problem solved!
I wonder if that is why Voldemort is so angry all the time. It's because he's nauseous.
Outside of that news article, I have literally never seen a single VR game use a virtual nose.
Eagle Flight uses it, but it is a beak instead of a nose.
Like with everything, it would cause an uproar in the game world unless it were controllable. I wonder if it would also require sacrificing some usable pixels? If virtual noses take off, I can see video games being designed around them, but it’s possible that integrating one into existing games is harder. Games have a development lead time measured in years so fundamental changes take a while to integrate.