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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)MP
Posts
2
Comments
580
Joined
2 yr. ago

  • As you said, the difference is in the ecosystem of libraries. This is where Java has the edge. It has a more mature ecosystem when it comes to web server backends. This includes the number of frameworks, programmers and information sources.

    Unless Rust clearly solves common problems people currently have with Java backends, Java will remain the dominant alternative. I believe this is unlikely, because Rust is mainly designed to overcome common memory problems people have with low level C systems without the overhead of garbage collectors.

  • It’s more that you can avoid many mistakes by programming defensively and having good discipline. For example, you can avoid many memory allocation if you follow RAII and use smart pointers.

    Null references can be avoided by avoiding using null (and prefer using optional where it makes sense).

  • There’s no shortage of developers with lots of experience in writing Java backends. People know what to do and what to avoid. The pool of available contributors should be larger.

    Backends in Rust is relatively uncommon.

  • The good thing about Python is that it’s widely used. Easier to find people who can contribute in Python than Rust, which Lemmy is using.

    Downside is that Python isn’t ideal for large scale systems. Other languages like Java is better at protecting the programmer against common pitfalls that come when building larger applications. Python is more ideal for smaller scripts.

  • DK64 is sometimes accused of killing the collectathon genre. While I’m not sure if the accusations are deserved, DK64 was too ambitious with the amount of collectibles and the size of levels for its own good.

    It’s still a great game. I think I prefer DK64 over Tooie overall.

  • I played both in my childhood, and I don’t think I’ve ever returned to Tooie after I beat it first time. It’s a good game, but doesn’t have that same lasting appeal as the first game.

    You touched a bit on the why: the game is too ambitious. The levels are too massive and too intertwined. Smaller isolated levels fit the collectathon format better.

    I remember having lots of fun with the multiplayer though, so that’s a bonus.

    If you want to continue the collectathon journey you should try out Donkey Kong 64. It’s also a game that falls under its own ambitions, but in different ways. Still a good game, but nothing beats Kazooie.

  • 100 player survival mode could be fun. It worked for Tetris and Mario, and I can imagine something similar would work for Crazy Taxi.

    As long they manage to maintain a steady player base and stay away from predatory monetary practices - which probably is just wishful thinking.

  • Not too bad, but could be better.

    A funny story about my not so great love life: just matched with a girl on Tinder which I managed to have engaging text discussions with and it felt quite genuine. This is rare for me, so I was happy about it.

    Well, in the end it became obvious to me it was just a pig butchering romance scam when she started to talk about how she can help me invest in cryptocurrency.

    I guess I’m going to be a failure in love life for a bit longer lol.

  • Latest one for me is Disco Elysium. Didn’t really like its form of story telling. Played it for about 6-8 hours without feeling that the plot had made any meaningful progression.

    The trailer was also misleading, selling it more as some form of detective thriller. Most of the dialogue is about stuff unrelated to the ongoing investigation.

    I also didn’t like how some actions could randomly kill you. Oh, got a bad dice roll? Too bad, you must reread the dialogue of the past few minutes again. In the end I actively saved the game over and over again to avoid losing any progress.

  • Technology @lemmy.world

    Apple Vision Pro review: magic, until it’s not

    AssholeDesign @lemmy.world

    IEEE mobile page takes feedback and subscribe buttons to the next level