Rebellion CEO seems kind of awed by major studios making massive videogames: 'How do you organize a game that has 2,000 people working on it?'
Rebellion CEO seems kind of awed by major studios making massive videogames: 'How do you organize a game that has 2,000 people working on it?'

Rebellion CEO seems kind of awed by major studios making massive videogames: 'How do you organize a game that has 2,000 people working on it?'

I mean, with the general state of AAA gaming these days I have to assume they don't. Have you seen some of the shit that's been coming out?
I can’t imagine ever working on any project that large. Most of your people will essentially have zero communication with each other, and release a half-assed overbudgeted product as a result
does the texture artist really need to communicate with the advertising co-ordinator?
Ugh... Don't get me started.
This is exactly what I thought