Metaphor: ReFantazio's success is further proof that politics are good in videogames, actually—no matter what reactionaries tell you
Metaphor: ReFantazio's success is further proof that politics are good in videogames, actually—no matter what reactionaries tell you

Metaphor: ReFantazio's success is further proof that politics are good in videogames, actually—no matter what reactionaries tell you

No, I don't think it's as simple as that. Politics are good in games when done right, but they can also be nothing more than a distraction when the narrative has huge errors or lacks and depth in general.
I mean, yeah, good writing is good and bad writing is bad.
I think the article is going against the idea that politics should be kept away from games.
Politics in games isn't the issue.
It's the concept of pushing real world politics in games that is the problem.
Sometimes they can overlap, but they needn't to. Some things are just obviously pushing the agendas of developers, instead of making it feel like a legit part of the game universe.