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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)SA
Posts
14
Comments
452
Joined
2 yr. ago

  • Indeed. Context is key. But lets not count the exceptions to make the basic rules shall we not ?

    Of course if you use Produce flame to burn the heavy chandeleer right over the troll to make it fall down, you could make more than 1d8 fire damage in a round. But the chandeleer is doing the heavy lifting here.

  • So you do lack imagination then ?

    I could make it work. They need to not be suspicious, so be generous with them. They need to eat and aleep, so they need some money. Same with their inventory care.

    And why do you need so much money ?

    Plus at some point, there is this exchange that will take place :

    Player : my character has no reason to share/be with the party

    Good DM : great. Now go back to character creation and make a character that will work at a minimum with the party.

  • So you dodge your question because you are too tired. Fine. Bebye. Maybe someone will have the ideas and the stamina to actually propose something that makes any sort of sense.

    Because all you said is : its not fair.

    But is it fair to ask players that do not want to trak ammo to do it because 2 other players want to ?

    No. No its not fair. Its fairer to be unfair by allowing everyone to play as they prefer at once than being fair by FORCING everyone to play the same ammo wise.

    So, either downvote and go away, or bring me ideas and arguments to counter this.

  • But if its by choice, whats the problem ? You just have to say : I no longer to want to track ammo, and boom you are good.

    If you want to track ammo, manage to run out, how hypocrite is it to be jealous of thoses that never wanted to in the first place ?

  • A very very very VERY small part of why it matters indeed. Tiny. Sadly there aren't better arguments than "because the DM said so" apparently.

    I run a campaign actually. One of the restrictions at character creation is that it needs to be a small race.

    If a player asks me : why ? There is a huge lore, roleplaying and world building reason behind it.

    The day I answer : because Im the DM amd I say so, I will become the worst DM kind there is and will be ashamed. If there isn't a solid and reasonable reason behind every rule or specificities, it will not happen.

    Because Im trying to be a fun DM that my players will like having as one.

    BTW, my campaign is 2 years old and still going, so I must not suck too badly at it.

  • Please explain to me the fun factor of limiting arrows for the DM then ? Because from a fellow DM's perspective, it looks like a sucky way to artificially enhance difficulty to players rather than making it fun for anyone.

    Thats like a DM refusing to level up your players because mid and high level encounters are harder to plan.

    One time, my high level party whoop my ass when Insent them many wyverns. Did I debuffed them ? No. I changed which monsters to use instead.

  • ... thats it ? Wasnt there something else worst than this ?

    Because this would spark up interesting conversations for sure.

    I dont agree with this first degree. I do believe male privilege exists. But I would love to talk about it and this looks like hooking enough to generate interesting conversations where people bring you new ideas right here and there.

  • This reminds me when I was trying to fish out natural ones as a new DM from my players. They were rightfully annoyed by this. I fortunately grew from this and no longer fish natural ones

  • Finally a straight answer.

    And you know what ? You are entirely right. Thoses tracking ammo will have to shell out gold that thoses that dont... wont have to.

    But here is the thing. Most fights lasts 4 rounds in average. At low levels, it means 4 arrows per fight.

    And arrows are 20 for 1 gold.

    So, the money difference in most fights is : 1 gold piece for every 5 fights.

    Its nothing. For reference, the smallest health potion is worth 50 gold pieces. Which represents 1000 arrows. Which represents more or less 250 fights. More than a whole campaign.

    You are correct. But the thing is, that amount of money is negligeable.

    Thank you for the straight answer. Its just not big enough to change my mind when I could give an extra 5 gold pieces to thoses that prefer to track ammo and be good for inter player balance for months of playing time.