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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)SA
Posts
14
Comments
452
Joined
2 yr. ago

  • Wait a fucking second. They did it ! They did gave infinite ammo and other cheats IN THE GAME. It does change stuff around, and its an option you can take once you complete a level. So yeah, Doom Eternal with infinite ammo is both something that exists legit and fun.

  • But... whats the problem into not being out of ammo ? Would an entire campaign lovingly crafted by a nice DM survive (get it?) That detail ? Wouldnt ammo tracking be a minor survival aspect anyway ?

    Your point is good thought. But is it good enough to force it on players already tracking lots of stuff and not enjoying tracking this specifically ? I dont have the answer, it would depend on the player, the DM, and the campaign.

  • So, if you are ok with that sorta loophole, what would you tell a shooting player saying : DM, I could do this to bypass the ammo restrictions, but could I just stop counting them altogether ? I dont have fun doing it and I dont feel it would change much in the campaign.

  • Its all about choice then ? What makes the game fun and what is a hassle some if not most groups tend to skip over.

    My point is not dont count ammo. My point is that you only should count ammo if the players likes it.

    Doom Eternal would be just as fun with or without ammo restrictions (with the exception of the BFG) but most importantly having the option to toggle as you please is important. Having just the option of playing without counting ammo would suck.

    Thats what some games did with lives. Mario Odissey made lives secondary, and in crash bandicoot 4 they actually give you the choice which I found marvelous.

    Hah. Nah, I dont like most WotC campaigns. I prefer to write my own. Which Im doing with level 13 party players at the moment. I doubt WotC would be able to handle it correctly. I tried a few of their campaigns, both as a player and DM and I wasnt impressed. They have big glaring holes while focusing on useless shit. Looking at you, candlekeep mysteries.

    But thats my point. Do it IF you have fun doing it. Not because its in the game, or because the DM wants to. But because you the player wants to. Options are always great.

  • Hmmm... survival campaigns actually IS a good reason to make ammo counting a thing.

    But how about this. Do you limit inventory of merchands, or can they load up on 150 arrows for 10 gold every 5 long rest ?

    Remember. Average fights are 4 rounds, so 4 to 8 arrows per fight if they only do that. Meaning if you have 3 to 5 fights per long rest, that is maximum 200 arrows for 5 long rests worth of fights if you ever only shoot arrows all the time and fight a fuckton.

    And its possible to load up on so many arrows. They are cheap, light and easy to craft. Meaning it becomes a hassle to take care more than a real challenge.

    So, do you make them scarce, or worth more than per the PHB ? Or doing something else to tighten up the arrows available ?

  • Well, every caster becomes more or less 3 times more powerful ? Because spells are so much better than cantrips ? Because if there wasnt any limits on spell slots, then who wouldnt make a caster ?

    When I play a caster, my main question is : when is it worth it to burn a precious spell slot.

    But I never EVER saw or heard of a ranged player using a bow or crossbow thinking : is it really worth using a regular ammo here ?

  • The differences between spell slots and ammo is that you cannot have 30 spell slots on you at level 1, running out of spell slots is expected because you have so few of them, making tracking them easier since it actually matters, and you cannot buy your way into more easily just like that.

    They are both resources, but dont go and say that an arrow is worth a spell slot.

    You also cannot get spell slots back by tediously scourging the battlefield or looting basic as fuck soldiers.

    And we come back to this question : what is the WORST SHIT to happen to a game if you remove the coubting of normal arrows and simply give everyon an infinite quiver that cannot be sold for gold ?

    Because up to now, nobody came with a decent answer to this. Im still waiting.