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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)RI
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2 yr. ago

  • In a broader sense, the best games are fun to simply exist in. Getting from point A to point B should be interesting from a movement perspective.

    Mario Odyssey is a great example. Just parkour'ing around is a blast.

    BotW has shield surfing and such.

    Lots of shooters have a bunny hop mechanic.

    Wave-dashing in Celeste.

    Etc etc.

  • I do think some characters need to be tweaked. I also think it's ok if it's just silly fun.

    I think I would rather see the entire roster approach OP vs trying to balance everything perfectly, as that is likely a fool's errand.

  • I think that this problem is similar to the monkeysphere: there are too many issues and problems for us to worry about, so we typically pick the problems that are closest to us and most solvable.

    This is basically the same idea that someone else mentioned in this thread.

  • I see what you're saying and understand that criminals have poor judgment, especially long term.

    I still think that there is a natural idea of consequences, even if latent. If no consequences, the only thing about getting caught is having to do whatever thing you're doing again, ie losing time.