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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)PY
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440
Joined
2 yr. ago

  • Oh as someone very familiar with the field, I perfectly understand why things have come to this point and I honestly have no idea if there's any way things could retain the way they've been before. I just find it worrying in different ways.

  • I can find this believable in the US maybe (only stayed there for a few months and I heard nothing good, data caps on broadband is wild) but not a chance in countries with stricter regulations and guidelines on what the ISPs are allowed to do.

  • It does stand to reason that if they're dropping all in house engine development, a lot of roles will be freed up. It's not great and I'm personally not a fan of this consolidation of engines.

  • I do believe there is value in understanding the fundamentals of how the computer executes code by learning C as it is a nice balance without going to the level of Assembly. I don't think I would be as good of a programmer as I am today without having learnt C as my first language but the way the school teaches it is important.

    That said, that's in the context of a role of a software engineer with a CS degree, if you're just a regular developer writing web apps or plan on only ever using frameworks then yea, you probably don't need that kind of knowledge. Even then, I'd argue knowing these details would help you resolve issues with the framework if you ever encounter them.

    It doesn't necessarily mean you have to use C to make products but it certainly is useful to get a feel of how it works.

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  • The fingerprint sensor on the power button isn't the main reason why I got my Fold 6 but it's such a small thing that sweetens the deal a lot. I absolutely detest screen based fingerprint readers.

  • I just have begun to accept that I'm not the market for games anymore, because I'm unwilling to buy something that is most probably going to end up broken some point in the future once there's no more money to be squeezed out of it.

    Most games still aren't like this though and this is really one of the few games where it's justifiable because of the nature of the technical challenges in letting players explore the real world.