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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)MI
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2 yr. ago

  • There were a few articles about it earlier this week (can't find them, but they got posted on Lemmy). Feels like average outrage farming from "games journalists" honestly, since all the articles I can find about it now are from today about how "Nuh uh, it actually didn't get snubbed! Your articles are wrong!"

  • Yeah. I was never going to buy it (not really a fan of anything Bethesda does besides Elder Scrolls, if even), and the game just looks like exactly the kind of game Bethesda's made for the past decade and a half. Not really sure what people were expecting. Like, yeah, Todd said it was going to be different this time, but he's been saying that for a while now. There's a reason we have all those memes about him. If people actually believed him, it's kind of their own fault at this point.

  • Digital Foundry made a video about it. Basically, you need a card that supports new rendering technologies that only started appearing on Nvidia cards after the GTX 10XX series (not sure for AMD). The game actually looks good on lower graphics. Putting everything on low won't make it look like a PS2 game. The path tracing will absolutely demolish your performance, though, but that's to be expected because it's insane to expect real-time path tracing to do anything else with the current hardware (think of their path tracing as a tech demo more than an actual feature).

  • After Control's success, I'd imagine AW2 still would've been made even without Epic's exclusivity/publishing deal. If anything, Control's timed EGS exclusivity hurt their numbers until they eventually hit Steam.

  • Some of my hardware even works better: the drawing tablet’s drivers don’t crash

    Curious what application you're using with that drawing app. My Huion wasn't great last time I gave Linux a shot on as my daily driver.

  • So, I can ignore most NPCs and have them want to fuck me as soon as I so much as hint at looking their way? At least it'll make sense here, what with us being vampires and all.


    On a more serious note, I really hope they don't fuck this game up, but it's been in development hell since before we got the janky trailer. I'm keeping my fingers crossed, because VTM was really cool despite its flaws and I really want to see a proper vampire game.

  • The French have started using new typographic conventions

    We've been doing the whole "auteur(ice)" thing for decades already. It's not new. For as long as I can remember, every technical/educational book I've ever read in school did this.

  • Very different. In French, you often simply need to add a letter or two at the end of a male-gendered word to make it female-gendered. A lot of our media simply does something like "word(e)", with the contents of the parenthesis being the additional letters to make a word female-gendered. That way, you can avoid typing mostly the same word twice.

    We've been doing this for decades, and is absolutely not a new "woke trend" or whatever bullshit Macron seems to believe it is.

    "Latinx" was a stupid trend by white Americans to try and bastardized how a language works.

  • So, RAW here is how a round with a spell is supposed to work:

    1. Character A announces that they are casting a spell. The name of the spell, and other information such as its level are not mentioned.
    2. There is a short pause to allow someone to use a Reaction.
    3. If no one uses a Reaction, Character A either rolls or tells people what they need to roll.
      • Side note: This is where someone could technically cheat by changing their spell slot level, and is one of the many reasons why Counterspell is a terribly-designed spell.
    4. After this roll (and any effect that would apply to those rolls), Character A describes the effect and can optionally state what the spell was:

    You all take 36 Fire damage, as an explosion of flame blooms at your feet from my character's 6th-level Fireball.

    RAW, Counterspell would occur during that second step. The creature that casts it has no idea what the spell they're countering is, beyond context clues (i.e. they've seen that armored spell caster has been casting spells that heal their allies earlier).

    As you said, there are rules to identify a spell. They were added by either Tasha's Cauldron of Everything or Xanathar's Guide to Everything. A character can use their Reaction to identify the spell. This usually means you'll need 2 spellcasters working in conjunction for Counterspell to work with an identified spell.


    As for how I run it at my table: I don't. I really don't like it. It's anti-fun, and the awkward pause and wording that's required to cast spells in case someone wants to counter it. There's some equally awkward metagaming thats required if someone accidentally blurts out the name of the spell, and it plays really poorly with how most VTT software handles spells (most just spit them out in the chat for everyone to see). It is just so un-fun that I just ban the spell outright at my table and it makes everything much simpler.

    Having said that, if I do play at a table where it isn't banned, we usually go about it as I described above. The Reaction needed to identify the spell is an intentional design decision to prevent spellcasters from identifying every spell cast their way before deciding to counter them, and needing 2 spellcasters to work together to "cleanly" cast it is perfectly fine, in my opinion. Spellcasters are already bonkers in this game, there's no reason to empower them further by letting them save-up their Counterspells until they're absolutely critical.

    It's just important that every player is on the same page and doesn't blurt-out their spell names whenever they cast a spell.

  • You don't get it, though. Microsoft will put everything on Gamepass. Sony fanboys can suck on that!

    Ignore the fact that them buying-up all these studios is objectively bad for our hobby and the industry, and that Gamepass has been touted as being objectively bad by everyone in the industry because studios receive a minuscule amount of revenue from it and that it disadvantages indie devs.

    The only thing that matters here is that my metaphorical sports team beats your metaphorical sports team.

  • It doesn't.

    Crypto bros are really fond of the whole "use the blockchain to take your assets from one platform to another" grift, but it:

    1. Doesn't work if the other platform doesn't support it
    2. Could be done without a blockchain if both platforms agree to share a database

    It's like you said: Do any other websites care about your Reddit karma? No. Why would they? It's only 2 uses are to make people addicted to Reddit through gamifying their opinions and filtering bot accounts by having a minimal karma threshold to post on subs.