It's always kind of worked for me. I always lose internet access (something breaks with my VPN every time) and then if I manually reboot it's fine, so I'm not sure why rebooting with the update doesn't work to begin with?
If you've paid me $5 on my Patreon, I give you permission to block all ads on my channel, since you've already done more than anyone watching ads.
Ad revenue is almost nothing unless you have a massive channel, and if you have a massive channel you're already making sponsorship deals. As far as I know, most sponsors only care about total view count on the video. SponsorBlock isn't as high-profile as ad blockers (yet).
Yeah, updating it only does something if the uBlock team pushed an update that addresses Google's recent push. I've been lucky so far where I've only ever had to update after they released an update, but you can get unlucky and have to wait for an update.
It's been hit-or-miss for me (Firefox w/ uBlock). It seems like Google's pushing updates at irregular intervals. Clearing the uBlock cache and forcing an update usually does the trick for me, though. I'm guessing they'll burn the volunteers out eventually, though.
There were talks about how Apple was pushing to get some weird wording in the bill a few weeks ago, and people pointed-out how you could probably twist those interpretations to apply to some Apple products.
Not disagreeing with you, but doesn't Windows 11 force non-pro users to use a Microsoft account, and then pro-users can open the terminal and disable their wifi and the system that checks for wifi so they can bypass the Microsoft account and then re-enable them afterwards? Like, I don't want a Microsoft account to use my PC, personally. I have literally less than zero interest in using garbage like OneDrive and other Microsoft services out-of-the-box.
Are "custom stickers" (or whatever they're called) a thing on Android? My dad's been having a blast taking a bunch of goofy pictures of himself and making stickers out of them. We get a good laugh out of them whenever he sends us a pic of himself leaning into the screen giving us the finger.
Kids might want an Android phone for another reason than "we're poor". For a while, there were plenty of apps you could get on an Android that you couldn't get on an iPhone. Customization was a big deal back when I was in highschool. All the cool kids had these shitty custom launchers that made their phone borderline unusable if you didn't know how they were setup, but that was the cool thing to do back then.
Beat STASIS last week after seeing MandaloreGaming's review. Thoroughly enjoyed it. Gonna give STASIS: Bone Totem a shot soon, I think.
I found my evil Baldur's Gate 3 playthrough a bit underwhelming, so I went and restarted as a himbo barbarian wood elf, and I've been having a lot more fun with that build. Heart of gold with no brains has been really funny so far, especially when half my dialogue options as a Berserker are just to shout at people or punch them.
Might just be a way to bypass some countries requiring that social media sites pay news companies when they scrape their articles and show a preview on the page? Something like that's been passed in Canada recently and companies like Facebook and Google basically just stopped showing summaries of news on their sites to Canadians as a result.
Ugh, self-righteous pirates are the fucking worst. My brother in Christ, you're pirating Assassins' Creed 14. Just fucking say you're stealing it. You don't need to sugar-coat it.
Every indie dev I'm following on YouTube has basically made a "My thoughts on the situation"-type videos where they talk about how they've "won against Unity" despite Unity basically doing a textbook of the "Door in the face" technique to pass changes that would've been unpopular before this whole mess.
I'd love some news about them going back to the dark fantasy and writing style of Origins/Awakening over the high fantasy BS Inquisition set them on, tbh.
95% of the studios that used Unity will be using Godot
(X) to doubt on that one, chief.
If all you were doing was a 2D game, maybe. But Unity's 3D stack is head and shoulders above Godot for anything past hobby projects. If you were working on a 3D Unity project professionally, Unreal is probably a better move than Godot, practically speaking.
Not necessarily. Unity says they're charging per initial install once you break $1M (they walked-back on the "every" install bit), but Unreal takes a cut of your royalties once you break $1M, so it's still hard to really compare them properly. If you're making a free to play game, your install number could be dramatically higher than what a non free-to-play game would need to break $1M, for example.
Morning zoo shows got us TJ and the Wombat, so it was worth it.