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๐Ÿ‡ฐ ๐ŸŒ€ ๐Ÿ‡ฑ ๐Ÿ‡ฆ ๐Ÿ‡ณ ๐Ÿ‡ฆ ๐Ÿ‡ฐ ๐Ÿ‡ฎ ๐Ÿ†
๐Ÿ‡ฐ ๐ŸŒ€ ๐Ÿ‡ฑ ๐Ÿ‡ฆ ๐Ÿ‡ณ ๐Ÿ‡ฆ ๐Ÿ‡ฐ ๐Ÿ‡ฎ ๐Ÿ† @ Kolanaki @yiffit.net
Posts
43
Comments
15,411
Joined
2 yr. ago

  • Wrath of the Righteous does it pretty good. The only sub game in the game that kinda sucks is the strategy game for the giant wars toward the end, and it's more due to the fact that it's not super robust; it's just the bare minimum needed for that style of play.

    Really that's the most common flaw I see with "everything games;" they spend too much time putting everything in, but it's never as fleshed out as it would have been if they focused entirely on one aspect.

  • I love how Wikipedia says the idea for anti-monopoly goes back to The Landlord's Game, which is what became Monopoly in the first place. ๐Ÿคฃ

  • Cat on phone in background, laughing at unheard jokes

    "Who the hell is that guy, man?"

  • "When the heck would I ever need to prove I paid for a doughnut?"

    "When you're being tried for murder and the only alibi you got is buying a doughnut."

  • Everyone who owned Mouse Trap played it properly once, learned that the game itself was fucking lame, and then just proceeded to fuck around with the contraption part.

    I've played Operation, but I guess I never played it right because I don't even remember cards being part of it. Or maybe I just played a newer version or something because you removed the parts based on spinning a thing.

    Return question: Do you or do you not use the "Free Parking" rule in Monopoly? IE all money paid to the bank goes in the middle of the board or under the Free Parking spot and you can claim it all if you land directly on Free Parking.

  • The one on the left gives me "Nepheru just made a flirtatious pass at you, while simultaneously insulting you" vibe.

  • For this particular character, over-acting it is a good thing. It makes him more irritating.

  • They are right about the latter part, but attributing who doesn't want the classic ways back to the wrong group. Developers don't want to go back because people will actually pay for the MTX/Battlepass/whatever the fuck bullshit and they (the developers and publishers) love money.

  • The most basic rules commonly required everywhere. When you have such specific rules, it ironically actually makes finding the password through brute force easier because you can eliminate a bunch of variables that could have existed without all the rules. I can eliminate any permutation under 8 characters, doesn't contain a number, and doesn't contain a special character.

    It will still possibly take a billion years to guess, but it could have been two billion without the rules.

    Of course, I also find it wild that the metric for how good an encryption or password system is, is just how long it would take to guess every possible combination of input it could be, sequentially. It doesn't account for a brute force attempt that just selects random inputs. It could take until the heat death of the universe... It could take 3 seconds. It's up to chance at that point. Not to mention all the easier ways of getting a password. Like gaslighting the person who knows it into giving it up.

  • Why on earth would I want to smell stinky fungus zombies? Stinky zombies are literally the thing I point to NOT wanting with Smell-O-Vision!

    Sony: "Pfft... You also said you wanted to see Morbius again you bastards! We be doing the opposite of what you ask for from now on!"