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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)DI
Posts
9
Comments
135
Joined
2 yr. ago

  • You could play your Switch on a train, while streaming on Twitch, and it still wouldn’t be infringement.

    I don't think that's correct. Streaming or showing publicly is infringement. Game companies don't tend to sue for Twitch streaming but my understanding is that it's well within their copyright to do so.

  • Interesting. Very similar to the copyright logjam which Jim Sterling tries to create in Youtube. Basically uses copyrights of several companies and when they all claim ownership, then none of them can monetise the video.

  • Yeah this was something else I was thinking of. I'm not exactly sure about the mechanics of the infringement here, but it seems like simply knowing a thing taints you for producing a work. I guess it's more about ease of proving?

  • So I suppose being able to memorise and then replicate it? That's not bad. I was thinking along the lines of knowing about a joke where Taylor Swift lyrics were attributed to Mark Twain (for example) would violate Tay tay's moral right of attribution, and that could happen by simply knowing the joke.

  • I think this is less corruption and more vanity. There are a lot of charitable organisations out there who will routinely donate over a million dollars. They'll get a hospital wing or entrance or statue or something named after them. I think compared to those charities, open hand is incredibly small.

    My guess is their strategy was to do a bulk donation to get some kind of recognition for their mum. They were probably hoping they'd have much larger sums in a shorter time, and then time just kept on going.

    The problem is, that would have been fine if it was their money they were doing this with, but they're doing these shenanigans with other people's money, and now open hand is probably done for as a charity.

  • All the stuff you talk about is either hard sci-fi, or an inch away from hard sci-fi. A car that is efficient and makes a vroom vroom noise is not hard sci-fi. It's fantasy.

    it’s not like 20 eddies a litre would be cost prohibitive anyway? You drop 10-15k on implants all the time.

    This part is a fair point, you are incredibly consequential in the world, but that kind of adds to the idea that a car is not something everyday people can afford.

  • so perhaps the AI will have to be tuned down based on the hardware they run on…

    Yes, similar to Raytracing which still needs a traditional pipeline, with AI you will have "enhanced" (Neural Nets) and "basic" (if statements).

  • what is the benefit over just using classical algorithms

    Utilisation. A CPU isn't really built for deep AI code, so it can't really do realistic AI given the frame budget of doing other things. This is famously why games have bad AI. Training AI via AI algorithms could make the NPCs more realistic or smarter, and you could do this within reasonable frame budgets.

  • Upvoting. Thanks for understanding my premise. Firstly, there are a lot of cars in the game, and you can still carjack, and the requisite physics must exist. You are a cop, so obviously cop chases don't make sense, but an enormous amount of time and effort was put into driving given it's got nothing to do with the game.

  • I'm sorry but this is rubbish. It's a hellscape but also very fun and easy. The government or similar entity still pays for road infrastructure. Biofuel is cheap or free (do you ever fill up in game?). Hellscape but your character isn't effectively a chattel slave and you don't have any debt. At least have the design explore the problem. Make it so if you use a car in your heist you will end up losing money. Do something with the premise. Anything. Don't be like "whee this is fun and consequence free wow this is a corporate hellscape"

  • it’s not the game that does it, it’s literally the graphic cards that does it The game is just software. It will execute on the GPU and CPU. DLSS (proprietary) and XeSS (OSS) are both libraries to run the AI bits of the cards for upscaling, because they weren't really being used for anything. Gamedevs have the skills to use them just like regular AI devs do.

    By AI here I mean what is traditionally meant by "game AI", pathfinding, decisionmaking, co-ordination, etc. There is a counterstrike bot which uses neural nets (CPU), and it's been around for decades now. It is trained like normal bots are trained. You can train an AI in a game and then have the AI as NPCs, enemies, etc.

    We should use the AI cores to do AI.