Skip Navigation

InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)DI
Posts
9
Comments
135
Joined
2 yr. ago

  • While, yes, Steam doing this is... OK... The resale is what matters. Technically passing it on via Gog's download is "piracy", but having some sort of physical identifier for the thing makes it legal to resell.

  • No one has said this one yet:

    I play a mix and generally want to create a distance between me and the character. I'm not thinking "what would I do?" I'm thinking "what would this person do?"

    Having said that, if I pick a girl I won't pick a heterosexual romance option. Romance in games is strange.

  • 100% this. The whole process of creation and critique goes way back to the dawn of film and probably before. The entire construction of positions and job titles (creative director, design lead, etc) all draw from these theories. This requires the critique to be separate from the process of creation.

  • Where is the line between inspiration and a knock-off?

    So firstly, just like critical race theory, cultural appropriation is meant to be analysis. Fixing it doesn't just mean "OK guys don't do a cultural appropriation", it's meant to explain why cultures can lose their identity, and how they struggle.

    A big part of the analysis is the power differential. One of the problems is that the culture is more associated with the trope than the real culture. It's a very large and powerful community (or individual) taking art from a small community. It's Taylor Swift using a drawing to promote her songs, not paying for it, and asking the artist to be glad she gave her the attention. It's Britney Spears (IIRC) making a pop song using ideas from an online subgenre and not crediting it, causing the subgenre to implode.

  • Cultural Appropriation is real, but it usually refers to entire nations or massive artists or corporations adopting a caricature of smaller cultures, to the extent that people start associating it with that nation or artist rather than the culture. An example here is Picasso using African imagery, or pop stars copying underground music genres and effectively killing them off.

    The problem is that people use it to talk about regular people starting a Sushi restaurant or whatever. They do not have the power to do this sort of thing.

  • I think this is how secrets are kept. If they even let a single whistleblower go, then all the secrets of the state are "up for grabs". Courage is contagious, so to speak, so they have to punish it harshly whenever it is seen.

  • I reject your idea that it could allow copyright laundering

    It's fine, that doesn't change the legality. Unsure whether a judge would include reasoning like this in their judgement.

    My license to play the game allows me to incorporate my gameplay into a new work,

    No, you are not freely allowed to create derivative works. You are probably arguing fair use or fair dealing, but Twitch streaming generally wouldn't count (it's not part of the list of exceptions).

  • You seem to be talking via theory not actual law. Most lawyers say it would need to be tried in court but Nintendo (it was Nintendo making the claims at the time) would have a solid case. The reason is that it would allow copyright laundering: You could play the game and license the "video" to a game company which could use the assets in the video (eg: Mario) to make a new Mario game.