Not quite. Graphene provides 'legacy extended support' which means they'll patch any vulnerabilities they become aware of for the OS, but because they don't have baseband source they won't be able to address any vulnerabilities in the baseband unless Google releases an update.
The most recent release of grapheneos for 4a is less than a week old.
It's not unusual for normies to casually throw out a self deprecating statement when fishing for a complement; eg., "Ugh, I'm such an ugly cow today" - to which the expected response is something like "no babe, you look SOOO good!"
Personally, I've tended to ignore such statements entirely, which has shrunk the number of people who speak to me significantly...and I am just fine with that.
Do with that information what you will, but I'm also neuro-spicy - so don't use my behavior as a measuring stick.
Wow you're unnecessarily aggressive and oppositional. Who hurt you today?
FPGAs can absolutely be used to provide cycle accurate hardware replacements. The fact that they guarantee realtime execution of instructions also makes it easier to achieve cycle-accurate execution than can be achieved with emulation.
I'm not claiming FPGAs are a magic bullet, but when it comes to offering a retro gaming experience they offer a number of advantages for accuracy that is incredibly difficult to achieve with emulation, and with input latency far closer to the original experience than an emulator can offer.
Edit:
Oh, and since you crapped on my parable, educate yourself with a Google search for "ntvdm"
That depends on the accuracy of the core on the FPGA.
Your comparison of GBA on dsi is kinda like saying "my dos games didn't work well on my windows 2000 computer" same cpu sure, but OS and hardware 'locations' aren't necessarily the same.
Last time I used project 64, I used a retrobrawler (the really plugs into a N64 one) and a raphnet adapter. It was great, and the stick control did feel better than an xb360 controller.
To be fair, I was using ultrahle, which was a very high level emulator targeting mario64 and specifically needing a GLIDE-supporting card.
It did well enough on ocarina as (my understanding is that) it used the same graphics engine as Mario64 and therefore the same function calls... but there were many other games that wouldn't run at all.
The first time I played ocarina of time, it was on a k6-2/450 with a voodo3-3000.
It ran well enough that I considered it on par with a real N64.
Edit: this would have been 2002/2003.
I spent about a week in Toledo, Spain for a wedding a few years ago during the summer. We were taking siestas on our second day there and eating dinner at 10pm.
It was actually quite enjoyable operating on the Spanish time-conventions.
I'm sorry. I agree with you that your take is valid. I once had to explain to the assistant to the CFO why it was a bad idea to whitelist a gambling website ("they're doing a fun play for the world Cup that uses points instead of real money'") for the team handling customer card payments...and even then she still wanted it done until I told her she had to officially sign a release accepting responsibility for negative outcomes.
Reminds me of Something Awful's lolocaust