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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)BR
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2 yr. ago

  • Gacha and lootboxes (similar in concept) tend to be the worst of predatory microtransactions because they exploit gambling addictions.

    "Classic" microtansactions, like freaking Oblivion horse armor, skins, etc, are bad, but you buy them once and you know exactly what you're getting.

    With gacha and lootboxes you buy a lottery ticket hoping to get something good. They use rush-inducing casino-style tricks to get you hooked. They obfuscate your real odds and how much you're spending as much as they can.

  • I am against all game design patents in general. You shouldn't be able to file a patent on game mechanics, like no movie director could have filed a patent on, say, the idea of sequence shot.

    Game content (art, characters, etc) is already protected by copyright. Patents have absolutely no business in this.

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  • Seriously?

    1,739 jihadi videos, “a phenomenal quantity of scenes of decapitation, throat-slitting, shootings,”

    Oh yeah, you know, being curious online.

    Adult moderators for social networks/content platforms get serious trauma from less than that. The kid needs help, he's being cut from that shit and followed by educators. And no, that's not "police custody".

  • but the more challenging and interesting parts, architecture and the debugging remain for programmers

    And is made harder for them. Because it turns out the "easy" part is not that easy to do correctly, and if not it just makes maintaining the thing miserable.

  • Oh, it's about that. It's just leftover from an old base 20 counting system really. Kind of like how time is still using base 60 (though it's kinda convenient for dividing), stuff like that.

    Really, English is not completely safe from that. Ask yourself why eleven to nineteen instead of, you know, ten-one, ten-two...

  • You'd be lacking shortcuts obviously, and very rarely (mostly when you ask for it) you might be prompted to input a name for something, but almost everything else has mouse controls.

    Now that I think about it, there are two keys that might be a bit inconvenient not to have, spacebar for emergency pauses (there's a screen button but it's harder to hit in a bind) and shift that let you queue an order instead of replacing the current one.

  • My random suggestions right now for stuff I like and is played with mouse would be:

    • Rimworld. Almost any top-down PC management or (not too fast paced) strategy game should work, but, I really like the crazy random shit that happens to the characters you're slowly getting to know in Rimworld.
    • Almost any of the Zachtronics games, if you like to torture your brain. Open-ended sort-of-engineering puzzles.The bigs ones like Spacechem, Opus Magnum and Shenzhen IO in particular, last call BBS for a bit more variety inside one game. Not Infinifactory, since while it doesn't have any kind of fast paced action it still requires navigating in 3D so mouse only wouldn't work.
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  • I'd heard the reason for the Xbox One was that some marketing genius noticed people were calling Xbox 360 "the 360", and thought they would call that one... well, the One.

    And then everyone laughed and went ex-bone instead.

  • Humans are bad at probability, and that's mostly why they gamble too.

    Every wheel draw is supposed to be independent (it's not totally so because computer "random" is really a pseudo-random algorithm, but close enough). So every time you draw, the odds are 1:4. Previous draws don't matter.

    On an infinitely large number of draws, you'd see a 1/4 success rate. This doesn't mean you can't fail a dozen times in a row (the probability of that is (3/4)^12, about 3%... It happens).

  • It felt so weird going into the anime completely blind.

    Okay, he's German. Uh, and he's in the army. And it's WW2.

    ...Are we going to address the elephant in the room?

    Nope, he's just the new bro, here we're all bound by the power of muscles and cool poses.

  • I searched the article for anything meaningful. There is absolutely nothing.

    They relayed two isolated sentences of a guy, notoriously son of a legendary animation artist, notoriously not quite as talented and in a conflictual relationship with him. So not the legendary artist, the one that nobody would know if he wasn't his son.

    The two sentences are "This thing is likely to happen. No idea how it will be perceived."

    Yeaaaah.

  • I had a pokémon phase around gen 6/7 including ORAS, and partly to complete dexes I got previous DS games around that time too. Got Pearl/Diamond and Black/White and shared one of each with my sister so we can play in parallel and trade.

    I had a blast with black, but pearl... Not so much. It felt like a boring crawl. Mostly because of the terrible pokémon distribution. Seriously, there's a fire-type elite 4 and there are literally not enough fire-types in the game for him to have a complete team, even counting the fire starter! And one game doesn't have any access to dark type until 6th gym or so, while the other has one in a very early area.

    And the pokémon that are there feel like they're always the same, in good part because they decided to keep a lot of pokémon exclusively for the post game area.

  • Thinking about those I've played, I don't think remakes have ever detracted from the original to me.

    The first time I finally completed Metroid 1 was shortly after Zero Mission (which had the cool effect that the locations of some power ups was still fresh in my mind).

    I also enjoyed Samus Returns despite it missing the point of Metroid 2, and that didn't make Metroid 2 worse in retrospect.

    Kind of similar with Majora's Mask 3D, Mario 64 DS...