Unless you're talking even earlier, I did a lot of guessing at which download button was real and downloading pirated games in many parts from shitty download services that only let you download one part per hour and such. In the late 2000s when I was old enough to really use the internet
The real reason that companies don't all do this is that it involves a nonzero amount of work to convert a game to work without the live service it originally depends on, and because there's no legal obligation to do so, most companies just... Don't care enough because they're onto the next thing. For example, Helldivers 2 chooses what missions and modifiers exist based off of the meta war decided by a lore master. To convert off of live service they'd have to program some intense stuff to get it to generate random possibilities that act like a meta war independently and such, which is not trivial.
It'll never be widespread until it's mandatory because it's asking the company to do work to allow players to continue playing a game when the company would reaaaally like it if you were just playing something else they make instead, something you might spend money on.
I suppose, but it's not a side effect that happens to everyone, so if you get dizzy smoking weed and you do it regularly then you should probably check with a doctor to be safe anyhow, it's not really an intended effect.
Edit: I'm specifically saying light headedness dizzy like OP describes. There are a myriad of crazy feelings you might have if you don't consume weed regularly, but if you do and you're getting light headed I still think that's potentially dangerous and not something that's "supposed" to happen, regardless of the variety of things that might happen to a first time or very occasional smoker. Suppose I should've clarified
1 is done, but it's had more time to receive updates, so it has plenty of things to unlock and use. Arrowhead basically took what they could of Helldivers and translated it to 3D as best as they could, sort of like Risk of Rain 1 to 2, so some knowledge and all stratagem inputs will be similar.
As long as you're cool with top down shooters I think it's still great
Rain World is a sidescrolling platformer in which you play a small rodent who must survive on a planet of other life forms pelted with recurring lethally powerful downpours of rain. You must learn to control your creature (who moves with dynamic physics, along with all other creatures), and learn to interact with and hunt the various other creatures (who have varied and intelligent AI and are not necessarily hostile) in order to gain food to sustain you through the next rain cycle.
Through all of this you explore a large interconnected world of different areas that show a background lore of a world that previously inhabited intelligent industrial beings (who have vanished) and uncover the mysteries within and find others of your kind.
That was as succint as I could make it to show off the unique qualities of Rain World. Its visual style is beautiful, its gameplay has a moderate learning curve due to the physics, and the AI of the creatures are successful in creating a dynamic ecosystem wherein the player feels like they're a small incidental piece of a world that has its own goals and behaviors that the player must learn to fit in with and work within.
Helldivers 2 is arrowhead's first foray into a game that's not top-down, which makes it more impressive. It also allows Helldivers 1 to remain unique and enjoyable on its own, because the two play quite differently, and I still really love the first one
I play on PC so it's hard to say how that stuff feels comparatively. Can you move and use stratagems at the same time?! For me, WASD is both my movement and the stratagems, so if I press CTRL to pull up the menu I can't walk anymore.
And yeah, different guns have different aim speeds to balance them. That's where you may find the machine gun too unwieldy and want to try the stalwart LMG instead
Edit: by default on PC stratagems are done with WASD like the first game, and I just stuck with that. If I rebind to arrow keys then I can move and input stratagems at the same time, but I'll have to relearn all my Helldivers 1 muscle memory haha
It's possible people could interpret the way that the reticle follows the actual barrel position of the gun as "muggy" because it can be quite unwieldy if you're not being careful about it, but it's a very deliberate choice and makes the chaos more chaotic and really accentuates how controlled you need to be even when shit gets wild
Seconding Soul Sacrifice Delta. Great Monster Hunter-ish game, but much more accessible and interesting world and lore.
Some I haven't seen yet in this thread: Shinobido 2. Great ninja stealth game in the vein of Tenchu (same developer), really love this one. You sort of play an evolving mission based campaign with three major factions. You can choose which faction you want to do missions for, and the outcome of the overall story is impacted by who you choose to work with.
Gundam Breaker 3 (though it runs a little poorly if you don't have the overclock patch). Amazing they got this to run on a Vita at all, really. Hopefully Breaker 4 dethrones it, but this is still the best Breaker game to date.
Gundam Extreme Vs Battle. Really tight competitive Gundam game. No customization here, more about fighting with the famous Gundam of the series, plays really well and satisfyingly.
Grand Kingdom: real fun and unique action RPG. Combat happens turn based, but you execute your combos in real time and can juggle enemies and such, hard to explain this one, but I really like it and it's a shame it never got a port or sequel somewhere.
Killzone Mercenary with Botzone DLC: the best shooter that got made for the Vita. Still looks impressive, plays pretty well!
Dragon's Crown: it's Diablo as a beat em up, what more can I say? At the same time every other Vanillaware game on Vita, but Dragon's Crown is my personal favorite for on the go.
I watch horribly artsy movies or put speed runs on the big TV, blast music aloud, I order a pizza, and I consume the substances you don't find appealing, and I wear the same clothes the entire time without changing
Night Dive should've been given some of these old Lucas Arts SW games. These were my childhood, and I've watched as Aspyr has been assigned game after game of my childhood to be released on modern platforms, and time and time again they either don't give enough of a shit to do anything more than get them running (sometimes barely that, Republic Commando runs worse on a switch than an original Xbox), or they're not given the proper time or financial budget to pull it off.
Unless you're talking even earlier, I did a lot of guessing at which download button was real and downloading pirated games in many parts from shitty download services that only let you download one part per hour and such. In the late 2000s when I was old enough to really use the internet