Sear the name Aspyr into your mind, and look out for them when they redo old star wars games like this. An underwhelming experience is what I've come to expect from their attempts at Jedi Outcast/Academy and Republic Commando on Switch.
The best you can expect from them is bare minimum passably running games, sort of the antithesis to Night Dive
I suppose the idea of someone's convictions being for sale isn't really a new idea, and I don't follow Keighley, I just found the writing style of the article interestingly venomous. I didn't place any value in his opinions as it was, so there's nowhere for my opinion to really go to given the new information, but I'm certainly not saying it doesn't matter.
I understand that given context, and agree that sounds shamefully cynical and a fall from grace for certain.
I understand the basic idea of being upset that someone with a large platform isn't using the platform "for good", but this whole article reads like the journalist was foaming at the mouth with vitriol that a popular host wasn't posting about what they wanted him to post about. It makes me... Uncomfortable
I think the reason is that it becomes yet another unique identifier to make you feel like your own person. When we say our favorite color is X or our favorite song is Y, we're not just literally stating those things, we're choosing those also based on what they might say about us.
Your "favorite song" may not mean you only wanna listen to that one song forever because it's better than any other, but you might expect it to give people a certain baseline understanding of your tastes, not only artist wise, but even within their catalog, maybe that song is old and super niche, maybe it's a popular banger.
Colors have long had particular emotions or traits associated with them, and you might pick a favorite color with that in mind, and your favorite color could change, if you want to answer somebody with your immediate favorite color based off what might represent how you're feeling right now, then I think that's a fun answer, too.
These are opinion based questions, they can't be wrong, even your non answer says something about you and your analytical nature.
Doesn't this not really fix the problem, though? If the problem is that players are kicking others repeatedly for unjustifiable reasons, having a dedicated server basically just means the server owner retains the right to kick for unjustifiable reasons, the same way a host does now.
Personally, if platform doesn't matter Id say 4 golden, 3 Reload, then 5 Royal. Purely from a mechanical and dungeon standpoint I think you will progress the most naturally from worst to best from there
4 Golden is now the oldest "modern" Persona game, I personally feel that 1 and 2 are just a little too old for you to get as much out of them as 3 forward, but that's my take, if you're very tolerant of older games you may wanna start older. Each entry has an independent story and characters, so I don't think that order matters as much as the progression of quality of life and dungeon mechanics.
Making a new comment off my other reply because I have more niche recommendations: Carnage Hearts EXA, you program robots to fight each other, actually quite in depth.
Good RPGs: Valkyrie Profile Lenneth, Legend of Mana (originally PS1)
Phantasy Star Portable 2: pretty decent PSP version of the phantasy Star online game.
Dissidia 012 Final Fantasy, kind of a weird "fighting" game, very unique mechanics, but really fun, lots of fan service, and tons of really really excellent music from across the final fantasy series
SoulCalibur Broken Destiny: solid entry in the series even on portable
And Castlevania Symphony of the Night (originally PS1)
Seconding. It's rather easy since the levels have to be so small for the PSP, but goddamn it it's a fun game.
Throwing in Monster Hunter Portable 3rd (has an English patch), Rengoku 2 (sort of action looter dungeon crawler where youre a robot and the loot replaces your arms and head and shit with weapons).
SOCOM tactical strike is one I rather enjoy, the Armored Core games as well.
Their butt is the true unarmored weak spot, I usually main autocannon and circle around and just blast the butt, once it explodes they start bleeding out and change to a slower animation set
They specify that to retain the damage output you have to target headshots and "other specific weakpoint shots to maintain maximum damage efficiency". That's a bit vague, but it's not quite a full range damage debuff
The railgun is still effective, you just have to use the overcharge mode and be precise, they specifically left the overcharge mode at the same damage potential.
They also buffed other weapons, including the flamethrower and the laser Cannon's wieldiness and armor penetration. This is also the very first balance patch, it's not gonna be perfect, it already wasn't perfect, try out some other options and strategies and see how they seesaw the balance. I think if they keep it up they'll get it right.
Sear the name Aspyr into your mind, and look out for them when they redo old star wars games like this. An underwhelming experience is what I've come to expect from their attempts at Jedi Outcast/Academy and Republic Commando on Switch.
The best you can expect from them is bare minimum passably running games, sort of the antithesis to Night Dive