The crew didn't blow up instantly at all, at that exact moment! They spent another three minutes falling back to Earth, where they blew up instantly upon hitting the surface!
In video game design this would be called "emergent storytelling".
As big brain savant auteur genius Todd Howard says, environmental storytelling is when there's skeletons in toilets. The more skeletons in toilets there are, the deeper your lore is.
This is why Death Road to Canada is the Citizen Kane of roguelikes.
Meanwhile in indie land, I just tried to cheat my way through a Chapter 3 minigame in Deltarune, and Toby Fox himself showed up in his dogsona to blow up the game and make me start the minigame over.
This is the extent to which anti-cheat measures should go.
If it's cool with everyone here, I'm just going to spend the next eight hours getting extremely mad with people on the Internet over my refusal to watch a 40 minute video essay on YouTube, or read literally anything.
Good thing the founding financiers of Stripe, Cape, and Palantir aren't the same person.