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280
Joined
2 yr. ago

  • The second sentence is the response to your first sentence.

  • You seem to misunderstand.

    I'm cool with communists. I'm not cool with tankies.

  • No, I just don't tolerate tankies. Just as I assume we both don't tolerate fascists?

  • Agree, they should both be blocked

  • Could it have something to do with their post announcing intent to federate trying to both-sides the Russian invasion of Ukraine? https://www.hexbear.net/post/280770 (not even getting into the comments there)

    Personally I'd be cool with defederation from lemmygrad too, for the same reason.

  • Deep Rock Galactic is a good choice for me after a long day at work, it's a PvE co-op game. Even at the highest difficulty you can have a smooth time with a good team, and otherwise you can turn down the hazard level a notch or two - it's fun and not too mentally taxing to mow down bugs en masse.

    Bonus, drinking a beer in game while having a beer in real life is peak immersion.

  • 5x larger map size than the first game - I assume this means they've made some performance enhancements to keep up! Maps look very pretty.

    Also, some of the very close-up city shots had some low fidelity textures, which is to be expected as I don't think they expect anyone to actually zoom in that close, but I still find it a bit surprising they kept it in.

  • I know it's not what's being talked about but whenever I hear someone ask for Isaac in smash I think it's the one from Binding of Isaac

  • Well I expect that the federation model that allows multiple communities to grab the same namespace combined with instance admins that will be more active in removing openly hostile users and mods will help.

  • See what heavy moderation did to Reddit?

    I was a moderator on Reddit off and on for like six years, so yes I did. Heavy moderation is the only thing that kept larger communities on topic - r/Askhistorians being the shining example. The amount of effort required to keep spaces from devolving into low effort hodpodges of memes and such was notable.

    But it was worth it. Lemmy will grow, and moderation will probably have to grow as well, but I hope that the mod-user relationship here will be healthier and we can rely more on good faith interpretations of rules so we don't need to resort to pages of detailing no one will read.

  • Yes, it will have those things, and in fact already does. There are trolls, bots, fascists, and even pedophiles already. This is an extremely sad and disturbing reality of online spaces. The only thing we can do about it is ensure moderators and instance admins have the tools to deal with it.

  • Was Lemmy not designed as a reddit clone? Community/post/comment system with upvotes and downvotes, volunteer moderators, generally the same sorting filters, crossposting - hell, they even display your date of join as a "cake day". The influence is obvious.

    That's not a bad thing, take the good and leave the bad, but if anything I think Lemmy needs more unique features that Reddit never had.

  • How big is the square though

    Somehow both 5ft on each side and 5ft across the diagonal

  • For the record and to hopefully explain with an example, I do like that they exist for people that like them and some games are fairly clever with it.

    Oh I know. I apologize for the negative response you're getting, but I really do appreciate outside perspectives from people who don't like the thing - it can point out flaws that may be missed otherwise.

    Most of it boils down to death as a core mechanic. Iโ€™m also a pretty casual game player and most of the games I like are fairly laid back, so the difficulty is also a factor. Although I do like difficult games sometimes, I donโ€™t like games designed to kill you easily, if that makes sense. I dislike grinding and most leveling systems, so making a game have grinding as a necessity for someone like me whoโ€™s going to need it is frustrating. I feel like Iโ€™m just dying a bunch to get โ€œlevel upsโ€ so that I can actually play the game. Feel free to ask clarifying questions on this. Itโ€™s a bit difficult for me to explain, Iโ€™m finding.

    This is mostly a feature of the modern roguelike, or rather roguelite - the metaprogression in general. Some roguelikes that aim to be truer to the original classification forgo this, like Pixel Dungeon and its variants - you could win on your very first run, the only thing holding you back would be the lack of accumulated knowledge and skill. All still involve a good amount of dying, though, which can be a turnoff - early runs can feel bland if the balance isn't right, and even later on the first part of each run can feel similarly bland if the game is more item-and-build based, as most don't give you much in the terms of starting items. I've felt this especially hard in games like The Binding of Isaac - outside of characters that deviate more from the standard, a lot of runs are a painful slog where you get a not very impactful item on the first floor and have to make your way through with base stats for a while.

    If you want a random off-the-cuff suggestion from an internet stranger about a game in a genre you don't like, I tried out the demo for Wizard with a Gun during the last Steam NextFest. It is by some measure a roguelite, as it has a run based structure, but each run is rather short and if you don't die, you can escape back to a hub area with all of your resources, without losing anything, store some away for safe keeping and continue the next run from there. It has crafting and building elements (resource gathering and a research tree, but no hunger system or anything like that) and I quite liked it from what little I saw.

  • I think this is one of the big pitfalls of community prescribed tagging. Lord knows the Psychological Horror tag must be a mess.

  • The allure comes from either knowing that you can beat the game in any run, you just need to work for it, or in trying to gather enough resources to enable you to win the game on a future run (this is a staple of roguelites). The latter can get boring if the game isn't balanced just so, I admit. Additionally, if a game is very complex and well put together, just the fun of duking it out may be enough, win condition be damned.

  • It is my opinion that no one should continue to be on Reddit at all. Accordingly, I deleted my account.

    The people who think Reddit is still fine and hasn't done anything wrong - well, I think they're wrong, but it makes sense that they continue to use the site.

    But the people who are upset with the site and think they're acting shiftily and that things are getting worse - why do they stay? It seems hypocritical to me, past a point. It makes sense that they'd want to try and get the site to reverse course, but i don't think writing FUCK SPEZ was ever intended to do that. So why stick around?

  • Because I deleted my account.

  • If only this effort was used to make a giant banner of some Reddit alternatives - Lemmy, yes, but even something else like Kbin, Tildes, Squabbles, etc., just anything to get people to actually move somewhere else and put a tiny crack in the face of Reddit's titanic forum almost-monopoly.

  • I really like how the Stellaris devs are willing to show off how the sausage is made - that is, the extremely experimental internal testing they do, even if it's a bit buggy and has placeholder art.

    As for this Dev Diary - I am cautiously optimistic about how they may change habitats. I always found it way too micromanage-y to construct more than 2 or 3 habitats, even for Stellaris. Consolidating that into one complex per system with support structures available will be much more manageable.