I have Backpack Hero, and while I do enjoy it I feel like runs can become too static (at least with the starting character) - you get your OP build, and getting to that point is pretty fun, but then you can just coast with that for a long time, maybe forever. The other characters and their gimmicks/playstyles help alleviate this problem at least.
Oh man I wish I could get into Noita. It is by all merits a very good game, but I bounced right off it - it was too complex for my brain to get a good grasp of.
Truth be told, this is the last MCU thing I'm really looking forward to that's been revealed currently. Season 1 was so solid and actually stuck the landing (at least for me, I know some didn't like the last episode being so exposition heavy), so I hope the second will do just as well.
Oh my god, I assumed no one would have ever heard of Wazhack. I bought that one years ago, and am continually surprised when it receives updates. Dev seems like a cool guy, too.
Oh yes, I found this and debated including it in the post but personally felt that it was an overly narrow definition. I'll add Roguebasin to the resources though!
Inscryption is somethin special. It's both a solid deckbuilding roguelite, a deconstruction of a deckbuilding roguelite, and a classic "don't look up anything about this game just play it" game.
Does it count? It has the hallmarks of procedural generation and technically has distinct "runs" (though a single run can last dozens of hours, I know from experience). It just seems too "grand scope" for me to consider it a roguelike, I suppose.
Steam tells me I've clocked 297 hours into StS. I've only barely reached I think A17 or 18 with Silent, ~A15 with Defect, and only 1-2 for the other two. Still got a ways to go!
If you really like StS, I can recommend Downfall, a fan expansion for the game on Steam. It is not as polished, and the mechanics aren't quite as tightly wound, but it offers a whole lot of very novel new mechanics and characters as well as an entire new mode where you play as a Boss working your way downward instead of the reverse.
Though I've played games of the roguelike/lite genre for a while, I actually had to do a bit more of a deep dive to make this post. People ascribe a lot of different meanings to roguelike, and I got entirely conflicting messages on why the term roguelite was created. I hope what I put down is accurate enough!
Now this actually looks pretty cool! They're obviously trying to play off the increased hype around streaming services with the name and presentation, but that's perfectly fine if it gets the public more interested in astronomy and the exploration on space. Big plus that it's coming to Roku as well, that'll save me some trouble.
I picked this up, played it for about twenty hours. I definitely enjoyed my time, but I could clearly feel how most of the game loop was just scraping by until you could fully pop off at the end - I liked that, but I grew a bit weary of the initial setup on each run.
I'll go ahead and start off with responding to some of the points:
What are some of your favorite examples of roguelike games?
All-time favorites have to be Slay the Spire and Hades. StS was one of the cornerstones of deckbuilding roguelikes while still remaining one of the sleekest of all of them; mechanics fit together perfectly, with each loss leaving you working out how you screwed up rather than cursing the game for unfairness. Hades I like for entirely different reasons - it absolutely oozes style, with excellent presentation in terms of art direction, music, and copious dialogue. The rougelike nature of the game is woven directly into its narrative in a way I find very satisfying.
Enter the Gungeon should also be noted as one of the few games I've 100%ed. Although it has some flaws, the sheer amount of combinatory item synergies (both actual mechanical synergies noted by the UI and otherwise) gives it great replay value while not ballooning to absurd levels ala The Binding of Isaac (which, while still great, can be daunting in its scope).
Do you continue to play roguelike games after reaching the “end” / reaching 100% completion? Why, or why not?
Personally no, unless there is some sort of prestige mechanic that adds new challenges on successive runs (though one may consider beating all prestige levels part of 100%ing); I am still grinding out Ascension levels on both Slay the Spire and Monster Train. I find satisfaction in finishing a game that actually has a win state, and often lose interest after it's been achieved. Enter the Gungeon was one of the few exceptions to this, although by the time I had truly finished the game I was already very close to the full 100%.
Are there any upcoming roguelike games you’re excited for?
Hades II, for obvious reasons of course. Other smaller titles on my radar include Wizard with a Gun, whose demo I played and (while rough around the edges) had an engaging and swift core gameplay loop with metaprogression (though one must question the fuzzy distinction between a roguelike and a run-based game in general, or if there is one at all) and Dungeons & Degenerate Gamblers, a tiny but funny little deckbuilding roguelike that smashes together a lot of different card games and concepts for a wacky time.
And I also have played SPD quite a lot. Despite it being free, I tossed the developer a couple dollars - they've been doing great work with it, a whole new class was added not too long ago. I'm only now picking it up again after some time, and I've only beaten the game with 2/5 characters, so I got a lot to learn to get good at it again.
Man, I've been wanting to try out one of those TF2 megaservers but couldn't find an open one. How long until we get that coveted battle royale custom gamemode?
How many of those people are still gonna be using the site though?
It doesn't matter how loud you scream if you won't actually do anything about it.