Its not about addiction. Its about people that are affected by something not knowing or intentionally ignoring that they are. Is it possible that they have no effects? Sure, but the liklihood is very incredibly tiny.
I just used Gambling Addiction as an example because I thought it would be obvious and not go over people's heads. I guess either I expected too much or my point is proven, or both.
It more or less did on the Series X. A lot of the clips people posted showing the really bad performance and bugs were from the original 2014 Xbox One or the Series S. On the Series X, it performed very well and I think I had it crash only twice in a 70 hour playthrough, in my own experience playing 2077 on my own Series X.
I am not a lawyer, but I have talked to lawyers about this before and their answer was basically:
The owner of a copy of a game or other computer software may "make or authorize the making of another copy." Legally speaking, the law does not require the person who owns the copy to personally make the backup copy, nor does it specify that the backup copy be made only from the copy owned.
This is important because on Nintendo's own website they state the following:
Therefore, whether you have an authentic game or not [...] it is illegal to download [...] a Nintendo ROM from the Internet.
What Nintendo is saying here is outright wrong. A person who only has only temporary possession of a game (such as rental or borrowing) gains no rights under 17 USC 117, and may not download a copy without separate permission, which obviously Nintendo would never grant However, A person with permanent possession of a game (such as a legally purchased game either from retail or used) DOES gain those rights to an archival copy. These rights supercede any restriction on those rights Nintendo would presume to apply. Nintendo presumes to add extra conditions and terms that do not actually exist in the law.
The purpose of the archival copy provision is to protect legal owner's access to the computer software in case of damage. If your copy of a game breaks, such as a broken CD, you have the legal right, as owner of that CD, to continue to use the computer software on that CD no matter its physical condition. An archival copy could then be used to create a working version of that CD so that you, the legal owner of that copy, may continue to access that computer software. This is also the case when access to that software becomes difficult or impossible, such as a game or other computer software that is stored on archaic storage media such as a floppy disk or paper tape.
TLOU2 controversy wasn't because the unlikable character was a woman, it was because the writing was garbage. If the unlikable character was a man the reception would have been exactly the same.
Also, woman characters in games hasn't been a risk since Metroid came out in 1986. It seems nowadays that the tables have turned and the vast majority of main characters in more than half of games from the past 5 years are women.
I really liked the art style, but for some reason a lot of recent games with that cell shaded style seem to think that they need to set the contrast to be negative and washout all the colors, which is almost the entire appeal of the art style. Zelda did it too, and I disliked it in that game too.
Shame it was called Marathon though. Game had absolutely nothing to do with Marathon, and didn't even feature the Phor. Also shame it was a dead genre that the only people that like that genre play Tarkov and literally nothing else.
You don't have to "bypass it." When you install the game, during the settings process it asks if you would like to create a PS account and you just click no, or skip IDR what the word on the button was. Then it never asks you to do it again, but you can still link it in the options menu if you wanted to later on.
I mean, realistically its still Nintendo so I still won't buy it. I disagree with their business practices ever since Iwata died. Nintendo has gone way downhill, and I don't want to give them any of my money anymore. It sucks since I really like the old Zelda and Metroid games, but theyre only games. Its not the end of the world. Plus, emulation fixes Nintendos problems anyway.
Honestly, I don't mind if Nintendo didn't innovate. I have just wanted a "normal" console from them in a while like a return to their SNES/N64/GameCube days. When they still actually tried to remain competitive, and in the case of the SNES and N64, were technologically ahead of the competition. Sure there were some innovations, but in comparison to the Wii, Wii U, and Switch, their older consoles were more "normal" for their time.
Nowadays they just make underpowered hardware that only truly sells because its usually the cheapest console available and has the Nintendo logo on it. Except Switch 2, which started charging cutting edge tech prices for tech that was cutting edge like 10 years ago. All of the pricing of a better Switch without any of the real improvements except a newer processing unit and slightly bigger screen.
Give me a Switch without a screen. No battery. No detachable controllers. Just a brick that plugs into the wall and the TV, compatible with a Pro controller. Probably could even sell that at a reduced price too. Maybe even overclock it and give it a bigger cooling solution to get better performance. Maybe Nintendo's newer games can actually run at a stable 60 fps on their own hardware finally.
As an Elite Dangerous Enjoyer (I enjoy Star Citizen too, but SC is more "rule of cool" than "rule of real" than Elite) I appreciate the more or less "grounded in reality" setting that Bethesda created with Starfield. Most planets are giant, empty, desolate rocks or iceballs, which is exactly what one would expect from real life planets. And I suppose this may be a big reason why many people were disappointed. It seems that many expected the game to be "Star Wars Skyrim," but Star Wars is very unrealistic with regards its planetary depcitions. Planets are varied and generally not shown to be mostly empty, desolate space rocks. Full world cities, jungles, magma, gas storms, etc. Likewise I more or less find the gameplay enjoyable, even with its annoyances (most of which are fixable with mods that are available right now).
However, I actually found myself very disappointed with the visual aesthetics of the game. When Bethesda marketed the game, they described it as "NASA-Punk." But I suppose my disappointment comes from them failing to communicate what that meant to them, since it obviously meant something different to me.
When I first heard the term "NASA-Punk," I became excited to see an abundant use of white and black, with copius amounts of shiny gold foil. I expected to see exposed mechanics and rocket piping. Basically, a mood board of NASA created technology from the beginning of NASA up until now. Ships inspired by the Lunar Landers, Lunar Rovers, etc. Bethesda on the other hand, seems to have created an aesthetic of "what would NASA look like 1000 years from now?" Since the two are so drastically different, you likely can imagine my disappointment at what I see as a weird, ugly aesthetic for many of the ship designer parts and space suits.
Gotta get grandma on that Metroid II grind too, King.