Skip Navigation

InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)RI
Posts
1
Comments
2,418
Joined
2 yr. ago

  • If I don't want to play the tutorial and I get absolutely blasted, then I gotta walk my sorry self back to the tutorial like the idiot I chose to be. I like to press all the buttons and figure stuff out on my own, its part of the exploration process.

    I don't hate when certain gameplay elements are forced, but when I am given that impression I expect the whole game to be like that. The tutorial in Dark Souls promised me the game wasn't going to hold my hand the whole time by letting me completely skip the tutorial, and then it kept that promise. It didn't hold my hand. And I think that was great. Meanwhile Call of Duty tutorials hold your hand the whole time, and then your hand keeps getting held for the whole game. Also good.

    The tutorials I think are bad are ones that fail to properly communicate important features of the game. If I choose to skip that part it is no fault of the game.

    For example, Helldivers 2, which I enjoy greatly, has a tutorial that fails to teach the player what the Galactic War means, anything about the various mission types, or especially how to deal with supply lines and reinforcement routes. What happens in the players spend a lot of time and effort doing the wrong thing expecting the right result, a result they can never achieve because the game never actually told them how to do it. There isn't a bestiary where players can read about various enemies and their weak spots, you just have to trial and error figure it out, or have someone else that did that already tell you.

  • You cannot take a full unmodified Windows program and directly run it on the Xbox, even in Developer Mode. You have to make changes to the software for the Xbox to run it. Xbox runs a modified version of Windows, but it cannot run software built for the full unmodified version of Windows. I have no experience with developing for PlayStation, but I imagine it is the same, it probably does not run unmodified BSD software. Likewise, Nintendo software needs to be modified in order to run on Nintendo console operating systems. The Switch cannot run unmodified Android software, unless you hack it to install unmodified Android onto the console.

    But you CAN take a full unmodified Linux program and directly run it on the Steam Deck, without needing to modify the software at all. Same with the Atari VCS.

    Goalposts were not moved. The Steam Deck is a Linux laptop with a controller attached to it, its not a game console.

  • But the Steam Deck isn't a console? And a game running through a compatibility layer isn't a port.

    A Linux laptop with a controller instead of a keyboard isn't a console. Thats similar to the Atari VCS, which isnt a console either, just a Linux PC that comes with controllers. Both can run unmodified or barely modified Linux software, which a game console would require ports of.

  • Not sure about adaptation, but all of their games have atrocious performance problems. Bloober is like, the King of Stuttering. Definitely doesn't help that they use Unreal now, but even when they released Layers of Fear and _observer, the performance of their games have always been bad.

  • In 1999, the SEGA Dreamcast was the fastest selling video game console when it launched. In 24 hours, it sold a little over 225k units (which was massive for the tiny gamer population of 1999). This earned it the Guinness World Record for Most Revenue Generated in the Entertainment Industry in 24 Hours.

    Console sales at launch literally don't matter.

    Also, I wonder how many of those were sold to scalpers that plan on returning them if they cannot sell them?

    EDIT: For reference, the PlayStation 1 sold 300k consoles in Japan only when it launched, but not in 24 hours, that 300k is for the entire launch month of December 1994, per Sony's own official business data.

  • Thanks, I had to manually update for some reason. Its fixed, but I feel like I used to get thumbnails for linked sites as well, like a preview or something. Maybe I am just hallucinating it. Either way, thanks for the quick response and fixes, your app has come a long way and I hope to continue to see its improvement.

  • They werent even trying to hide it either.

    Jyn Erso? Seriously? Just keep her real name, Jan Ors. Thats the most "at home" character naming laziness I think I have ever seen.

    Thats like calling Kylor Ren "Darth Shmader" lol.

  • Nintendo made a very smart business move that is extremely anti-consumer:

    They removed themselves from competing with Sony and Microsoft.

    People don't think "Should I buy Xbox, Nintendo, or PlayStation?" They think "Should I buy Xbox or PlayStation, in addition to Nintendo?"

    Great business move, because consumers are buying Nintendo up more than before. Extremely bad for consumers because now we are seeing how Sony acts when they have only one real competitor: keeping console exclusives, raising prices, and enforcing PS Accounts for offlline singleplayer games.

    If Microsoft drops Xbox hardware, PlayStation will have zero competition and gain a monopoly on the console hardware market. Then they can raise the prices to be whatever they want. What are you gonna do, buy an Xbox that doesn't exist?