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  • Perhaps. Its not that I don't like turn based games, and its not that I am not trying out JRPGs either. For example, I like X-COM, Jean dArc on PSP, and Tuned Hearts on PC98. I suppose these are more tactical or strategic than traditional JRPGs, but regardless I don't feel bored or tired of the combat in those games.

    Ive tried Octopath Traveler, and I really like its art style bu I just don't enjoy the combat. Admittedly, I felt the same with Chrono Trigger, which is a shame since it is so well regarded. Ive also tried Dragon Quest 11, which I did not finish. Ive even tried playing some of the Wizardry games, but once the combat starts it doesn't keep my interest.

    I like Yakuza but Like a Dragon didn't appeal to me.because of its combat. Likewise with Persona, I just don't feel drawn to the game because I know it has a turn based combat system. I did try Persona 1, but I know that game is very different from the more recent Persona games. I tried The Legend of Dragoon, and while I was only in combat twice as part of scripted events, it seemse like maybe the combat will be a bit less repetitive but only time will tell.

  • Well, with regards to Koudelka, I am specifically referring to the mechanic in many JRPGs by which combat is initiated randomly, without the player ever interacting, colliding with, or even seeing a visible enemy. One moment you are walking, and the next you are in combat. You never had the option to not be in combat, you just get vortexed in. Chrono Trigger and many Final Fantasy games operate this way as well. Its not that they feel out if place, they are annoying because they interrupt what I was doing. In BG3, PoE2, and even Dragon Quest, enemies are visible. You basically never enter combat randomly.

    Now, with regards to Dragon Quest, I found the music always being the same was too repetitive. Combat always felt the same regardless of what enemies I faced or where. At least I could choose when I enter combat, which is probably why I made it as far into the game as I did (got to the mermaid queen and stopped shortly after).

  • Personally, I don't like turn based RPGs. Not because I don't like turn based games, but mainly because the combat occurs too often and that it becomes extremely repetitive. The same battle music, the same battle environment background, the same enemies with the same strategy. In comparison to action combat, even if the enemies and winning strategy is the same, the environment and combat occuring at different times and in different locations mix things up enough to not become overly repetitive. Additionally, I can have an immediate impact on the combat in an action game and not spend 80% of my game time in combat.

    I recently started playing Koudelka, and I actually enjoy it except for one aspect: the random combat. It interrupts the gameplay and sometimes I don't want to engage in combat, I just want to explore a bit. But at least the combat is not so extremely repetitive like when I played Dragon Quest 11. And it seems to happen a bit too often. When i played Yakuza 0, towards the end of it I was actively avoiding the combat because I spent so much of the first 2/3rds of the game in combat that I just didn't enjoy it all that much anymore.

  • It can be. You basically just have to accept that there is a 50/50 chance that you are putting that money in the toilet and never seeing the final project.

    I backed System Shock remake, and that was a nightmare. I put in $350 and the project was delivered extremely late after pretty egregious mismanagement. I think the only thing that saved the project was that Night Dive Studios is kind of a well known studio. Probably a nobody or start up would have just given up and kept the money.

  • Much, much worse. I know it may seem hard to believe, but Tencent makes everything worse, no matter how bad the starting point was.

    Even NetEase would be a better option. At least NetEase got in trouble with the CCP for talking about Winnie the Pooh.

  • The following games all typically do not hold the player's hand. They are to varying degrees, some give you a map and/or journal, some do not.

    • TES III Morrowind
    • King's Field 1-4
    • Snatcher on SEGA CD
    • Dark Souls 1-3, Demons Souls, Bloodborne, and Elden Ring
    • Ultima Underworld
    • Silent Hill 1-4
    • Shadow of the Colossus
    • Tunic
    • Super Metroid
    • Hollow Knight
    • Rain World
    • System Shock 1,2
  • It is exactly the same game. Audio quality will be identical to the X360 release.

    The picture may be a bit brighter, I haven't noticed the X360 being darker. But picture output is effected by the emulator in the same way that picture output on a N64 emulator will appear brighter than a real N64 plugged into the composite plugs on an LED TV.

  • AI is not a great source to ask for any sort of factual information, just a heads up. Its good for creating new stuff, like improvising story narratives or something like being a TTRPG dungeon master, though. I just wouldn't ever rely on anything it says to ever be factually true.

    Im not an Xbox/Microsoft employee, but I will answer to the best of my knowledge. Some or all may be wrong though.

    1. Both.
    2. It does not transform the game at all as long as there are no bugs. Usually the only benefit is increased internal resolution, and sometimes increased framerate Everything else is identical to the original release.
    3. AFAIK, no. When you install the game it doesn't actually copy the files, it downloads them because some of the files are patched. No internet means you cant download. I think it also needs occasional connection to check. I do think you can play offline but not for 20 years straight.
    4. To my knowledge, no, there is no significant difference. I think it probably is exactly identical, actually. It is however, different from how backwards compatibility worked on the Xbox 360. It is significantly improved.
    5. Cross-generational System Link. Its cool being able to have one player on Original Xbox and one on Series X in the same game.