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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)PH
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2 yr. ago

  • While that's part of it, it's definitely not "just" that.

    Sadly, part of it is that the game has released in a fairly stable/polished state, which is considered a positive in the world of broken releases. The multiplayer also just works with little issue as opposed to some problems of yesteryear.

    There's also a perhaps surprising pent up demand for good co-op PvE focused games. They blow-up hard but tend to fade out depending on gameplay quality. Part of this is the streamer effect, streamers like to play group games with other streamers because it helps cross-pollinate their audiences. Sales are also improved due to group/peer-pressure, if someone can pull in their friend group, that's a lot of sale multiplication.

    I also think that the developers tried to make a game that's fun. A lot of decisions seem to have followed the rule of cool for this type of game e.g. pal mounts, firearms, catching people, automation of survival elements via slavery.

    It also manages to have both a clear and guided progression system while maintaining the freedom for the player to just fuck off and do whatever they want while still at least partially progressing.

    My only honest gripes with the game are how world saves are handled (they should use the Grounded system in addition to having dedicated servers) and that I for some reason can't find the exit button on the title screen so to quit I need to alt-f4, for the rare times I need it.

  • Palworld

    Jump
  • Your account can only have 1 person per server/world and it is only for that world.

    You can create/join multiple worlds, each has its own independent progress.

    So for example, if everyone in a family of 4 wanted to play but only one account, they each could play independently on different worlds using the same account, but could never join each other's worlds with any character other than the first made on that world.

  • Worst most captured Pokemon only leave their Pokeball to battle themselves to exhaustion in either gladiatorial combat against another similarity trapped opponent, for the purpose of additional enslavement or simply to physically or mentally cripple their free opponent into unconsciousness.

  • It's not really a pokemon game, the similarity basically ends at: there are weird fighting animals you catch with round objects and take research notes on. There's no evolving, combat is an active battle rather than turn-based, combat participants are unlimited, your character participates in combat directly, you can catch people, you put what you catch to work for you at your camp, plus all the survival elements.

  • It's fun so far, typical survival type game, but with a ton of pet varieties that you also enslave to work at your base. It's pokemon basically in that there are cutsie animals with punny names that you catch, combat is definitely not standard Pokemon.

  • Nah, this wasn't an issue with the scanner, it's an issue with the core design of the software. For whatever reason, it uses different value fields when determining the price to display for an item and the price used in the total, that means this problem can occur for any number of items and the only way to detect it is to manually total the receipt. It's a fundamental problem with the software and their pricing change control process and a good PSA, the negative headline draws better attention than the positive, which is that anyone could be charged incorrectly. That the store was able to fix it is also good to include, but it is an expected responsibility of the store to do so, not some positive spin.

  • FFX Blitzball is the mini-game that I sunk the most time into by far (100+ hours), and always had fun.

    Gwent from Witcher 3 kind of goes without saying, the framework is so good it's spawned 3 full games that I can think of.

    Best Hacking mini-game goes to the newer Deux Ex games, quick, the right amount of challenge but if you didn't like it you could basically never do it.

    Best lockpicking I'm going to give to Starfield. Literally the only part of the game I actually enjoyed, each is a great little puzzle.

  • Back in my teens one summer, I was playing Resident Evil Code Veronica by day at my friend's house and Doom 3 alone in my basement at night, got about halfway through both but quit because of the constant nightmares. Lost to the psychological damage I guess.

  • It's there to get it away from the other categories. Every category isn't just a game, there's other stuff like events, just chatting etc to cover any content that isn't specific to a single game (like a gaming related podcast for example), so playing a game isn't required you can just talk at the audience. People who make the sexual content were using those more generic non-gaming categories (as well as popular gaming categories but having the game running in a tiny box in the corner) but advertisers took issue with advertising on the sexual streams, so Twitch made ways to segregate them from the content advertisers wanted to pay for.

  • Nah, they just don't make sense for people with the way amortization works. It's not like doubling the length of the mortgage halves the payment. At 7% interest, for example as it's sort of close to the current average, changing a 30 year mortgage to a 100 year mortgage is about a 12.24% reduction in the monthly payment.

  • Best I can tell, they didn't take preorders or Kickstarter funds. Just did a release. Seems like their old plans didn't pan out and their old marketing doesn't align with what they did release after they scaled back due to almost cancelling the whole thing at some point. From watching Sacriel play a bit yesterday, it's definitely not an amazing game, has typical issues with the genre (e.g. not enough AI, extract camping) in addition to other typical poor game issues (e.g. poor ui, tooltips, latency).

    Seems like a lot of the backlash is due to failing to meet its own hype, plus people continuing to buy games without consulting release version reviews and feeling burned, and added to the general cultural frustration of things being released before they're actually ready.