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2 yr. ago

  • If by AI, you mean the things people are making today and calling AI, no, they're all basically powerful regression algorithms. They can be strong tools for people to use to solve complex problems. Anything a program does will be based on what it was programmed to do, at best it will find novel things based on being programmed to look for novel things randomly and people will test and confirm those guesses. They already kind of do this for some medical purposes. Is trying an uncountably large number of randomized guesses and giving a probability for success based on historical data intelligent?

    Could a true AI exist like we see in SciFi, maybe?

  • Holy shit, what a "HR" style take. People want improved cash to effort ratios, far and away above anything in this article. More cash, more or better benefits, more time off, more efficient work with the same output expectations, WFH, shorter days, shorter weeks. But all that costs the company, so instead we get these stupid things that largely cause even more wasted time at work, causing more effort to get your same output and getting an even lower value of what people care about.

  • I think he was trying to say Biden got more votes or higher vote share in swing states than Obama did. I don't know if that would be true or not, but that's the closest I can figure to something that might be a cognizant thought.

  • I'd like to see a lawyer who would argue that "any reasonable person living and functioning in society could conceivable construe that them taking 28 000 dollars worth of gas was definitely the system working as designed, and they were at no point aware that they were doing anything illlegal."

    “There is considerable overlap between the intelligence of the smartest bears and the dumbest tourists.”

    "I thought I'd won some kind of free gas contest, why else would my card give free gas?"

    People can honestly be idiots as you pointed out.

    The business holds all the cards when it comes to asking for and accepting payment. If they failed to do that in the way they wanted, it's on them.

    Ugh, really? In software development, or in developing anything that involves an end-user, such things are taken into consideration. Especially when there's payment cards involved.

    Thanks for the good laugh, this indicates way more faith in business side middle managers than is due. They ask for dumb shit all the time and make the devs do it. While I can't rule out it being some kind of coding defect, because those also happen all the time, there's definitely a non-zero probability that someone asked for it to work this way because it was convenient to operate or cheap to implement. Companies involved in payment processing are far from infallible, they just eat their mistakes and make the customer whole most of the time. I've worked at 2 different large banks, shit is held together with duct tape, prayers and throwing money at it some of the time.

  • It's not the customer's responsibility to try to figure out why and make some determination if the too good to be true deal is real. If it gave it out for a penny, is that too much of a deal? What about half price? 1 penny discount? Where's the line?

    Regardless, I could see someone designing it as a feature because "nobody would ever swipe their card twice normally".

  • That's some wild nuclear fear mongering. Globally, there've been less than 10 incidents ever on the scale you're talking about, and most of those are from the early days of the tech and the only recent one of note was due to weather patterns which wouldn't be a thing on the moon. And you jump to what if it happens on the moon dozens of times?

  • Feels like an old variant on the trolley problem.

    I'd guess their view is something like, with an abortion, if you don't, there's a baby, but with an unimplanted embryo, if you do nothing there's no baby. Essentially absolving people for not taking an action, even though the outcome is the same as those they condemn when an action is taken in a similar situation. But it's also weird and telling how they're now arguing that just having more babies be born is some kind of implicit positive.

  • Different apps are paying different parts of that, I'm sure to each it's worth far less than that for them to sell.

    But that's all more than the $0 I could get for it by trying to prevent anyone from having it.

    Damn near everything they can get from my phone can be sourced from any number of places anyway, my data is so everywhere it's worthless. I'm sure over 100 companies have a record with my name, address, phone number, at least 1 of my like 6 emails. Google probably knows it all and sells it anyway.

    Sure a dedicated malicious actor could be an annoying problem, but they're not likely to be really helped by any data these companies are getting.

    Otherwise, I'm more likely to get targeted advertising than anything else, and if I'm going to get advertised to, I'd rather it be for something someone who's paying for it thinks I'd want, rather than purely random stuff.

  • I pretty much only use the apps if I can.

    There's basically always some deal I can save a few bucks on. Easy to see any new menu items ahead of time. Coordinate the whole family order with all the customizations. Easier communication at the order box. There's also usually some built-in rewards program.

  • Turned based on pausable stuff can reduce stress by allowing for thoughtfulness, and even single player games can be done together through strategizing, while also not requiring the 2nd person if they aren't available. To that end, I'm going to recommend Slay the Spire, Dicey Dungeons or Broken Age. Then probably some kind of tactical game, Darkest Dungeon, Loop Hero or Shadowrun. After that, maybe some kind of management game, Cities: Skylines, SimCity, Stardew Valley, Humankind or Against the Storm. If you want to go deeper, Crusader Kings, Dyson Sphere Program or Wartales.

    Real-time games that require using multiple sticks/buttons/aiming+moving at once are inherently more difficult to start without the muscle memory, so I'd look to build that up with games that have simpler controls starting with Vampire Survivors or Brotato. Then I'd probably do some kind of non-shooter first or third person game, thinking of Escape Academy, Firewatch or Superliminal, Amnesia (maybe). Then a combat first/third person game Assassin's Creed, Battlefield (Campaign), Mass Effect. Then maybe something that's got combat plus extra stuff, Atomic Heart, Deep Rock Galactic, Dead Space (maybe), Doom, Prey, Wo Long, Remnant. After that is really PvP stuff.

    If you just want more readably accessible stuff, A Short Hike, Disneyland Adventures, Peggle, Plants vs Zombies, Bejeweled, The Walking Dead from Telltale (maybe).

    I also pulled every game on this list off of Xbox Game Pass, so that might be a good way to try a bunch of different games for cheaper.

  • I managed to get one of the "desktop replacement" laptops before they got sold to Dell, and that fucker was a solid brick shithouse, lasted like 7 years before functional issues. Heat was definitely a problem, couldn't rest my left hand on the keyboard (above the GPU) after a couple hours and could probably sit outside in a blizzard without pants comfortably. Miss that bad boy... Shame Dell ruined them.

  • It's not a coincidence, nobody wants to live near an airport let alone an international one, the noise level is insane. My grandparent's house is less than a half mile from the edge of one, and even with soundproofing, the dishes still set to rattling far too often. The airport was basically forced to buy out like half the neighborhood because it was so bad.

  • Palworld

    Jump
  • Been thinking on this, I believe that if you family share the game on steam, each steam account could independently access the same dedicated or community servers, but local worlds will still only be accessible by the creator as they are the only one who can host their world. You may be able copy the world files between the different folders though.