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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)PE
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383
Joined
2 yr. ago

  • I didn't mess around with settings etc. Basically anytime I saw the full page detector thing I just close the tab. I do exactly this for any site I visit basically, there are too many other things to do, if they don't want me there I don't have to stay.

  • fast is still consider intensive encoding, so if you want to record higher fps you need to use veryfast. Without hardware based codec everything will be running on CPU so it's normal to go full steam.

  • BG3 is a CPU issue because of how the game was made.(mentioned in DF's video)

    Control however is a build issue where developed features for RTX/DLSS are not available on PS5 due to hardware and API limitation.(thanks to Nvidia). It's not really a good comparison unless you run without those and pick the same texture resolution/render upscale etc. Then compare your frame time/fps to claim 2080 super with your rig outperforms PS5. Remember, when we say "out perform", we need to compare with as close possible work load and then see which one finished faster. Not which one looks nicer with all the knobs tweaking.

  • if you read my response, this "googled" article is not a reliable source, cause they extrapolate their data instead of actually acquire and compare sales data. Below is best of steam 2022, green check means game is published by a public company, cross is PC only, question mark I don't know if the game dev/publisher is public or not. Also, even if the public publisher does have sales numbers per game, they don't usually tell you the details like platform revenue percentage, as their goal for public data is "my game make how much".

  • The difference(if the article is trust worthy, see last paragraph) is made up by what some live service games on PC are pretty big money maker.(Valve's games, LoL, and some live service are really PC focus or PC only.) Fortnite is cross platform and here is a comparison from it's revenue source, and live service game are aiming more competitive not graphically more advanced. If you compare games like say Assassin's Creed or Jedi Survivor or say MWIII by pre-orders console vs PC, there will be a big difference. There is a reason why developer are focusing on console quality/performance first, because if you do cross platform, that's where you make most of your money from. But if you are doing a competitive FPS, then developer will focus on PC build cause that's where most competitive players are.

    Look at best of steam for 2022, notice the lack of big selling console titles? That's why. Probably not valid source now, but before Psyonix bought by Epic, they released their Rocket League player by platforms, PC takes about 21% on 3rd year(2018) after switch version is released. First, second, third, they don't release new numbers after year 4. And you can run RL on potato laptops before their mandatory DX11 update. Most cross platform games will bias toward Playstation since Series X/S aren't as dominant this gen. but usually it falls around 7075% on consoles and 25%30% on PC.(if game also release on switch, PC shrinks further.)

    Lastly, the article you linked if you read the info or sourcing carefully, they are some sort of report/forecast survey data selling company. They don't really actually have the numbers in terms of global revenue. Yes, public company have financial reports, but Valve is not public company which will distort the result quite a bit, and use survey means if your sample pool is bad, your extrapolation will also be bad. One of the graphic shows their sample amount. (with about 42k samples, with no mention where or how they get those number)

    edit: minor edits for better reading

    extra big edit: I went and look for playstation game division revenue for 2022 and found this article with links to actual financial report, 24.4 billions. Where the best I can find for steam(which dominates about 90% pc sales market share) is about 8~9 billions in gross revenue(including game sales/mtx/etc). I don't feel confident linking the articles as I don't think they are really reliable, but multiple of those "survey company" probably estimate it from source like steam spy or steam db data. So playstation along make 3x more revenue than steam. Like yeah, I know it also includes PS5/accessory sales etc, but we all know that console are selling almost at cost or slightly below to drive game sales. Sony sold "19.1 million PS5 during fiscal 2022" doing some paper calculation it's around 9.5b if all consoles sold are at 500USD. Actual number would be much lower as Sony don't get those sale money directly compare to PSN, they get it after the vendor/shipping split. And I don't know how much they get from console sales but look at the chart I linked it's way below 1/3rd. So even with worst case calculation Playstation still make 2x more in terms of software sales.

  • you don't think trying to find the thing you want to watch is kinda already a puzzle game if you use the TV embeded client. I was not a sub for a long time and last time at my friend's place we tried to find something using the TV client it really painful. Maybe making it a arcade game so you have to win to watch a show when they buffer everything at higher quality in background is a win?(oh and throw you some ads if you lose and the buffering is not done yet.)

    ps. I basically get the however many month free from a deal and then just cancel it before it ends since I don't watch/follow tv shows that much, I watched like 4 episodes of stargate and the streaming quality is really not up to par at the time.

  • I don't understand the recent trend of making cards like 2060 sounds like the lowest you can go for "recommended", and any developer puts even 3070 as recommended suddenly become lazy. No, it is because everyone is starting to move on to PS5/Series X as the "baseline" spec as they are almost 3 years old now and pretty much become the "majority" of the gaming market.(note, PC takes really small amount of the gaming population even when you don't count mobile gaming.)

    So if you go check what is consider PS5/Series X equivalent PC parts, it's the 3070/6700XT. People with lower spec machines should be glad that developer even want to put more efforts to accommodate your needs and release a game that supports your hardware in the hope to get some extra bucks if you feel happy about the result.(honestly it really is a pita for dev team ) It is perfectly reasonable to release a product that just can't run on older hardware, the developer is constantly making that decision during and even after game released with patches to address newer hardware being released. (this part I mean newer hardware but at lower performing tier, ie. the [x]060s)

    Older gamer has experience the era where games just can't run on CPU anymore and you have to buy extra GPU and extra audio cards to get all the features delivered. It was acceptable then why not claiming developers are lazy because the game can't run on my Pentium 4 with Riva TNT2(I had 256MB ram and the last aureal 3d audio card).

    There are other developer making games that also targets older hardware, play those and vote with your wallet. Or, use your 4080 GPU budget to buy PS5/Series X AND whatever latest switch and you can play like 99% of games released and not missing any exclusives. (Yes, you can buy all 3 consoles with the price of 1 super inflated GPU card. )

  • They lost me like exactly after I put in money and started the insurance idea. I regret heavily putting money directly to the main site instead of kickstarter, at least I might have chance to get a refund or something since the pitch content changed.

  • It can happen at any stage where transistors are involved. So for important thing just ecc memory is not enough, I saw a video where newer space craft basically have a voting system, so 3 or 4 subsystem calculating exact same instructions, and the "majority" wins.

  • don't buy it. I will just wait until all 3 released, and someone else put together a "no commentary/reaction" Youtube(or other) just to look at the cinematics. Then if I am really itchy at playing(which I won't, honestly), buy if off a huge sale later.

  • Yeah, I don't get it, the 2nd one is also kinda meh compare to what other contemporary games were already doing at the time. (tech/style/game mechanics). Like yeah you don't have to follow the trend, but it still feels like a quake era game in the Assassin's Creed era(don't know what other games to better show the 2010s open world trend).