I’m playing Metroid Prime 2 and am a little stressed about the ammo. Would using an infinite ammo cheat ruin the game?
PenguinTD @ PenguinTD @lemmy.ca Posts 2Comments 383Joined 2 yr. ago
Game size are not determine by the size of the map most of the time but the amount of assets you kept inside the shipping build. Usually the size of the files ranked are textures, audios(especially if you support multiple language), cinematic (pre-rendered), animation.
edit: MooseBoys reminds me how much cosmetics we have now in our games.
edit2: If game engine allows artist to paint over game world and save painted virtual textures tiles for location decoration purpose, texture will scale with game map size, see my response below using BG3 as example.
Whenever there is a thing like this, you can always pointing back to a couple obvious curlprits cause it's almost always that case.
- There is that decision making group think it is fine and just push through instead of listening to their own people.(look at unity runtime fee a while ago.)
- There is simply enough time to trim it cause the trimming part keep getting pushed back because priority.(by the same group above)
- You'd be surprised that efficiency didn't really scale up with amount of people involved in a project, nor how experienced the people has been in the industry. Because the tech is a moving target every year.
- The brain bleeding from inadequate pay or inadequate management is astonishing even for fairly well managed company. Your can have people doing literal jack shit and only pay lip service that like to put their finger into stuff to justify their cost, and when people actually couldn't give another fuck and decides to leave now you have some muddy place/project to work with.
- C-suites looking for getting acquired/spring board higher rather than making actual good stuff. Their performance evaluation aren't tie to the quality of product.
Gaming industry are not that special where the whole group of people can just go to work and scroll all day.
Yeah, I was rerunning the old game and now in the dlc part, almost done and still like all the more challenging puzzles.
Many of the terminal questions and interaction though is what make you stuck the longest. I know you can save scum if you want to see what other path from you choice, but you can also do that online by checking the wiki for example.
They don't really have real consequences game wise, but make you still think about those questions when you lie on the bed.
best description of the decade.
Dude, thanks for this.
Is there a compatibility list and performance difference?
I have games that are not from steam so they will need to be able to run as well.(and games that requires their launcher, like EA/Ubisoft. Oh and some of them have denuvo.)
How about other driver functions(recording game clips, instant replay buffers) that was provided on windows drivers?
I am planning a new build(so many new hardware's) so if all above are possible and don't need some arcane knowledge (like suddenly you need to upgrade your libc and install new kernels and fuck around with driver compatibility) then consider me in.
What/where would be the guide and distro to start with?
With what Sony done recently I am not getting into it that quickly. PS5 would be my last "day 1" console from Sony. It's fake below but imagine:
"PS6 now comes with [insert amazing spec and launch year line up], with all the features now provided on the platform and sustain our development and continual improvement of PS6, a PS Plus [insert whatever tier that made up by marketing] is included for the first year and is required for your PS6 to function and access our online store and all other essential functions. Don't forget that we also give you [insert features that gamer don't really give a fuck], it will be amazing when you are not playing a game and just wants to chill and/or social with your friends."
If that happened, then PS5 would be my "last" playstation, I am not paying more PS Plus.
- reminder, if you "pre-order" anything, the auto renewal is turned back on automatically. Best check your auto renew and if possible just remove the CC info.
edit: typo etc.
t doesn’t say more people overall use ad blockers. It says people that were already using them are now switching between different extensions. Let’s wait and see if this increases Firefox’s market share. This could be the real good outcome of all this.
That's literally the first thing after I install any new system.
- get firefox on a stick so I don't have to open deprecated explorer or have to download Edge
- install firefox, get ad blocker extension
- then remove/turn off all the recommended shit that are now embedded to your start menu and task bar and lock screen. (I wish there is a github FOSS script that does this for new windows builds. )
I will abandon windows when the games can all be played on Linux properly.
yeah, it's everywhere in the older game/literature/manga/etc, and then devs started to shrink back the freedom so you don't accidentally break the game logic by killing key NPC or have to make said NPC invincible. Modern day mob/field boss "quit" if you leave their area is just that you can't cheese the game or break it. So DD2 devs are gonna have a nice field trip what players can do when you give them freedom to manipulate the dumb AIs.
I think allow 1 AI to drive that many cars, wouldn't it also let it create cases that it does "team work" to win? (which also happen in real world racing if you have more than 1 car per team on the track. )
ffmpeg is actually a bad example in this case, it's evolved so much and including way more stuff than what it was originally set out to do. Like sure it doesn't come with UI but commercial/FOSS software all use it one way or another.
Yeah, we don't need something that just infinitely milk money, plenty of those in real life already.
If some dev comes up with a self hosted dedicated server stuff like Minecraft and are also fun and easy to mod, they are going to make banks(not at scale of those GaaS) and they would probably last longer than all other fortnite wannabe.
Or, simply just make good games.
For these they can simply implement a mentorship for especially the medical sector, put them through a program that after you past sufficient knowledge/practical test, let the system's senior evaluate and monitor for like 36 months. You should not just invalidate their degrees and ask them to go another 57 years to then back in to practice. The people that does evaluation of work should just judge base on the work and result.(say for surgery, there is 1 onsite that minitor the progress and keep marks/records, and another 2 or 3 randomly selected by the province authority to put additional marks from procedural footage/etc. And another round for post surgery recover/results/follow ups. If the best doctors in your system can't evaluate how their new peers work is up to par, they probably shouldn't be in that position.
Oh, and fucking pay them well for doing these evaluations.
Lol, Microsoft played that game so long and just give up and just get paid by pressure/bundle sale to the business. Let's see how long Google can keep up with the milking game.
I am not defending the game, I am attacking the method how they test and trying to paint their numbers for "content sake".
If you want to show how the game is NOT optimized, you need to show that:
- what the game is trying to do atm and how CPU is utilized, is it I/O throttled, cache blocked, memory allocation issues, etc.
- what the game is trying to render, how they render it and how GPU is utilized.
FPS is not a optimization meter because:
- there were dynamic scaling since forever on console
- there are several temporal algorithms that spread out calculation over several frames
- there are algorithms that takes up left over frame time to push fidelity further, so if they target 30fps/60fps, they will use the left over frame time to do more samples, do more post processing etc to make the frame look nicer.
At one specific point where it shows high stutter/frame time spike in one session but not the other and throws their hand shows exactly this, there is significant I/O penalty for when you first loading something fresh VS you load something again after change game settings and restart the game, that's how system level cache works. You can then point to that and say "they could have preloading some asset before the game started and goes into your city." Instead of just "something is not done right". (link to exact time stamp: https://www.youtube.com/watch?v=l4DX6mUY78s&t=545s)
There are so many other youtuber milking the high spec games released recently and gives no insight or whatever since they don't know jackshit about how the game work. They are like the cheap digital foundry copycat and I don't want to see GN goes that route.
Just to say this, benchmarking result can not be used to claim the game has bad optimization. It's very misleading and turning off features that was used to mitigate frame pacing issue just to be able to compare apple/apple between GPU cards are like completely disregarding how pc works. ie. dynamic resolution, it was implemented so if your frame time is low(ie. you have cache miss, need to fetch stream more data from CPU, your camera travels really fast cause constant shadow/texture streaming updates) it lowers the resolution to hit the frame time target.
I do wish the game to have some success to bring some level design change to the FPS world in general, as destructive env would design differently than those with fixed bounds and shapes. It's not entirely "new" concept or approach, but many tried it and not actually getting good feedbacks. ie. Battlefield you just open with tanks/vehicles that aim specific part of screen during the beginning of match to destroy building walls so the helis snipers have LoS to attack who might be hiding there. Then essentially, that wall doesn't exist there like 10 secs after the match begin might as well not implement those breakable walls from beginning. It's so easily broken that it doesn't even make sense to have a engineer ability to fix the wall for example.
In comparison, a capture point that rewards advantage(like let you control extra vehicles, summon air strikes, etc) usually works out better for teams to do actually do team works. Anyway, I don't play comp shooter much, I wish these guys good luck.
LoL, I disable those notification while I can for all platforms. It was interesting cause when I play Immortals of Aveum(bought on EGS) the ea client's setting will block notification so I didn't even get the achievement pop during my game play. I guess Alan Wake 2's dev have to implement something for the time being.
I think it's a bit complicate than that from core gamers, as there are a couple GOTY(steam, whatever JG runs, websites), and if we are talking about what JG runs, then it's a mix of popular vote and judge.(if anything like Oscar, they send vote to industry veterans that are member of the "society".)
For example, I haven't played the bottom 3 in the list simply because that's not my type of game. I am still holding on Alan Wake 2 until the initial hype settles a bit cause the control hype got me and I actually don't like it that much(story lore is fun, but the loot drop part are not.) I might give armored core 6 a try once it's on sale.
I did a quick trend search, I think BG3 should take the cake.(cause it come later and "lasting" better)
Zelda from peak 68-35-20-10(per month gap)
BG3 from peak 78-48-27(we don't have mid Nov number yet, but it should hover around 20)
Hogwarts 100-25-10
Metroid's signature feature, basically any enemy/breakable gives you something once you gain more type that needs ammo stock.