Try Immortals of Aveum, it's a full UE5 game and runs really good for my bare 6800XT at 1440p->2160p. I even have recordings of my game play up at 60fps on YouTube.(you can look for the same ID I use here.)
Honestly without going into too much detail, UE5 developers should limit the options available to gamers if they can use the config then game literally runs ugly like what you mentioned. My work place is doing engine upgrade so I am aware of all those things but honestly, it can be done proper but we do have to take away those finer controls. Because some settings turn off features that another needed to run properly. There are "wrong" config default value from UE5 source that cause excessive smearing cause their temporal super resolution upscale is still consider beta at 5.1-5.2, how would players know what presets works together to avoid bad combination? Devs should just interlock cvars or provide basic presets only in this case, otherwise there will be videos after videos claiming UE5 looks bad and perform bad under whatever combination they run into. Those combination aren't suppose to be used together.
That said, I haven't played the demo yet, but it is very likely that TP2 aren't fully UE5. I will update my comment once I played the demo.
Edit: found source, @dosse91@lemmy.trippy.pizza try reset your graphic settings and only apply the big preset but not other detail settings individually, it should make your experience better.(oh, and just in case, don't set AA quality to Epic.)
I don't know why you attribute this to UE5 as there are like only a couple games on the market used UE5, cyberpunk is not one of them. They mentioned that their next game will be using UE5 not this update/dlc.
Actually UE5 will have much better open world and loading efficiency compare to UE4 era tech.
make sense, python really does not have a good ide for it and I don't understand why, cause it's so widely used.
I wrote some python tools for Unreal Engine and I still use the old execute, check exception output method. (since UE's python binding is kinda tacked on afterward so their modules and exposed functions are tied directly to their C++ counter part. compare to other more mature DCC tool(like Maya, Houdini) you can pretty much run things in python mode without opening the editor.
same, I think Hexen's level design even with remaster wouldn't be satisfying now. (like when I go back to play Quake remasters, even though I know all those secrects and where the enemies are it still feels lacking since the mechanism is really old. )
Well, rocket league is a good example. They had workshop implemented by popular(well PC is <25% player base) demand, then when Epic bought them and become F2P, the Epic version does not support workshop maps and later requires modder to side load the maps in. Now with layoff etc it's even harder to ask them to re-implement workshop or modding support to the client.(they also announced removing player to player trade so it's a big mess there. ) So a game that supports it's own mod loading is a good thing, if the mod distribution platform is closing down, it's a lot easier to redirect the calls somewhere to load mod compare to steam integration. Say, if you buy on GoG or other platforms then you are fucked right?
well, Jetbrains are pretty high quality products though, I don't mind paying their price if I have to pay for IDE for my personal work. I think even the corp level license pricing is not too bad compare to VS.
I purchased enough stuff in past sales that when that feature released, which I ignored until I saw one of my rocket league friend do something fancy on their profile icon, I had all the credits to buy all the top animated ones. But being stingy with the virtual coins, I still only pick the one I want to use and only buy those. one boarder and one background to match. What about my other credits? well they can rot or whatever I don't care.
okay, that makes sense now, I don't know what I did now it shows all the menu items when I hover over the big item. Which is good, hope it stays that way. :)
I used to need to click around to find the download page, or unless I have updated game queued up then it show up at bottom of the UI.
that's right, Linux also have a worrisome spot as shown by RedHat, you can gain sort of dominating position and cut off the older GPL source access. And it would be very dangerous to have some popular distro slowly acquired and then merged into a single one. I am not active Linux user at home but like you I would probably peace out if Windows goes subscription model. (they current pricing I'd still willing to spend a couple hundred and let the OS updated for 10+ years. (windows 10 almost 10 years. )
Mark my word, once Gabe pass it's gonna be very very different. We have very different things to worried about, like climate change, but on software side and tech we shouldn't rely on monopolies. Valve was kept in that state because all the competition didn't actually put up a fight worth extra investment. The windows store pushed valve to develop SteamOS and Proton, they also back off on some revenue split policy because of EGS's deals. (Let's be honest, not all players care about which launcher they use, as long as they get better deals and can play the game they want.)
And to my experience, Steam's recent years' updates to store/client are not something I like as well.
I don't like the gamification of sales event etc.
I don't like the new unlimited scroll type, they backed off a bit and become like 3 pages long until you hit the top/popular/sales part.
I also don't like some of the UI changes(ie the downloads/library mixed together and not separate item)
I hated the auto start live streaming thing, if there is option to turn off that please let me know.
For EGS,
their search sucks
library page sucks, you can't really organize your free games/purchased games etc.
auto updates are pretty on par so that's okay.
their friends/etc also sucks.(not that I care much but at least it's far worse than steam one.)
I like that they adopted Nintendo's gold coin reward type to encourage consumer to purchase there.
games from other big publisher usually do require install their clients as well, which sucks. (it's similar on steam as well.)
I didn't even bought the 3rd SC2 expansion, I bought the 2nd one and not even playing through half of it. I did play a bit of overwatch due to friends asking me to play with them, but quickly drop it cause I really don't have time to grind or play that game and keep up with the meta.
It's actually quite good, IMO, and I am doing a melee/bash run at the moment at the higher difficulty. That's from a player haven't re-run a game in almost a decade.(Last game I did a rerun is Zelda:The Wind Waker HD.) And the devs said they are going to release NG+ later.
Why am I considering it good?
no mtx at all
very light to no grinding mechanism(unless you are like me doing specialty runs at high difficulty, you don't have to grind at all)
the control is pretty tight, reminds me Q3A era control. You can't go crazy speed but you can do that initial strafe run jump thing to speed up quickly.
some late game enemy/encounter design is actually not bad. It's annoying/boring if you do the regular FPS peeking/kiting and beat them, but it's actually satisfying if you use the provided mechanisms to do beat the same encounter but more involved.
skill tree customization is actually quite interesting when combined with gear selection.
enemies design are actually quite fair, there are no "this is BS" enemy types, and the enemy progression is actually pretty gradual no sudden difficulty spikes here and there.
Any cons?
some mechanism aren't explained properly in game.
if anything I think they are tuned still a bit toward the easier end even on high difficulty. Might be too easy/boring for season FPS player.
some spells aren't really that useful to your play style, or have some design oddity that I don't really know it's "true" purpose. ie there is a spell that slows both you and enemy, I felt like wtf when I first acquired that and used it in a group fight.
default KBM bind are pretty bad, it's control is more focused for controller/console.
back tracking to open chest locked behind ability seems a bit boring
there could be maybe a couple more enemy types, I wish there are another 2 creature type enemy and maybe 3 more humanoid types to mix up the battle even more.
edit: forgot to mention Denuvo and EA account required.
Now graphics and system requirement. I have a 6800XT and mid range CPU 3900X, I pretty much run the default at 1440p upscale to 2160p and average around 75~85 fps for most part of the game. There are reports and whatever says "this game doesn't look that good compare to other non-UE5 games", why the spec requirement? Well, I guess that's very player specific judgement but unfortunately most people care about the fps number and be able to run all "ultra" with native pixels, instead of actually checking what's the core difference between UE5 vs older gen DX11 game engine results. Games developed with UE5 or modern tech will suffer from initial high spec requirement, but will age much much better later down the road. Some of the in game asset details are really unmatched by whatever I've seen so far even up close.
And, at recent sale price I think it's worth buying if you don't have a side game to play with.
edit: I just checked my steam store page, this game isn't even showing.(I purchased on EGS) So probably your game selection matches their suggestion algorithms. I checked:
Try Immortals of Aveum, it's a full UE5 game and runs really good for my bare 6800XT at 1440p->2160p. I even have recordings of my game play up at 60fps on YouTube.(you can look for the same ID I use here.)
Honestly without going into too much detail, UE5 developers should limit the options available to gamers if they can use the config then game literally runs ugly like what you mentioned. My work place is doing engine upgrade so I am aware of all those things but honestly, it can be done proper but we do have to take away those finer controls. Because some settings turn off features that another needed to run properly. There are "wrong" config default value from UE5 source that cause excessive smearing cause their temporal super resolution upscale is still consider beta at 5.1-5.2, how would players know what presets works together to avoid bad combination? Devs should just interlock cvars or provide basic presets only in this case, otherwise there will be videos after videos claiming UE5 looks bad and perform bad under whatever combination they run into. Those combination aren't suppose to be used together.
That said, I haven't played the demo yet, but it is very likely that TP2 aren't fully UE5. I will update my comment once I played the demo.
Edit: found source, @dosse91@lemmy.trippy.pizza try reset your graphic settings and only apply the big preset but not other detail settings individually, it should make your experience better.(oh, and just in case, don't set AA quality to Epic.)