How much of those channels are actually quality content let alone manage to keep the attention of viewers to watch an entire video? It's like a cable services advertising that it has thousands of channels. Videos that manage to hold my attention even for 10 minutes on YouTube has been rare, and mostly aided by 2x speeds to shorten it down by half.
That's why I use YouTubetranscript now to read through the video to see if it is even worth watching, since so much stuff is unnecessarily long due to how algorithms push those videos to the top.
I would like to use this opportunity to make more people aware of YouTubetranscript.
Sites been a huge time saver just reading through the video instead of sitting through 10 minute long videos that turn out to be a waste of time that could have been said in a couple minutes.
I've never been one to really get into the loop of watching YouTube endlessly. It's felt like my use has been more like a search engine.
For me it's not really been a great source of entertainment. At best background noise. Quantity of hours is a useless metric for me when most of it is stuff that feels like unnecessary content. I think it's most telling that what makes YouTube watchable for me is sponsorblock with one of my most used functions skip to highlight, and blocktube to block the popular channels that dominate search results. And lately youtubetranscript to just save myself time watching and overly long 10+ minute long segment in favor of quickly skimming over the words.
I feel the algorithm promoting long videos has ruined the quality with now more videos trying to fit that minimum length.
Aside from other recommendations, not installing the latest stuff and waiting a couple of days or longer can help, since open source projects have sometimes been infected too. Especially if it's pirated files.
Is there any actual concrete sources? It's what I believe to be true too, but would be nice to see something concrete. It is fascinating how a small percentage of gamers change the landscape for a huge majority of gamers.
Okay? I wasn't asking about other people, but expressing something I expected to be a basic function. And it was an Android phone I was talking about not an iPhone.
The comment chain talking was discussing how Apple will make things slightly less functional for products that aren't Apple. Not an inquiry about how others use Apple products.
Clean hands and Ghost for Dishonored. Never really knew for sure if I had alerted someone or someone I knocked out got eaten by rats until I got the end summary of the chapter, which would lead to me playing the entire chapter again.
I didn't attempt that for Dishonored 2 and just went chaos mode.
It was interesting how quickly people fell in line with finding paying for online multiplayer normal too on the console side. Although some do try to hand wave it away by saying they aren't paying for online, but to subscribe to game rentals.
But, yeah lot of these things people complain about eventually become the norm, and those who complain about it get seen as cranky entitled gamers over the long run.
Yeah, it's where I seen lot of 100% complete save files. Used it to see the Arkham Knight true ending over doing the ridiculous amount of collectables.
Yeah, Saint Row 3 had the super powers only in the DLC. That is my favorite Saints Row. Although I've only played 3 and 4. The Genki side missions were my favorite in 3.
Oh yes. Well aware of that. Just more wondering how much of the userbase never actually spends money. Curious as to either how much of a majority or minority the active users who don't buy any mtx is.
I have wondered what percentage of gamers don't purchase any mtx in those type of games. We get revenue numbers, but I've wondered how many gamers avoid that aspect while playing the game.
How much of those channels are actually quality content let alone manage to keep the attention of viewers to watch an entire video? It's like a cable services advertising that it has thousands of channels. Videos that manage to hold my attention even for 10 minutes on YouTube has been rare, and mostly aided by 2x speeds to shorten it down by half.