Well that's why I said "near-equivalent", $600 vs $450 is comparable. Performance should be close to equal, I don't know what's going on with your particular setup but if your PC has a better CPU/GPU/SSD than a PS5... then it's better than a PS5. Maybe you are getting throttled by some external factor, like temperature or background processes. But I suspect you are running games at full native resolution on your PC and comparing it to console games, but "4k" is never actually "4k" on a console. They often use some tricks to run at lower resolutions using upscaling. You can do the exact same thing on PC if you wish.
Think about it like this: if you we're to sit down and port a Windows game to Linux manually, what would you have to do?
You would need to translate the Windows API calls to something Linux understand. That's what WINE does.
If the game runs a Microsoft proprietary rendering engine, you would need add Vulkan support. That's what DXVK/VKD3D do.
You would need to convert any FMVs that use proprietary codecs to open formats. That's what Proton's transcoding feature does.
You will need to provide a shader cache to the user. That's what fossilize does.
So Proton is doing all of these things that you have to do when you port the game anyway. Why spend the money and resources to do something that Proton does for free? If Proton is in any way insufficient to run your game well, it's open source. You can submit merge requests to Proton yourself if you really care about Linux performance.
It's not about Proton versus Native. It's Vulkan versus DirectX. Games that optimize for Vulkan have zero overhead on Linux, and that's what devs should strive for.
PC games used to be popular in Japan before Nintendo and Sony changed everything in the 90's. Seems like with Sony slowly disengaging from the Japanese market to cater to the West, PC has come in and filled that space. I'm sure Steam really pushing PC Gaming off of the desk with Big Picture Mode, Steam Deck and excellent controller support has made it much more appealing to Japanese game culture.
So the CCP is full of idiots that are willing to weaken their international relations for a bunch of useless pieces of rock? Is that what you are saying?
How would the game give you any more information than it already does without worsening gameplay? Like sure, you can make the boss' moves slower and more telegraphed. Put in Atreus to tell you the Boss' weakness or something while you fight him. I'm personally not a fan of that.
If you want to play the game as a glass cannon DPS machine, you can do that with the right parts. But there's nothing stopping you from actually reading boss patterns and dodging them. The only boss this doesn't apply to is the first one, and I suspect it will get nerfed because of how many people are complaining about it. Some damage is unavoidable but it's minor, every big attack is dodgable and even accompanied by a loud warning sound. I don't think it's unfair.
"Patchwork" sounds like a good way to describe Windows as well. Or at least it was when I was a Windows 10 sysadmin and there were two different settings menus to do everything.
lol why are you such a dick? That last comment was me politely trying to end this convo on good terms. What is this pissing contest all of a sudden?
All I ever hear about is how bad Linux users are, then I run into someone like you who is just insufferable because... Why? Someone uses different software than you? What are you, a fucking child? Who cares. Congratulations, a trillion dollar corporation with endless funds made an operating system that can run Photoshop or something. And my distro that is run by volunteers through sheer passion for free software doesn't. Awesome. I don't use Photoshop.
What's wrong with monopolies?
Why should I value my privacy?
Why should I use code that is open and freely auditable instead of closed and proprietary?
Why should I have more ownership of my computer?
These are the questions you are essentially asking, and while I could write a whole treatise on it I doubt you would change your mind anyway. Enjoy using Windows.
Why should software companies release a Linus version of a piece of software?
It isn't about supporting Linux, it's about supporting the hardware that comes with it on it. The Steam Deck demonstrates plainly that good hardware with Linux on it will receive dev attention. Game developers now talk and brag about "Steam Deck support" (which is actually just Linux support) for every major game release. It's not an "excuse", pre-installed Linux does work.
Most don’t bother with MacOS and they own about 20% of the desktop market. Linux is just 3%.
I have a hard time believing MacOS is even close to 20%. Hell on Steam Linux users outnumber Mac and the gaming demographic is lower on Linux to begin with. And lack of Mac software support is pretty obviously a result of them (fairly) recently dropping the x86 architecture, so companies have to remake a lot of software for them and it's not easy.
I don't see you proposing any solutions to this problem. So your opinion is Linux just doomed forever? Microsoft owns this market and that's it, competition isn't possible and the world has to use their closed source operating system for the rest of time?
They would for the same reason they use Linux on their Chromebooks, Android phones, Pixel watches, Steam Decks or TrueNAS server. It's pre-installed. Why do you think that argument is an "excuse" is my question.
Ubuntu LTS is generally used for servers, but if you are going to game on it you should consider using a container such as flatpak. It will share a kernel with your host OS (so if you need a newer kernel you are out of luck) but will be packaged with a newer version of Mesa. Installing drivers outside of the official repos can be a PITA because you often have to re-do everything when you upgrade your OS.
edit: should mention flatpak won't make your OS work itself. You'll need a newer distro for that. Ubuntu only gets major software updates for six months until the next release, everything after is minor adjustments like security updates and bug fixes.
Well that's why I said "near-equivalent", $600 vs $450 is comparable. Performance should be close to equal, I don't know what's going on with your particular setup but if your PC has a better CPU/GPU/SSD than a PS5... then it's better than a PS5. Maybe you are getting throttled by some external factor, like temperature or background processes. But I suspect you are running games at full native resolution on your PC and comparing it to console games, but "4k" is never actually "4k" on a console. They often use some tricks to run at lower resolutions using upscaling. You can do the exact same thing on PC if you wish.