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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)NE
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2 yr. ago

  • The quote you're giving me is Valve-speak for "we were cool with your double-dipping DRM back when it was free for us but we now would prefer you don't add it to your game because it makes it harder for us to sell your games

    Sounds good to me.

    on Steam Deck where we control the whole platform".

    Ah yes, the closed platform known as the Steam Deck. So closed that Valve gives you the tools to remove Steam from it entirely if you so wish.

    You absolutely don't own your Steam games. Those go away with your account, unless you're actively extracting and repackaging those files for backup.

    So then backup your games. Who cares if it's against the EULA, big bad evil Valve will not find out and even if they did they would not stop you. If Valve wanted to actually stop you from doing that, they could and they would.

    It is absolutely a piracy mitigation tool

    What is? Steam or Steam DRM? These are two completely different things. Steam DRM is not piracy mitigation tool.

    you are not allowed or able to install or play your games without online verification as a general rule.

    So basically you want Steam to provide you the installer in addition to the game yourself, that's a valid criticism. The other one not so much, I play Steam games offline literally all the time.

    The notion that multiple people here are questioning the fact that Steam's DRM is, in fact, DRM

    You are just putting words in my mouth, I never implied that at all.

    It's a testament to their PR, for sure

    ...what PR? lol, Valve isn't exactly known for it's constant customer-facing communication... All of my links came from Steamworks documentation for developers.

    It didn't take a genius to understand that the real piracy dampener for PC gaming was availability, price and convenience rather than technically profiicent DRM

    Yeah no shit, you think? It's almost like "piracy is a service issue"...

    Valve invented or perfected DRM
    Valve invented or perfected DRM
    Valve invented or perfected DRM

    http://www.reactiongifs.com/wp-content/uploads/2013/06/incredulous.gif

    The branding exercise required to do that and still be perceived as a fan-favorite, user-first company should get a TON more credit than it does in marketing schools worldwide.

    You are talking about a company that revealed CS2 by shadow-dropping three YouTube videos and proceed to not give any updates for three months. Marketing geniuses indeed, lmao.

    I think you are making a mountain out of a molehill. Steam DRM does not effect me negatively in any way, you are doing a pretty bad job justifying why I should hate it with every fiber of my being like you seem to.

  • There are different types of DRM. Your original post was that Steam "forces always online DRM" and "you never own anything you buy". This doesn't really apply to Steam DRM. You don't need to be always-online and it is not for anti-piracy. It sounds more like you are describing Denuvo which is another thing entirely. Comparing Steam DRM to Denuvo is like comparing the Wright flyer to a fighter jet.

    I don't like DRM either but at the end of the day I can just run Steamless so I don't really care. Streaming services like Netflix have the same thing but it all can be pirated anyway so no big deal. It would be different if Steam actually implemented effective DRM, but it doesn't.

    That copy is very much designed to justify the fact that Steam allows games to publish with double or even triple DRM solutions under the Steam platform.

    Steam allows it, but they actually officially discourage the use of third party DRM

    Anti-tamper / DRM: In general we don't recommend use of such solutions across any PC platforms, as they may impact disk usage and overall performance. Getting them fully functional in the Wine environment can take some time and add significant latency to getting your title supported.

  • You might disagree with the Steam DRM wrapper in principle, but in practice it's laughably easy to bypass (by design). The difference between a DRM-free game and a game solely running Steam DRM is five minutes of effort, at that point does DRM even matter?

    The Steam DRM wrapper is an important part of Steam platform because it verifies game ownership and ensures that Steamworks features work properly by launching Steam before launching the game.

    The Steam DRM wrapper by itself is not an anti-piracy solution. The Steam DRM wrapper protects against extremely casual piracy (i.e. copying all game files to another computer) and has some obfuscation, but it is easily removed by a motivated attacker.

    We suggest enhancing the value of legitimate copies of your game by using Steamworks features which won't work on non-legitimate copies (e.g. online multiplayer, achievements, leaderboards, trading cards, etc.).

  • I just don't get the vendetta GNOME has against background processes. GNOME devs just don't use email clients, cloud sync applications, chat clients...? GNOME treats my Nextcloud sync app (which I NEED to be running at all times) as if it was malware or something.

  • There's plenty of multiplayer live service games that show how it should be done. Yeah sure, add microtransactions and content updates and whatever else but make sure that bare minimum standards are met with regards to the game itself. When I click "Play" in Apex Legends, I don't clip through the floor and explode because it's a feature complete game. Still live service, still getting improved every day, but feature complete. The base game actually working is not optional like in Star Citizen.

  • You have to hope the success and money raised so far is enough to fix the problems

    After twelve years and $600 million in development, people should have "hope"? Chris Roberts is taking people's "hope" straight to the bank.

  • You must have rock bottom standards to not expect the most expensive game ever made to at the very least be feature complete after 12 years. And we are talking about a very healthy first here, development costs are more than twice as much as second place and growing every day.

  • I've got the benefit of nostalgia I guess, but I played through the original a few months ago for probably the fifth time in my life and still enjoyed myself. The main things that has aged is the ugly character models, this mod can improve those. Might want to look as some of these as well. You want to play through the original+crisis core first before the remake for... reasons.

  • Funny enough Yoshi P was the one that said turn-based was outdated and he's worked on DQ before but only the MMO, arcade games, Minecraft clone and a Wii FPS thing. I think it's pretty obvious he just doesn't like the genre. DQ11 was the breakthrough hit in the West and he had nothing to do with it.

  • Final Fantasy moving away from turn-based because it's "outdated" is peak Square silliness. Have they ever heard of chess, card games, board games, DnD, Civilization, Persona, Dragon Quest, XCOM, Pokemon, Darkest Dungeon? If anything, DMC-style character action games are far more niche.

  • Most desktop environments are really efficient at what they do and minimize the background resources they take. Just checked my system and GNOME takes 350MBs RAM (700MB including gnome-software) and literally 0.0% CPU, it's insane. I looked up Windows 11 and it seems like it can use up to 4 GBs (!) of RAM all by itself.