Tout est à jeter dans l'organisation d'un Marvel. Personne n'y crois; les scénaristes, les acteurs, les opérateurs, les artistes, personne. C'est con, mais quand c'est niqué à ce point, mais qu'on te demande de faire des horaires de fous, tu finis par te dire que tant qu'à bosser que pour de la thune, autant monter un syndicat.
Unreal Engine had some deceptive AAA games on Switch (as a fan of Crash, the 1-2 frame latency of the trilogy and the huge loading times of CTR really kills me).
But it looks like Nintendo is doing great games with it. I didn't know Yoshi's Crafted World use UE too.
I enjoyed Pikmin 1 (GameCube) and 3 Deluxe, yet didn't really wanted to buy this Pikmin 4. But the removal of the timer (I know, some really love the timer, but I like smooth exploration) and the emphasis made to exploration and gathering things make me considering it.
Because Rivals 2 add grabbing, there will be shields (at 0:41, you can see Maypul using it), and so, parry too.
Depicts peoples asked to keep the Rivals of Aether DNA (very fast combats) and not add grab/shield, Dan's (the main dev/designer) thought it add more depth to the fight (and, I suspect, lower the bar of new players and Smash players because you could simply be destroyed in seconds if you were not prepared in original one). While it's sad to see a specificity of original game removed, I think he is right and this choice will push its IP further.
Ah, and of course, rollback netcode written from scratch. I mean, rollback netcode written from scratch on a second iteration of a beloved platform fighter.
Maypul is my main on Rivals of Aether and I'm in love with this one. I was not that much impressed with other characters (quite the opposite TBH). Yet the attention to the details, the augmented moveset and the poses of this Maypul are really impressive: She is fun to watch and looks fun to play.
It's hard to say just watching the moveset, but it looks like area of ground attacks is big. Combined with the speed (the Maypul signature) I have the impression she's really deadly. In original Rivals of Aether, Maypul is not a strong damaging character, but a very fast and hard to manage one.
The new multiple plants push her power further. Puppy seems to be the most technical and it will create some epic tournament moments, IMHO, and the edge one will make her off stage management more dynamic. In Rivals of Aether, its off stage is deadly, but at a particular angle.
I also realize she have a smoker badass almost quiet voice which is totally on par with the description (she protects the forest and talk to plants). It's so well made and integrated I actually not even notice it at first watch! Keep in mind indie fighting games often fail on this (voices can be… well… bad and repetitive).
It's a VS platform fighting game, it can't be balanced at launch before many patches. But it will be an instant buy for me.
Oui, les petits espaces rendent la selection plus restreinte. Radlands est chouette et ne demande pas trop d’espace, mais ça risque d’être juste si la table a du mal a supporter une partie de Star Realms.
Dans la même catégorie (confrontation via placement de cartes), tu as Schotten Totten (ou sa version un peu plus sérieuse visuellement, mais moins facile à trouver Battle Line Medieval).
Pour rester dans les jeux de cartes compacts sur la table, tu as Jaipur ou Les Cités Perdues, les deux joueurs tentent de faire des points chacun de leur côté, en évitant de donner trop d’opportunitées à l’adversaire. J’ai beaucoup joué à Jaipur. Les règles sont simple, mais gagner demande un peu de subtilité.
Jekyll vs Hyde est un jeu de plis en mode duel (il semble que ce soit le seul qui combine plis et 2 joueurs). Personnelement je n’ai jamais joué, mais des amis m’en dise beaucoup de bien.
Pour les petits espaces tu as peu de jeux de placement. Il y a Hive (en version pocket, c’est encore plus petit) qui est une sorte de jeu d’échec avec moins de pièce mais bien plus flexible. Celui là, à par que tout le monde dit que c’est très bien, je ne connais pas.
C’est tout ce qui me vient en tête pour des petits espace à 2 (Star Realms étant devant).
Ça devient récurrent, je pense que le but c'est que peu de gens ne puisse prendre connaissance rapidement des propos tenu, ce qui évite les réactions rapide des RS.
I'm as happy as you all, but having a teenager that starts to mod games, I realize the whole modding ecosystem of many popular games is Windows only.
Many peoples say you should play on pc because of modding. I would say from a Linux perspective, having the modding community switching to Linux is the next big step.
Thanks for buying the Switch and a huge amount of games, you will not like our next move, but we have a bunch of new games of your favorite ips to shut your fuck up. Kiss.
Tout est à jeter dans l'organisation d'un Marvel. Personne n'y crois; les scénaristes, les acteurs, les opérateurs, les artistes, personne. C'est con, mais quand c'est niqué à ce point, mais qu'on te demande de faire des horaires de fous, tu finis par te dire que tant qu'à bosser que pour de la thune, autant monter un syndicat.