Skip Navigation

User banner
Posts
12
Comments
203
Joined
2 yr. ago

  • When we will be next to death's door and Earth will we burn, we will have FZeroGX 99.

    …but there will not be enough human being left to fill a race.

    Can’t wait!

  • Unity invested a lot in the game engine battle. They loose it and now they need to get cash back.

    Doing the dickest move possible reveal they totally abandoned any long term plan.

    Let's not keep our expectation for a brighter future too high. UE is now in a dominant position and also have a lot of cash to get back. It will surely be smoother, but still, the time of affordable AAA game engine will slow down.

  • Having being in the emulator development scene, you have no idea how much you are wrong. “120 fps with glitches” is not “first class”. ;)

  • That’s such a good question, maybe everyone is dumb, isn’t it?

    As a serious answer: Not the same price, not the same games.

    Steam Deck is awesome thought.

  • Friendly reminder that FZ is a very technical game where skills can go higher than most battle royal games where luck have a lot of impact. I also suspect Nintendo didn't add tier system to dispatch players based on their level.

  • Now the hype has passed, how do you feel about this game on Switch?

  • That's some impressive specs for the case.

  • Does 'Battle Tour' means we will have battle map for next MK8D pass update?

  • Sorry! I Can't hear you from my midi playlist running on my N64 homebrew!

  • Testing goes stabler and stabler with time. Then testing move to release and the previous untesting (sid) move to testing. It's a that moment that you can have surprise. This is the moment where I often wait one month or two, apply the updates and check my os is working as before, meaning running my day to day applications and game and see if things work. The only problem I had once was shader cache. I removed few things in .cache and I was good.

  • I don't use Sid, but testing, it's working almost flawlessly. Each release (once every 2 years, I guess), I take few hours to check everything work; remove shader cache, etc.

    My setup, right now (dirty, for authenticity) :

     bash
        
    $ cat /etc/apt/sources.list
    deb https://deb.debian.org/debian/ testing main contrib non-free non-free-firmware
    deb-src https://deb.debian.org/debian/ testing main contrib non-free non-free-firmware
    
    deb https://security.debian.org/debian-security/ testing-security main contrib non-free non-free-firmware
    deb-src https://security.debian.org/debian-security/ testing-security main contrib non-free non-free-firmware
    
    # bullseye-updates, to get updates before a point release is made;
    # see https://www.debian.org/doc/manuals/debian-reference/ch02.en.html#_updates_and_backports
    deb https://deb.debian.org/debian/ testing-updates main contrib non-free non-free-firmware
    deb-src https://deb.debian.org/debian/ testing-updates main contrib non-free non-free-firmware
    
    # add by me
    deb https://deb.debian.org/debian/ testing-backports main contrib non-free non-free-firmware
    deb-src https://deb.debian.org/debian/ testing-backports main contrib non-free non-free-firmware
    
    $ cat /etc/apt/sources.list.d/*
    deb http://download.opensuse.org/repositories/graphics:/darktable/Debian_Testing/ /
    deb [signed-by=/etc/apt/keyrings/lutris.gpg] https://download.opensuse.org/repositories/home:/strycore/Debian_Testing/ ./
    # Uncomment these lines to try the beta version of the Steam launcher
    #deb [arch=amd64,i386 signed-by=/usr/share/keyrings/steam.gpg] https://repo.steampowered.com/steam/ beta steam
    #deb-src [arch=amd64,i386 signed-by=/usr/share/keyrings/steam.gpg] https://repo.steampowered.com/steam/ beta steam
    deb [arch=amd64,i386] https://repo.steampowered.com/steam/ stable steam 
    deb-src [arch=amd64,i386] https://repo.steampowered.com/steam/ stable steam 
    
    # Uncomment these lines to try the beta version of the Steam launcher
    # deb [arch=amd64,i386] https://repo.steampowered.com/steam/ beta steam 
    # deb-src [arch=amd64,i386] https://repo.steampowered.com/steam/ beta steam 
    
    
    deb [arch=amd64,i386 signed-by=/usr/share/keyrings/steam.gpg] https://repo.steampowered.com/steam/ stable steam
    deb-src [arch=amd64,i386 signed-by=/usr/share/keyrings/steam.gpg] https://repo.steampowered.com/steam/ stable steam
    deb [ signed-by=/usr/share/keyrings/vscodium-archive-keyring.gpg ] https://download.vscodium.com/debs/ vscodium main 
    
      

    I play a lot, we just played Grounded with friend yesterday.

    Hope this helps.

  • Sorry, I'm totally out of the loop. I know Linus, but can anyone summarize what is the problem with billet labs?

  • Despite the love I had for Dread, the price was too high.

  • That's so impressive! You should watercool and overclock it.

  • Sony will send him a cease and desist.

  • That's a good news. Vulkan being lower level than opengl, I'm surprise it didn't start sooner.