Skip Navigation

Posts
13
Comments
239
Joined
2 yr. ago

    1. The amount of ads on YouTube only seems to get more and more invasive over time. And I'd have less of a problem with them if they didn't keep showing me the same ads over and over and over again.
    2. Even with all that, I would pay (subscription wise, not like I haven't rented/bought movies from them) if I actually knew where the money was going. YouTube is surely expensive to operate, but we don't know how much money it costs to actually run it vs how much money is extracted via executives and shareholders.
  • If you do another one of these, I would like to see artist vs non-artist. If anything I feel like they would have the most experience with regular art, and thus most able to spot incongruency in AI art.

  • I think if you consider how people will use it in real life, where they would generate a bunch of images and then choose the one that looks best, this is a fair comparison. That being said, one advantage of this kind of survey is that it involves a lot of random, one-off images. Trying to create an entire gallery of images with a consistent style and no mistakes, or trying to generate something that follows a design spec is going to be much harder than generating a bunch of random images and asking whether or not they're AI.

  • Do we need to be more efficient? We have the resources to feed everyone on Earth and have leftovers we just aren't allocating it correctly.

    We could also increase efficiency even further by reducing meat/dairy consumption. Lab grown stuff feels like an over-engineered tech bro solution to a societal problem

  • Binging with Babish has an easy one that never fails for me, just make sure to use San Marzano canned tomatoes and add a huge amount of herbs. I'll eat it right out of the food processor while I'm cooking it's that good

  • Nah that Guardians of the Galaxy art is exactly what I'm talking about. It makes basic mistakes even a child could point out and looks more long a knockoff. And refining it is just rolling the dice to get a better result, whereas an artist you can actually give feedback they can understand.

    The game assets look a little better, but if you look carefully you'll notice that they don't tile correctly. It's 90% there but the last 10% is the hardest part and it's important especially for large projects and not just single static images. Not too mention they look generic as fuck, you're not going to get the next Hollow Knight or Darkest Dungeon with an amazing original style from AI, you're only going to get existing styles mashed together. The more specific the vision for the artstyle the harder it will be to generate it.

    Also the idea of a Tiktok feed of AI generated content is exactly why I hate AI art. Sure, go ahead and use it to help existing artists generate cheap assets that would otherwise be random brush strokes. But replacing them? The idea that AI generated slop will have anything close to the quality and meaning of even cheap art is ridiculous. Why would anyone want that when they could have actual art made by real people, more of which exists today than anyone could go through in their entire life?

  • Yeah and it's missing actual people over there

  • Because there isn't an alternative with other people on it. Now that it's confirmed that it's actually declining, it'll start to snowball its way until we hit critical mass

  • It's kind of a nebulous definition, but typically they're games in which you have a variety of options and systems to complete objectives. So things like Deus Ex where you can stealth, fight or hack your way through the plot. Usually the games will have a robust amount of physics or interaction with various objects so there's always a variety of things to do in a level.

  • It's not a super descriptive term for sure, but I have no idea what it would be called otherwise. It's similar to things like Metroidvanias or Soulslikes in that it's a very specific niche without a clear delineation of what it is, but fans will know it when they see it

  • Megalodon, though I do like Tusky as well

  • Hashtags dump a bunch of stuff into my feed that I just don't care about. I just want a good way to sort search results by something other than chronological order so it's easier to find people to follow, a chronological timeline is fine as long as I can choose what shows up there

  • Wow no shit, it's going to be very annoying to see every single company try to slap AI onto their product in order to market it until the hype dies down

  • Just from casually checking traffic stats on various websites it doesn't seem to have changed much, though I have no idea how accurate those sites are. This is more likely just Spez copying Elon's dumb ideas in an effort to increase monetization

  • Yup, clean efficient design and still works as well as the day I bought it

  • Do you mean SwSh instead of SuMo? Unless you're talking about Sun and Moon?

    Anyways I really enjoyed Sword and Shield as well, I like semi-open areas that still follow a linear progression more than I like the open Ubi-style sandbox. Even then the tech wasn't great but I figured it was an adjustment phase as they moved to big screen gaming and figured the sequel would be better. I had no idea it would be so much worse.

    I still think there are a lot of people at GF who care about Pokemon. Their character and monster designs are best in class and few other games have refined turn-based battles like Pokemon has over the years. They're just stuck on such a hard release schedule that the rest of the multimedia empire depends on they're forced to keep pushing these out too fast.

  • Super disappointed, I held off on buying S&V because of the technical issues but had assumed they'd be ironed out later. Doesn't look like I'll be getting it anytime soon

  • One of the things I've noticed from testing these generators is that they look very good when someone is showing off cherry-picked photos or you are going in with little to no expectation of what you'll get. The more you have a specific image in mind or the more you want certain details the worse it gets. And you quickly realize that when you generate things from similar prompts over and over the model gives you the same results but slightly adjusted.

    Obviously art generators look bad for artists right now, but I think once the new toy factor wears off people will realize they aren't as good as they seem. There's a lot of smoke and mirrors involved and once you've seen a good amount of AI photos it gets easier and easier to pick them out of a lineup. They're closer to advanced stock photo generators, in terms of what you can actually get from them. Companies' race to the bottom means that this is going to have effects on artist jobs, but I think the next "revolution" in art is going to be having human art as a selling point the same way stuff like fully orchestrated music or hand-crafted things are.

  • Oooh, I was too young for the originals so nice to see them bring them back. Also as a child of the 90s I love the classic campy badass Lara over the new younger realistic version.

  • Japan has always been notoriously avoidant of PC games. Most Japanese devs only worked on consoles and mobile games kicked off way earlier over there so the casual PC market never caught on. That much momentum is probably hard to change