Yup. And it'll be a huge improvement overall to simply have both performance and accuracy in one, and not have to pick one or the other, regardless of what application is being run.
fsync isn't part of wine, which is what they are referring to.
Fsync and Esync are both inaccurate representations, and while they help performance in many places (particularly games), they break other things. Hence, while useful, they never got mainlined.
NTsync is an accurate reimplementation, hence why this functionality will finally become part of wine proper.
then what's the advantage of using that over the native capabilities of btrfs?
btrfs multi device file systems have some limitations. Adding a drive is instant, but if you want to stripe the data using raid0, that requires a lengthy balancing operation. The alternative is "single" mode, which does not concern itself with striping, and just pools the storage available. The disadvantage, is that in single mode you get the risk of raid0, with no performance benefit. btrfs does not actually make sure that the different blocks that constitute a single file end up on the same drive, which means that if one fails, you still likely lose everything.
MergerFS does not mess with any of the filesystems being combined. It can be configured to work in different ways, but each drive will remain its own, consistent, functioning file system. Drives can be browsed individually, removed, added etc. Instantly. To "empty" a drive, you just move the files on it to the rest by using the non merged folders. By default, "writing" a new file will always go to the drive with the most free space, and individual files cannot be stored "across" several drives even though the contents of a folder can be. This way, whatever is on each drive, can never be damaged by the failure of another drive.
So the benefits are isolation, and convenience. The downside is a definite performance hit, which may not be significant depending on your system or what you're storing in the merged filesystem.
So I could do that for the root folder as well I imagine?
No. And you wouldn't want to. First for the performance hit. Second, because mergerfs merges folders (drives have to be mounted, first), and uses a third as a mountpoint. As an example, to "expand" your home folder, you'd move your homefolder somewhere else, then merge that moved folder with the new drive (which you still have to mount somewhere), and then you'd mount the resulting file system where your old home folder was before.
You could even have two folders on the second drive. Use one to merge somewhere you want to pool all your storage, and the other to put stuff on the second drive in a way where losing the first won't make half the files go missing. You might use that to store a copy of the OS install on the first drive, for example.
If you want to just extend storage space, maybe mergerfs?
/media is now for the system to mount stuff automatically. Using /mnt for something you're configuring personally is fine.
You could mergerfs the new drive with some folder you're already storing a bunch of stuff, and it will pool the storage capacity of the drives for that folder.
It has the complexity of a MOBA (but genius level UX that completely addresses how that would normally be daunting, through a fantastic community item build system), movement approaching the intensity of Titanfall and a match format that finally fills the hole in my heart that was left by Battleborn, and is maybe even better.
It has a a unique 80s magic/fantasy aesthetic, and what we know of the lore so far is fantastic. (I laughed out loud when walking by a radio in-game and a newscaster voice went "Have love potions ruined dating?! These 20-somethings tell all!")
My advice, hit up !deadlock@sopuli.xyz, get an invite, and just give it a try. The way it's looking, it might turn out my favorite game of all time.
You can add additional library folder locations from steam settings. As many as you like, on whatever drives you like. If they don't work that way, then something is wrong with the filesystem, and symlinking can't fix that.
The downloads folder is just a temp file directory for game files while they are being downloaded, it's not where the games actually get installed. I'm not sure why symlinking that anywhere would make any kind of difference.
Using windows filesystems on linux is simply not a good idea.
NTFS in particular does not support the permission system Linux uses, at all. Linux is able to kind of pretend there's a working permissions system to access the files, but I've never gotten it to work well.
Even before then, people were up in arms about several changes.
Me and one friend used to play regularly, but they just straight up removed duos for almost a year. Trying to integrate a random third player into our teamwork just didn't work, so we stopped playing.
By the time they added duos back, we'd lost interest.
They made several changes like that, and I'm fairly certain hundreds of thousands of players felt burned in similar ways. You can't just "temporarily" remove the reason your players stick around, and expect them to stick around.
There is no "unflagged". "Undetermined" works exactly as if it was just another language, to the point that if a community doesn't have it allowed, you cannot make posts or comments that are "undetermined".
Which they shouldn't, because then content might not get correctly tagged. Because, again, "undetermined" is just another language and can prevent people from seeing content in the same way.
When you don't select a language when posting or commenting, the lemmy server picks for you, based on how the community is set. When configured correctly, your posts will automatically get tagged with the right language.
If not, then the community mods have not set things up correctly.
Can someone help me how to set it up that comments I write are kept in "undetermined"?
You do not want this. The language flags exist for a reason, and provided the community you are posting/commenting in is configured correctly, things should work right on their own.
This is because "default" is determined by the languages set for the community you are posting/commenting in, not your account. (Though some clients have had trouble respecting this).
If "undetermined" was your default, but that weren't enabled for the community, the comment/post wouldn't go through. Clients that don't respect this run into errors when users try to post or comment. Hence, unless you manually set the language of your post/comment, what it ends up as depends on where you are posting/commenting.
It's not something you can configure as a user (unless you mod a community).
It's worth noting that you can select multiple languages in your account settings, to make sure you'll see any and all relevant content.
Additonally, if you post everything with "undetermined" that still means that people who don't have that "language" enabled, can't see your content. It's not a "everyone will see this" setting.
There's a third person mod for it if that style of gameplay would suit you better.
It's an absolute masterpiece, but it requires your active attention. You have to put the pieces it gives you together, or you won't get that expansive "more than the sum of it's parts" effect that really good art can do.
Yeah I'm pretty sure the banks would shut down anything that clones NFC payment functionality onto a device without them knowing about it.