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  • Looks at persona

    Are you sure?

    That said I really like the combat system in modern FF games. It's a mix of hack n slash + strategy you don't really get anywhere else.

    They've made something unique, and I approve. My only complaint is that they don't lean into it, and all but the highest difficulty lets the player get away with button mashing.

  • I don't know how much you know about the intricacies of the newer FF combat systems, but "turns" are still in there, but among a bunch of new stuff that may or may not jell with you.

    If you want, in the remakes you can set the combat to "classic" which makes it so that the AI controls all three charachters, rather than just the two you aren't playing as.

    This leaves you to deal with only the "turns", and which abilities, spells, or items, to use them for. And you don't need to be quick, the passage of time nearly pauses while you engage with the action menu to decide what to do with a turn.

    Characters and enemies can only engage in basic attacks outside of their "turn". To use abilities, spells or items, it must be your "turn".

    All the decisions that make turn based combat interesting are overlayed on top of the real-time action. At times they even overlap. When not using classic mode, it matters how you control a characters real time actions. The exact timing of when you use a turn can have consequences, you need to make sure you are standing in a good spot for a given ability, you need to make sure you're not about to take an attack that might interrupt an action, etc.

    You have to decide stuff like whether you need to use your turns to spam cure just to keep the party alive. Should Aerith spend one turn and the MP to use Cura on one party member, or wait two turns to use Pray on everyone. Should Cloud go for damage on this turn, or build stagger in case it leads to a stun and bonus damage next turn? Can Tifa keep herself alive with Chakra or do I need to have another charachter heal her? Do I remember the pressure conditions for this enemy or do I need to spend a turn on Assess to find out?

    If all you want is turn based classic gameplay, then yeah, it isn't here. But they have made something very interesting. It's got hack slash style flashy action, but with an amount of strategy involved I don't think any other games have achieved. It's unique.

  • What? What the hell do you even mean by "baseline"?

    Again, what are you saying? You replied adversarially to someone who was making the point that society should be improved so as to not allow things like people starving to death, or becoming homeless. Are you agreeing with them or trying to shut them down?

    Are you saying society barely doing anything to help people in such situations is fine, because you survived it? Because that is what it seems like, and my reply is in response to such an utterly insane take.

    Society should prevent death and suffering as much as the available resources allow. Who the fuck cares where you draw the line for "good enough"?

    If we can do better, then we should.

  • ...

    Did you literally just use "there are fates worse than death" as some kind of comeback to someone saying that not being able afford necessities leads to "losing" (death), as a way to argue that a society that allows this should be improved?

    What are you saying? That people not being able to feed and/or house themselves is fine, because there are worse kinds of "loss"?

    What the fuck is point of "one-upmanship" around the baseline of suffering? And how is "people not dying" not a pretty good place to start when it comes to what society should try to achieve?

  • The synergy skill that allows you to have another party member throw you into the air at an enemy, when controlling a melee fighter, (Tifa, Cloud, Red) is so satisfying and welcome in Rebirth when fighting flying enemies.

  • Rebirth does something with the open world mechanics I haven't seen in other games. It interconnects everything.

    The life springs give you a shitton of materials for the crafting system, they reveal the locations of crafting recipes, and eventually the area boss.

    All of which interconnects with side-quests, not just at the start as a tutorial, but throughout each region.

    It hence manages to make you want to do everything, almost on accident. If you do all the sidequests, you progress the collectathon a bunch. If you do the collectathon, you end up progressing quests a bunch just by "coincidence".

    Add to that the fast travel that lets you jump anywhere instantly, and nothing ends up feeling like a chore.

  • If you're just watching, you won't get the main appeal of the modern FF combat systems. That being the underlying turns and the strategy around what to do with them.

    And unfortunately, at lower difficulties, you can get by with button mashing. It's really disappointing that the difficulty that actually requires thinking is locked behind ng+, but at that level, the system really shines.

    It's all strategy, dressed up as a hack and slash, but if you just button mash, don't min-max your builds, utilize the entire party, their abilities, spells and synergies, you are dead.

    And it's all made more intense by the combat happening in real-time (though you can slow time to a crawl at any time). I really love the panic of the way you are forced to control any last surviving party member, waiting for your turn to be available so you can use a phoenix down.

  • I absolutely adore the remake games. They both follow a type of game-design that makes me feel like I'm playing something from the PS2 era again. Both the good and the bad. Makes me feel like a kid in the best kind of way.

    The games do have some trouble with time-wasters. It's both improved and made worse in Rebirth. Luckily, in open world fashion, a lot of it can actually be ignored in Rebirth. And if you don't ignore it, you get rewarded with actually good side-content. And Rebirths fast travel is good to the point you basically never have to travel anywhere "the long way" twice.

    I have the same problem with the combat being too easy. It wasn't too bad with Intergrade as I was new to the combat system, but with Rebirth I am absolutely crushing enemies. I'm deliberately sabotaging my character builds to make it more challenging, but I really wish they didn't lock "hard" behind ng+. Coming from the first game, you should be able to jump into the second at that higher skill level from the start. But no.

    Don't worry too much about your stuff not carrying over. The characters do not get reset to level zero, and no abilities. They start with a little less than what you have at the end of Intergrade, but a lot of the stuff you'll have gotten by the end of Intergrade, is what you have at the start of Rebirth. And then over the course of the second game, you get a lot of NEW stuff, rather than just re-aquiring the stuff you had in the first.

  • There is.

    You can add a taskbar icon for KDE night color. Clicking it opens a panel with a toggle, and quick acess to the full settings page. It should be in the config for the taskbar icon applet.

    KDE also lets you set it to specific times if you want, maybe it didn't use to?

  • KDE has similar functionality built-in. (Called night color, you can find it in display settings, and add a control icon in the taskbar).

  • Two people with no game, still means there's no game.

    Zero plus zero is still zero.

  • If Linus genuinely went off the rails, the kernel would just get forked. Even right now, if the way the mainline project is run doesn't work for someone or what they are doing, that can and does happen.

    Linus has power because the people who contribute to the project allow it, and they allow it because over the years he has consistently endeavoured to make decisions based on what is in the best interest of the project. People want him in charge, because he has done, and keeps doing, a really good job.

    He hasn't always been nice to deal with, and he can get spicy when he puts his foot down, but whem he does, its not on a whim. And if he's wrong, and you can articulate why and how, in good faith, he won't ignore the logic of what you are saying out of some childish sense of pride.

  • I found qView even before I switched to linux. Windows gallery is such a piece of shit.

  • Naw. If someone goes out of their way to downvote everything you post, that's no longer crowd-sourced user curation.

    It's a deliberate action taken to suppress certain content, rather than filter out the good from the bad.

  • A modern compound bow will fire the arrow in a straight line, directly forwards, as the bow will have a section that allows the arrow to be shot through the space that would be occupied by the stave on a traditional bow. While the bow must obviously be gripped in line with the tension, the rest of the center section is offset to allow the archer to both shoot and sight directly along the line the arrow will travel.

    How much firing then causes the arrow to bend would depend entirely on the stiffness of the arrow, but the resulting total energy being imparted is not going to be different just because the acceleration curve is different. If the arrow bends, then yes, you'd lose some energy to that.

    But if anything, starting off slow and then accelerating harder as you go is the gentler and more efficient acceleration curve when accounting for that.

  • No.

    Getting sick without already being immune leaves your body trying to speed-run anti-body development, while ALSO fighting the disease using more basic physiological responses.

    And even with anti-bodies, you're not actually impervious. You can still get sick with diseases you're "immune" to, as even deployment of disease-specific anti-bodies is a complex biological process that can go wrong, come too late, or not be enough.

    Given time, a person can develop "immunity" against a lot of stuff, but that still doesn't mean every cell in your body is then changed in a way where that pathogen just bounces off.

    You see this most recently with Covid, as people who are vaccinated still get infections, but unlike with unvaccinated people, the body fights it off in a couple days, rather than a few weeks.

    But it does still takes those couple days for the latent immunity to kick in, and for the body to deploy that defense.

    Another person already commented on how different components of the immune system respond differently, and might even be what kills you faster than the disease.

  • Depends.

    Compound bows are designed such that you put in a LOT of energy where your mechanical advantage is high (at the start of the draw) then less as your mechanical advantage diminishes (at the end of the draw).

    This makes the bow very "light" to pull and easy to hold drawn, but the energy with which the arrow will be fired is higher than almost any other design, save some cross-bows.

  • For real.

    Looking up how almost any potentially deadly disease attacks a human body just makes you go "how tf do you beat that".

    The answer is usually just "your immune systems kills it faster than it kills you" and that ain't some sure-fire defense. It's a straight up microbiological war happening inside you.

  • They created an entire new character, who is just as new to the situation as a player who might not have played the first game, allowing a new player to step into the story quite smoothly, sight unseen.

    Not necessary, is not the same as "not worth doing". All "not necessary" means is that AW2 stands entirely on its own even for players who might not've player the first one, or Control.