Can someone help me how to set it up that comments I write are kept in "undetermined"?
You do not want this. The language flags exist for a reason, and provided the community you are posting/commenting in is configured correctly, things should work right on their own.
This is because "default" is determined by the languages set for the community you are posting/commenting in, not your account. (Though some clients have had trouble respecting this).
If "undetermined" was your default, but that weren't enabled for the community, the comment/post wouldn't go through. Clients that don't respect this run into errors when users try to post or comment. Hence, unless you manually set the language of your post/comment, what it ends up as depends on where you are posting/commenting.
It's not something you can configure as a user (unless you mod a community).
It's worth noting that you can select multiple languages in your account settings, to make sure you'll see any and all relevant content.
Additonally, if you post everything with "undetermined" that still means that people who don't have that "language" enabled, can't see your content. It's not a "everyone will see this" setting.
There's a third person mod for it if that style of gameplay would suit you better.
It's an absolute masterpiece, but it requires your active attention. You have to put the pieces it gives you together, or you won't get that expansive "more than the sum of it's parts" effect that really good art can do.
Another person already linked to how to get proton to spit out logs, but you can also start steam from a terminal, which then lets you see what error messages steam itself might be spitting out when you try to run a game.
Just close steam, open a terminal window, and type in "steam".
There are a total of seven indicators, the only one that is labeled with numbers is the one that estimates how much VRAM will be used.
The rest are just unlabeled bars for "Processing Load" and visual effects categories. They don't ACTUALLY have anything to do with how much your system is able to do, they just indicate what a setting does in relation to themselves. (checkmarks show which bars the currently selected setting affects)
I feel like instead of the "settings have been optimized for your hardware" pop up that almost always sets them to something that doesn't account for the trade-off between looks and framerate that a player wants, there should be a "these settings are designed for future hardware and may not work well today" pop up when a player sets everything to max.
I've noticed some games also don't actually max things out when you select the highest preset.
I also really like the settings menu of the RE engine games. It has indicators that aggregate how much "load" you're putting on your system by turning each setting up or down, which lets you make more informed decisions on what settings to enable or disable. And it in fact will straight up tell you when you turn stuff too high, and warns you that things might not run well if you do.
The Gripens main advantage is that it's basically impossible to ground them by blowing up some airbases.
They can land and take off again in the middle of nowhere, on some random strip of road. And the maintenance crew can move to a new spot during each sortie, so that each resupply occurs in a completely different location.
The idea is to make it really, really difficult to take out air capability without actually shooting down every single plane, while it is in flight. Something which has been happening less and less with all modern fighters.
Not that that has truly been put to the test with the Gripen.
But it's a plane made for the defense requirements of European countries, which may need to sustain air capabilities while under active siege.
Please let them bring back Studio Japan and Studio Liverpool.
They don't need to produce mega-expensive projects. I just miss there being some real variety in Sonys first party titles. They axed and consolidated so much that they basically just make one game in different flavors now.
They're all great games... But like, adventure game with a balance of platforming, combat and "listen to some characters talk while you run around" gets a little old.
You shouldn't need to remap anything. And PCSX2 should be able to tell that it's a DS5.
Are you sure you're not mixing up the actual controller with what PCSX2 is pretending the controller is, which by default is a DS2 (this can be set to other stuff that isn't a DS2, like a guitar hero controller).
To configure an input device, you'd go into the controller settings, of course. There are separate settings for controller 1 and 2. In the top right of either, there should be a drop down for assigning a device to be that controller. That's where you select the DS5.
You do not want this. The language flags exist for a reason, and provided the community you are posting/commenting in is configured correctly, things should work right on their own.
This is because "default" is determined by the languages set for the community you are posting/commenting in, not your account. (Though some clients have had trouble respecting this).
If "undetermined" was your default, but that weren't enabled for the community, the comment/post wouldn't go through. Clients that don't respect this run into errors when users try to post or comment. Hence, unless you manually set the language of your post/comment, what it ends up as depends on where you are posting/commenting.
It's not something you can configure as a user (unless you mod a community).
It's worth noting that you can select multiple languages in your account settings, to make sure you'll see any and all relevant content.
Additonally, if you post everything with "undetermined" that still means that people who don't have that "language" enabled, can't see your content. It's not a "everyone will see this" setting.