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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)ME
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2 yr. ago

  • To be clear. The only required rt Indiana Jones utilizes is raytraced global illumination which does require tensor cores to work. But as long as you have a 20 series card or later you should be able to get playable performance if you manage your settings correctly. It only becomes super heavy when you enable rt reflections, rt sunshadows, or full path tracing. The latter of which being VERY expensive and what I'd assume most people think when they think of ray tracing. It does look really really good though and personally myself I'd rather play that game at 60 fps (or lower let's be real) in order to play with full pathtracing instead of playing with just the RTGI at a much higher fps. I'd at least recommend turning on the RT sunshadows if you can because shadows without it are very shimmery and aliased. Especially foliage. In games like Indiana Jones that have been designed from the ground up with raytracing in mind it makes a gigantic difference in how grounded the world feels. The level of detail they baked into every asset is insane and path-tracing elevates the whole experience a huge amount when compared to the default RTGI because every nook and cranny on every object casts accurate shadows and bounce lighting on itself and the environment.

    I assume Doom is going to be the same way.

  • This is incorrect. The new indiana Jones game requires raytracing as does the upcoming doom game. As much as you may or may not like it traditional rasterized graphics are (starting) to be phased out. At least across the AAA gaming space. The theoretical benefits to workload for developers make it pretty much an inevitability at this point once workflows and optimizations are figured out. Though I doubt rasterized graphics will completely go away. Much like how pixel art games are very much still a thing decades after becoming obsolete.

  • So why exactly are we focusing on LGBTQ+ peoples here? Obviously they are equally deserving of protections just like everyone else, but This appears to read like we're getting rid of DEI hiring practices entirely. Seems like something that would affect all protected groups. And arguably, racial minorities are a much larger group of people that are going to be hurt by this. Focusing on the gender binary thing really feels like distraction from the wider implications this has.

    And the companies immediately coming out saying they're ending their DEI practices before Trump was even in office really shows you how performative their adherance to the law really was. It really perfectly demonstates why we need these laws in the first place when companies are this eager to be openly against anti-discrimination.

  • If it's anything like how the Wii was basically a GameCube it may not even be all that hard to rework existing switch emulators to work with switch 2 games. Given that it's going to have full back compat I bet that's why they went after switch emus so hard. They wanted to halt development as much as possible for as long as possible so it doesn't eat away at their switch 2 sales.

  • So like what about all the casino and poker video games released for PS2, Wii, Xbox, GameCube, and every system since 2003 that pegi has accross the board given 3+ ratings to? I think world series of poker would be more of a "Gambling" game than Belatro.